pcsx2/common/General.h

224 lines
5.9 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <atomic>
#include <wx/string.h>
#include "common/Pcsx2Defs.h"
// This macro is actually useful for about any and every possible application of C++
// equality operators.
#define OpEqu(field) (field == right.field)
// Macro used for removing some of the redtape involved in defining bitfield/union helpers.
//
#define BITFIELD32() \
union \
{ \
u32 bitset; \
struct \
{
#define BITFIELD_END \
}; \
};
// ----------------------------------------------------------------------------------------
// RecursionGuard - Basic protection against function recursion
// ----------------------------------------------------------------------------------------
// Thread safety note: If used in a threaded environment, you shoud use a handle to a __threadlocal
// storage variable (protects aaginst race conditions and, in *most* cases, is more desirable
// behavior as well.
//
// Rationale: wxWidgets has its own wxRecursionGuard, but it has a sloppy implementation with
// entirely unnecessary assertion checks.
//
class RecursionGuard
{
public:
int& Counter;
RecursionGuard(int& counter)
: Counter(counter)
{
++Counter;
}
virtual ~RecursionGuard()
{
--Counter;
}
bool IsReentrant() const { return Counter > 1; }
};
// --------------------------------------------------------------------------------------
// ICloneable / IActionInvocation / IDeletableObject
// --------------------------------------------------------------------------------------
class IActionInvocation
{
public:
virtual ~IActionInvocation() = default;
virtual void InvokeAction() = 0;
};
class ICloneable
{
public:
virtual ICloneable* Clone() const = 0;
};
class IDeletableObject
{
public:
virtual ~IDeletableObject() = default;
virtual void DeleteSelf() = 0;
virtual bool IsBeingDeleted() = 0;
protected:
// This function is GUI implementation dependent! It's implemented by PCSX2's AppHost,
// but if the SysCore is being linked to another front end, you'll need to implement this
// yourself. Most GUIs have built in message pumps. If a platform lacks one then you'll
// need to implement one yourself (yay?).
virtual void DoDeletion() = 0;
};
// --------------------------------------------------------------------------------------
// PageProtectionMode
// --------------------------------------------------------------------------------------
class PageProtectionMode
{
protected:
bool m_read;
bool m_write;
bool m_exec;
public:
PageProtectionMode()
{
All(false);
}
PageProtectionMode& Read(bool allow = true)
{
m_read = allow;
return *this;
}
PageProtectionMode& Write(bool allow = true)
{
m_write = allow;
return *this;
}
PageProtectionMode& Execute(bool allow = true)
{
m_exec = allow;
return *this;
}
PageProtectionMode& All(bool allow = true)
{
m_read = m_write = m_exec = allow;
return *this;
}
bool CanRead() const { return m_read; }
bool CanWrite() const { return m_write; }
bool CanExecute() const { return m_exec && m_read; }
bool IsNone() const { return !m_read && !m_write; }
wxString ToString() const;
};
static __fi PageProtectionMode PageAccess_None()
{
return PageProtectionMode();
}
static __fi PageProtectionMode PageAccess_ReadOnly()
{
return PageProtectionMode().Read();
}
static __fi PageProtectionMode PageAccess_WriteOnly()
{
return PageProtectionMode().Write();
}
static __fi PageProtectionMode PageAccess_ReadWrite()
{
return PageAccess_ReadOnly().Write();
}
static __fi PageProtectionMode PageAccess_ExecOnly()
{
return PageAccess_ReadOnly().Execute();
}
static __fi PageProtectionMode PageAccess_Any()
{
return PageProtectionMode().All();
}
// --------------------------------------------------------------------------------------
// HostSys
// --------------------------------------------------------------------------------------
// (this namespace name sucks, and is a throw-back to an older attempt to make things cross
// platform prior to wxWidgets .. it should prolly be removed -- air)
namespace HostSys
{
void* MmapReserve(uptr base, size_t size);
bool MmapCommit(uptr base, size_t size, const PageProtectionMode& mode);
void MmapReset(uptr base, size_t size);
void* MmapReservePtr(void* base, size_t size);
bool MmapCommitPtr(void* base, size_t size, const PageProtectionMode& mode);
void MmapResetPtr(void* base, size_t size);
// Maps a block of memory for use as a recompiled code buffer.
// Returns NULL on allocation failure.
extern void* Mmap(uptr base, size_t size);
// Unmaps a block allocated by SysMmap
extern void Munmap(uptr base, size_t size);
extern void MemProtect(void* baseaddr, size_t size, const PageProtectionMode& mode);
extern void Munmap(void* base, size_t size);
template <uint size>
void MemProtectStatic(u8 (&arr)[size], const PageProtectionMode& mode)
{
MemProtect(arr, size, mode);
}
} // namespace HostSys
// Safe version of Munmap -- NULLs the pointer variable immediately after free'ing it.
#define SafeSysMunmap(ptr, size) \
((void)(HostSys::Munmap((uptr)(ptr), size), (ptr) = 0))
extern void InitCPUTicks();
extern u64 GetTickFrequency();
extern u64 GetCPUTicks();
extern u64 GetPhysicalMemory();
extern wxString GetOSVersionString();
void ScreensaverAllow(bool allow);