mirror of https://github.com/PCSX2/pcsx2.git
6b2c26a617
- DMA Execution hack - Fixes Fatal frame problems by ignoring dma transfers while another one is being executed. - VU XGkick hack - Fixes Erementar Gerad by delaying XGkick. Similar to what SO3 needs, except this game needs more delay. Emulating this correctly is impossible with the current DMAC system, and will most-likely never be fixed correctly. The best (and fastest) way to simulate proper behavior is with a gamefix. (Super VU was doing this by a CRC hack, but I changed it to use this gamefix instead along with microVU.) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1437 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
api | ||
PS2Edefs.h | ||
PS2Etypes.h | ||
Pcsx2Api.h | ||
Pcsx2Config.h | ||
Pcsx2Defs.h | ||
Pcsx2Types.h | ||
PluginCallbacks.h | ||
afxresmw.h | ||
intrin_x86.h |