pcsx2/plugins/GSdx/Renderers
lightningterror f2a9b59aae
gsdx-ogl: Hit unsafe instead of safe path for sw fbmask when there is no alpha blending. (#3100)
So far notable performance improvement show Spiderman 3 and Scarface of 1-2 fps when using basic blending. Full list of known affected games at #3100
2019-10-03 15:50:19 +02:00
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Common gsdx-osd: Ensure we set proper data for osd options. 2019-07-16 23:42:34 +02:00
DX11 gsdx-ogl: Hit unsafe instead of safe path for sw fbmask when there is no alpha blending. (#3100) 2019-10-03 15:50:19 +02:00
HW gsdx-hw: Re enable automatic mipmapping for Jak 1 and 3. 2019-08-19 23:27:58 +02:00
Null GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time. 2019-06-13 13:25:46 +02:00
OpenCL gsdx-ocl: Fix some compile warnings. 2019-03-12 02:36:49 +01:00
OpenGL gsdx-ogl: Hit unsafe instead of safe path for sw fbmask when there is no alpha blending. (#3100) 2019-10-03 15:50:19 +02:00
SW GSdx: Fix mipmap SSE2 code for linear mipmap nearest filter. (#3064) 2019-08-16 09:03:05 +01:00