pcsx2/bin
Stenzek faecc6913b GS/HW: Texture cache improvements
GS/HW: Only use temporary source for recursive draw

.. and don't insert it into the page map.

GS/HW: Lookup page list for depth sources

GS/HW: Avoid target copies by using shader sampling

GS/HW: Make texture cache a global pointer

GS/HW: Remove GetID() from GSTexture

It only made sense for OpenGL, was always zero in Vulkan.

GS/HW: Rewrite texture sampling hazard detection

Also avoid redundant channel shuffle setup.

GS/HW: Turn Haunting Ground CRC into an OI fix
2023-03-30 21:55:50 +01:00
..
docs Documentation: Remove unused files 2023-03-13 20:29:27 +00:00
resources GS/HW: Texture cache improvements 2023-03-30 21:55:50 +01:00
portable.ini Langs: Change the Arabic name properly, update relevant files (thanks for the heads up Gregory :) ) 2014-02-07 20:34:36 +00:00