mirror of https://github.com/PCSX2/pcsx2.git
290 lines
7.8 KiB
C++
290 lines
7.8 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common/Pcsx2Defs.h"
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#include "common/SafeArray.inl"
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#include "common/StringHelpers.h"
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// Implement some very commonly used SafeArray types here
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// (done here for lack of a better place)
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template class SafeArray<char>;
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template class SafeArray<wchar_t>;
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template class SafeArray<u8>;
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template class SafeAlignedArray<char, 16>;
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template class SafeAlignedArray<wchar_t, 16>;
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template class SafeAlignedArray<u8, 16>;
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// Sanity check: truncate strings if they exceed 512k in length. Anything like that
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// is either a bug or really horrible code that needs to be stopped before it causes
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// system deadlock.
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static const int MaxFormattedStringLength = 0x80000;
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static
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#ifndef __linux__
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__ri
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#endif
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void
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format_that_ascii_mess(CharBufferType &buffer, uint writepos, const char *fmt, va_list argptr)
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{
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va_list args;
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while (true) {
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int size = buffer.GetLength();
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va_copy(args, argptr);
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int len = vsnprintf(buffer.GetPtr(writepos), size - writepos, fmt, args);
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va_end(args);
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// some implementations of vsnprintf() don't NUL terminate
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// the string if there is not enough space for it so
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// always do it manually
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buffer[size - 1] = '\0';
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if (size >= MaxFormattedStringLength)
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break;
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// vsnprintf() may return either -1 (traditional Unix behavior) or the
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// total number of characters which would have been written if the
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// buffer were large enough (newer standards such as Unix98)
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if (len < 0)
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len = size + (size / 4);
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len += writepos;
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if (len < size)
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break;
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buffer.Resize(len + 128);
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};
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// performing an assertion or log of a truncated string is unsafe, so let's not; even
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// though it'd be kinda nice if we did.
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}
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// returns the length of the formatted string, in characters (wxChars).
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static
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#ifndef __linux__
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__ri
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#endif
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uint
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format_that_unicode_mess(CharBufferType &buffer, uint writepos, const wxChar *fmt, va_list argptr)
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{
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va_list args;
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while (true) {
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int size = buffer.GetLength() / sizeof(wxChar);
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va_copy(args, argptr);
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int len = wxVsnprintf((wxChar *)buffer.GetPtr(writepos * sizeof(wxChar)), size - writepos, fmt, args);
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va_end(args);
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// some implementations of vsnprintf() don't NUL terminate
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// the string if there is not enough space for it so
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// always do it manually
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((wxChar *)buffer.GetPtr())[size - 1] = L'\0';
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if (size >= MaxFormattedStringLength)
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return size - 1;
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// vsnprintf() may return either -1 (traditional Unix behavior) or the
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// total number of characters which would have been written if the
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// buffer were large enough (newer standards such as Unix98)
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if (len < 0)
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len = size + (size / 4);
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len += writepos;
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if (len < size)
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return len;
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buffer.Resize((len + 128) * sizeof(wxChar));
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};
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// performing an assertion or log of a truncated string is unsafe, so let's not; even
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// though it'd be kinda nice if we did.
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pxAssume(false);
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return 0; // unreachable.
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}
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// --------------------------------------------------------------------------------------
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// FastFormatUnicode (implementations)
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// --------------------------------------------------------------------------------------
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// [TODO] This class should actually be renamed to FastFormatNative or FastFormatString, and
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// adopted to properly support 1-byte wxChar types (mostly requiring some changes to the
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// WriteV functions). The current implementation is fine for wx2.8, which always defaults
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// to wide-varieties of wxChar -- but wx3.0 will use UTF8 for linux distros, which will break
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// this class nicely in its current state. --air
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FastFormatUnicode::FastFormatUnicode()
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: m_dest(2048)
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{
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Clear();
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}
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void FastFormatUnicode::Clear()
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{
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m_Length = 0;
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((wxChar *)m_dest.GetPtr())[0] = 0;
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}
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FastFormatUnicode &FastFormatUnicode::WriteV(const char *fmt, va_list argptr)
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{
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wxString converted(fromUTF8(FastFormatAscii().WriteV(fmt, argptr)));
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const uint inspos = m_Length;
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const uint convLen = converted.Length();
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m_dest.MakeRoomFor((inspos + convLen + 64) * sizeof(wxChar));
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memcpy(&((wxChar *)m_dest.GetPtr())[inspos], converted.wc_str(), (convLen + 1) * sizeof(wxChar));
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m_Length += convLen;
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return *this;
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}
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FastFormatUnicode &FastFormatUnicode::WriteV(const wxChar *fmt, va_list argptr)
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{
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m_Length = format_that_unicode_mess(m_dest, m_Length, fmt, argptr);
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return *this;
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}
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FastFormatUnicode &FastFormatUnicode::Write(const char *fmt, ...)
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{
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va_list list;
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va_start(list, fmt);
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WriteV(fmt, list);
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va_end(list);
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return *this;
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}
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FastFormatUnicode &FastFormatUnicode::Write(const wxChar *fmt, ...)
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{
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va_list list;
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va_start(list, fmt);
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WriteV(fmt, list);
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va_end(list);
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return *this;
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}
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FastFormatUnicode &FastFormatUnicode::Write(const wxString fmt, ...)
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{
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va_list list;
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va_start(list, fmt);
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WriteV(fmt.wx_str(), list);
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va_end(list);
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return *this;
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}
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bool FastFormatUnicode::IsEmpty() const
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{
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return ((wxChar &)m_dest[0]) == 0;
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}
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FastFormatUnicode &FastFormatUnicode::ToUpper()
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{
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wxChar *ch = (wxChar *)m_dest.GetPtr();
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for (uint i = 0; i < m_Length; ++i, ++ch)
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*ch = (wxChar)wxToupper(*ch);
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return *this;
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}
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FastFormatUnicode &FastFormatUnicode::ToLower()
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{
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wxChar *ch = (wxChar *)m_dest.GetPtr();
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for (uint i = 0; i < m_Length; ++i, ++ch)
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*ch = (wxChar)wxTolower(*ch);
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return *this;
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}
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FastFormatUnicode &FastFormatUnicode::operator+=(const char *psz)
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{
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Write(L"%s", WX_STR(fromUTF8(psz)));
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return *this;
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}
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wxString &operator+=(wxString &str1, const FastFormatUnicode &str2)
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{
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str1.Append(str2.c_str(), str2.Length());
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return str1;
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}
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wxString operator+(const wxString &str1, const FastFormatUnicode &str2)
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{
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wxString s = str1;
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s += str2;
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return s;
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}
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wxString operator+(const wxChar *str1, const FastFormatUnicode &str2)
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{
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wxString s = str1;
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s += str2;
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return s;
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}
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wxString operator+(const FastFormatUnicode &str1, const wxString &str2)
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{
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wxString s = str1;
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s += str2;
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return s;
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}
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wxString operator+(const FastFormatUnicode &str1, const wxChar *str2)
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{
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wxString s = str1;
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s += str2;
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return s;
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}
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// --------------------------------------------------------------------------------------
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// FastFormatAscii (implementations)
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// --------------------------------------------------------------------------------------
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FastFormatAscii::FastFormatAscii()
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: m_dest(2048)
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{
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Clear();
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}
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void FastFormatAscii::Clear()
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{
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m_dest.GetPtr()[0] = 0;
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}
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const wxString FastFormatAscii::GetString() const
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{
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return fromAscii(m_dest.GetPtr());
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}
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FastFormatAscii &FastFormatAscii::WriteV(const char *fmt, va_list argptr)
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{
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format_that_ascii_mess(m_dest, strlen(m_dest.GetPtr()), fmt, argptr);
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return *this;
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}
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FastFormatAscii &FastFormatAscii::Write(const char *fmt, ...)
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{
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va_list list;
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va_start(list, fmt);
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WriteV(fmt, list);
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va_end(list);
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return *this;
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}
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bool FastFormatAscii::IsEmpty() const
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{
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return m_dest[0] == 0;
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}
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