pcsx2/plugins/GSdx/res
ramapcsx2.code f8264bce2c GSdx:
Last patch regarding FXAA and external shader loading, I hope :)
Changes are here: http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=343285#pid343285
I've included bin\shader.fx and the settings file bin\GSdx_FX_Settings.ini.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5817 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-17 10:17:24 +00:00
..
convert.fx GSdx: Newest scanlines shader looks much nicer this way :) 2014-01-13 18:23:53 +00:00
convert.glsl gsdx ogl: do the same as previous commit but for ogl ;) 2014-01-12 11:38:50 +00:00
cs.fx Set some svn:eol-style properties. 2012-04-23 18:56:22 +00:00
fxaa.fx GSdx: 2014-01-17 10:17:24 +00:00
glsl_source.h the regular copy/past mistake 2014-01-12 12:35:15 +00:00
interlace.fx GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
interlace.glsl gsdx ogl: don't rely on GL_ES builtin (3 differents implementations...). Hopefully fix Linux Intel GPU. 2014-01-11 15:01:13 +00:00
logo-ogl.bmp gsdx-ogl: All the Windows versions get a fancy logo on top, so... 2012-01-08 04:59:29 +00:00
logo9.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
logo10.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
merge.fx gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
merge.glsl gsdx ogl: don't rely on GL_ES builtin (3 differents implementations...). Hopefully fix Linux Intel GPU. 2014-01-11 15:01:13 +00:00
shadeboost.fx Set some svn:eol-style properties. 2012-04-23 18:56:22 +00:00
shadeboost.glsl gsdx ogl: don't rely on GL_ES builtin (3 differents implementations...). Hopefully fix Linux Intel GPU. 2014-01-11 15:01:13 +00:00
tfx.fx GSdx: DX9 hardware fix for the new hack. 2013-02-12 12:08:46 +00:00
tfx.glsl gsdx ogl: don't rely on GL_ES builtin (3 differents implementations...). Hopefully fix Linux Intel GPU. 2014-01-11 15:01:13 +00:00