pcsx2/plugins/GSdx/GSSetupPrimCodeGenerator.x8...

353 lines
8.1 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSSetupPrimCodeGenerator.h"
#include "GSVertexSW.h"
#if _M_SSE >= 0x501 && !(defined(_M_AMD64) || defined(_WIN64))
using namespace Xbyak;
static const int _args = 0;
static const int _vertex = _args + 4;
static const int _index = _args + 8;
static const int _dscan = _args + 12;
void GSSetupPrimCodeGenerator::Generate()
{
if((m_en.z || m_en.f) && m_sel.prim != GS_SPRITE_CLASS || m_en.t || m_en.c && m_sel.iip)
{
mov(edx, dword[esp + _dscan]);
for(int i = 0; i < (m_sel.notest ? 2 : 5); i++)
{
vmovaps(Ymm(3 + i), ptr[&m_shift[i]]);
}
}
Depth();
Texture();
Color();
ret();
}
void GSSetupPrimCodeGenerator::Depth()
{
if(!m_en.z && !m_en.f)
{
return;
}
if(m_sel.prim != GS_SPRITE_CLASS)
{
// GSVector4 dp8 = dscan.p * GSVector4::broadcast32(&shift[0]);
vbroadcastf128(ymm0, ptr[edx + offsetof(GSVertexSW, p)]);
vmulps(ymm1, ymm0, ymm3);
if(m_en.z)
{
// m_local.d8.p.z = dp8.extract32<2>();
vextractps(ptr[&m_local.d8.p.z], xmm1, 2);
}
if(m_en.f)
{
// m_local.d8.p.f = GSVector4i(dp8).extract32<3>();
vcvtps2dq(ymm2, ymm1);
vpextrd(ptr[&m_local.d8.p.f], xmm2, 3);
}
if(m_en.z)
{
// GSVector8 dz = GSVector8(dscan.p).zzzz();
vshufps(ymm2, ymm0, ymm0, _MM_SHUFFLE(2, 2, 2, 2));
}
if(m_en.f)
{
// GSVector8 df = GSVector8(dscan.p).wwww();
vshufps(ymm1, ymm0, ymm0, _MM_SHUFFLE(3, 3, 3, 3));
}
for(int i = 0; i < (m_sel.notest ? 1 : 8); i++)
{
if(m_en.z)
{
// m_local.d[i].z = dz * shift[1 + i];
if(i < 4) vmulps(ymm0, ymm2, Ymm(4 + i));
else vmulps(ymm0, ymm2, ptr[&m_shift[i + 1]]);
vmovaps(ptr[&m_local.d[i].z], ymm0);
}
if(m_en.f)
{
// m_local.d[i].f = GSVector8i(df * m_shift[i]).xxzzlh();
if(i < 4) vmulps(ymm0, ymm1, Ymm(4 + i));
else vmulps(ymm0, ymm1, ptr[&m_shift[i + 1]]);
vcvttps2dq(ymm0, ymm0);
vpshuflw(ymm0, ymm0, _MM_SHUFFLE(2, 2, 0, 0));
vpshufhw(ymm0, ymm0, _MM_SHUFFLE(2, 2, 0, 0));
vmovdqa(ptr[&m_local.d[i].f], ymm0);
}
}
}
else
{
// GSVector4 p = vertex[index[1]].p;
mov(ecx, ptr[esp + _index]);
mov(ecx, ptr[ecx + sizeof(uint32) * 1]);
shl(ecx, 6); // * sizeof(GSVertexSW)
add(ecx, ptr[esp + _vertex]);
if(m_en.f)
{
// m_local.p.f = GSVector4i(vertex[index[1]].p).extract32<3>();
vmovaps(xmm0, ptr[ecx + offsetof(GSVertexSW, p)]);
vcvttps2dq(xmm0, xmm0);
vpextrd(ptr[&m_local.p.f], xmm0, 3);
}
if(m_en.z)
{
// m_local.p.z = vertex[index[1]].t.u32[3]; // uint32 z is bypassed in t.w
mov(eax, ptr[ecx + offsetof(GSVertexSW, t.w)]);
mov(ptr[&m_local.p.z], eax);
}
}
}
void GSSetupPrimCodeGenerator::Texture()
{
if(!m_en.t)
{
return;
}
// GSVector8 dt(dscan.t);
vbroadcastf128(ymm0, ptr[edx + offsetof(GSVertexSW, t)]);
// GSVector8 dt8 = dt * shift[0];
vmulps(ymm1, ymm0, ymm3);
if(m_sel.fst)
{
// m_local.d8.stq = GSVector8::cast(GSVector8i(dt8));
vcvttps2dq(ymm1, ymm1);
vmovdqa(ptr[&m_local.d8.stq], xmm1);
}
else
{
// m_local.d8.stq = dt8;
vmovaps(ptr[&m_local.d8.stq], xmm1);
}
for(int j = 0, k = m_sel.fst ? 2 : 3; j < k; j++)
{
// GSVector8 dstq = dt.xxxx/yyyy/zzzz();
vshufps(ymm1, ymm0, ymm0, (uint8)_MM_SHUFFLE(j, j, j, j));
for(int i = 0; i < (m_sel.notest ? 1 : 8); i++)
{
// GSVector8 v = dstq * shift[1 + i];
if(i < 4) vmulps(ymm2, ymm1, Ymm(4 + i));
else vmulps(ymm2, ymm1, ptr[&m_shift[i + 1]]);
if(m_sel.fst)
{
// m_local.d[i].s/t = GSVector8::cast(GSVector8i(v));
vcvttps2dq(ymm2, ymm2);
switch(j)
{
case 0: vmovdqa(ptr[&m_local.d[i].s], ymm2); break;
case 1: vmovdqa(ptr[&m_local.d[i].t], ymm2); break;
}
}
else
{
// m_local.d[i].s/t/q = v;
switch(j)
{
case 0: vmovaps(ptr[&m_local.d[i].s], ymm2); break;
case 1: vmovaps(ptr[&m_local.d[i].t], ymm2); break;
case 2: vmovaps(ptr[&m_local.d[i].q], ymm2); break;
}
}
}
}
}
void GSSetupPrimCodeGenerator::Color()
{
if(!m_en.c)
{
return;
}
if(m_sel.iip)
{
// GSVector8 dc(dscan.c);
vbroadcastf128(ymm0, ptr[edx + offsetof(GSVertexSW, c)]);
// m_local.d8.c = GSVector8i(dc * shift[0]).xzyw().ps32();
vmulps(ymm1, ymm0, ymm3);
vcvttps2dq(ymm1, ymm1);
vpshufd(ymm1, ymm1, _MM_SHUFFLE(3, 1, 2, 0));
vpackssdw(ymm1, ymm1);
vmovq(ptr[&m_local.d8.c], xmm1);
// ymm3 is not needed anymore
// GSVector8 dr = dc.xxxx();
// GSVector8 db = dc.zzzz();
vshufps(ymm2, ymm0, ymm0, _MM_SHUFFLE(0, 0, 0, 0));
vshufps(ymm3, ymm0, ymm0, _MM_SHUFFLE(2, 2, 2, 2));
for(int i = 0; i < (m_sel.notest ? 1 : 8); i++)
{
// GSVector8i r = GSVector8i(dr * shift[1 + i]).ps32();
if(i < 4) vmulps(ymm0, ymm2, Ymm(4 + i));
else vmulps(ymm0, ymm2, ptr[&m_shift[i + 1]]);
vcvttps2dq(ymm0, ymm0);
vpackssdw(ymm0, ymm0);
// GSVector4i b = GSVector8i(db * shift[1 + i]).ps32();
if(i < 4) vmulps(ymm1, ymm3, Ymm(4 + i));
else vmulps(ymm1, ymm3, ptr[&m_shift[i + 1]]);
vcvttps2dq(ymm1, ymm1);
vpackssdw(ymm1, ymm1);
// m_local.d[i].rb = r.upl16(b);
vpunpcklwd(ymm0, ymm1);
vmovdqa(ptr[&m_local.d[i].rb], ymm0);
}
// GSVector8 dc(dscan.c);
vbroadcastf128(ymm0, ptr[edx + offsetof(GSVertexSW, c)]); // not enough regs, have to reload it
// GSVector8 dg = dc.yyyy();
// GSVector8 da = dc.wwww();
vshufps(ymm2, ymm0, ymm0, _MM_SHUFFLE(1, 1, 1, 1));
vshufps(ymm3, ymm0, ymm0, _MM_SHUFFLE(3, 3, 3, 3));
for(int i = 0; i < (m_sel.notest ? 1 : 8); i++)
{
// GSVector8i g = GSVector8i(dg * shift[1 + i]).ps32();
if(i < 4) vmulps(ymm0, ymm2, Ymm(4 + i));
else vmulps(ymm0, ymm2, ptr[&m_shift[i + 1]]);
vcvttps2dq(ymm0, ymm0);
vpackssdw(ymm0, ymm0);
// GSVector8i a = GSVector8i(da * shift[1 + i]).ps32();
if(i < 4) vmulps(ymm1, ymm3, Ymm(4 + i));
else vmulps(ymm1, ymm3, ptr[&m_shift[i + 1]]);
vcvttps2dq(ymm1, ymm1);
vpackssdw(ymm1, ymm1);
// m_local.d[i].ga = g.upl16(a);
vpunpcklwd(ymm0, ymm1);
vmovdqa(ptr[&m_local.d[i].ga], ymm0);
}
}
else
{
// GSVector8i c = GSVector8i(GSVector8(vertex[index[last]].c));
int last = 0;
switch(m_sel.prim)
{
case GS_POINT_CLASS: last = 0; break;
case GS_LINE_CLASS: last = 1; break;
case GS_TRIANGLE_CLASS: last = 2; break;
case GS_SPRITE_CLASS: last = 1; break;
}
if(!(m_sel.prim == GS_SPRITE_CLASS && (m_en.z || m_en.f))) // if this is a sprite, the last vertex was already loaded in Depth()
{
mov(ecx, ptr[esp + _index]);
mov(ecx, ptr[ecx + sizeof(uint32) * last]);
shl(ecx, 6); // * sizeof(GSVertexSW)
add(ecx, ptr[esp + _vertex]);
}
vbroadcasti128(ymm0, ptr[ecx + offsetof(GSVertexSW, c)]);
vcvttps2dq(ymm0, ymm0);
// c = c.upl16(c.zwxy());
vpshufd(ymm1, ymm0, _MM_SHUFFLE(1, 0, 3, 2));
vpunpcklwd(ymm0, ymm1);
// if(!tme) c = c.srl16(7);
if(m_sel.tfx == TFX_NONE)
{
vpsrlw(ymm0, 7);
}
// m_local.c.rb = c.xxxx();
// m_local.c.ga = c.zzzz();
vpshufd(ymm1, ymm0, _MM_SHUFFLE(0, 0, 0, 0));
vpshufd(ymm2, ymm0, _MM_SHUFFLE(2, 2, 2, 2));
vmovdqa(ptr[&m_local.c.rb], ymm1);
vmovdqa(ptr[&m_local.c.ga], ymm2);
}
}
#endif