pcsx2/plugins/onepad/GamePad.h

75 lines
1.5 KiB
C++

#pragma once
#include "onepad.h"
#include "controller.h"
#ifdef SDL_BUILD
#include <SDL.h>
#endif
class GamePad
{
public:
GamePad()
: m_deadzone(1500)
, m_no_error(false)
{
}
virtual ~GamePad()
{
}
GamePad(const GamePad &); // copy constructor
GamePad &operator=(const GamePad &); // assignment
/*
* Find every interesting devices and create right structure for them(depend on backend)
*/
static void EnumerateGamePads(std::vector<std::unique_ptr<GamePad>> &vgamePad);
/*
* Update state of every attached devices
*/
virtual void UpdateGamePadState() = 0;
/*
* Causes devices to rumble
* Rumble will differ according to type which is either 0(small motor) or 1(big motor)
*/
virtual void Rumble(unsigned type, unsigned pad) {}
/*
* Safely dispatch to the Rumble method above
*/
static void DoRumble(unsigned type, unsigned pad);
/*
* Used for GUI checkbox to give feedback to the user
*/
virtual bool TestForce(float strength = 0.6) { return false; }
virtual const char *GetName() = 0;
virtual int GetInput(gamePadValues input) = 0;
int GetDeadzone()
{
return m_deadzone;
}
virtual size_t GetUniqueIdentifier() = 0;
static size_t index_to_uid(int index);
static int uid_to_index(int pad);
bool IsProperlyInitialized()
{
return m_no_error;
}
protected:
int m_deadzone;
bool m_no_error;
};
extern std::vector<std::unique_ptr<GamePad>> s_vgamePad;