mirror of https://github.com/PCSX2/pcsx2.git
120 lines
3.8 KiB
C++
120 lines
3.8 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2009 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "StringHelpers.h"
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//////////////////////////////////////////////////////////////////////////////////////////
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// Console Namespace -- For printing messages to the console.
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//
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// SysPrintf is depreciated; We should phase these in over time.
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//
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namespace Console
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{
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enum Colors
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{
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Color_Black = 0,
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Color_Red,
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Color_Green,
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Color_Yellow,
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Color_Blue,
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Color_Magenta,
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Color_Cyan,
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Color_White
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};
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// va_args version of WriteLn, mostly for internal use only.
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extern void __fastcall _WriteLn( Colors color, const char* fmt, va_list args );
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extern void __fastcall SetTitle( const wxString& title );
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// Changes the active console color.
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// This color will be unset by calls to colored text methods
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// such as ErrorMsg and Notice.
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extern void __fastcall SetColor( Colors color );
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// Restores the console color to default (usually low-intensity white on Win32)
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extern void ClearColor();
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// The following Write functions return bool so that we can use macros to exclude
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// them from different build types. The return values are always zero.
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// Writes a newline to the console.
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extern bool Newline();
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// Writes a line of colored text to the console, with automatic newline appendage.
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// The console color is reset to default when the operation is complete.
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extern bool WriteLn( Colors color, const char* fmt, ... );
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// Writes a formatted message to the console, with appended newline.
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extern bool WriteLn( const char* fmt, ... );
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// Writes a line of colored text to the console (no newline).
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// The console color is reset to default when the operation is complete.
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extern bool Write( Colors color, const char* fmt, ... );
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// Writes a formatted message to the console (no newline)
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extern bool Write( const char* fmt, ... );
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// Displays a message in the console with red emphasis.
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// Newline is automatically appended.
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extern bool Error( const char* fmt, ... );
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// Displays a message in the console with yellow emphasis.
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// Newline is automatically appended.
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extern bool Notice( const char* fmt, ... );
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// Displays a message in the console with yellow emphasis.
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// Newline is automatically appended.
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extern bool Status( const char* fmt, ... );
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extern bool __fastcall Write( const wxString& text );
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extern bool __fastcall Write( Colors color, const wxString& text );
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extern bool __fastcall WriteLn( const wxString& text );
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extern bool __fastcall WriteLn( Colors color, const wxString& text );
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extern bool __fastcall Error( const wxString& text );
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extern bool __fastcall Notice( const wxString& text );
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extern bool __fastcall Status( const wxString& text );
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}
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using Console::Color_Black;
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using Console::Color_Red;
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using Console::Color_Green;
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using Console::Color_Blue;
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using Console::Color_Magenta;
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using Console::Color_Cyan;
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using Console::Color_Yellow;
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using Console::Color_White;
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//////////////////////////////////////////////////////////////////////////////////////////
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// DevCon / DbgCon
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#ifdef PCSX2_DEVBUILD
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# define DevCon Console
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# define DevMsg MsgBox
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#else
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# define DevCon 0&&Console
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# define DevMsg
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#endif
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#ifdef PCSX2_DEBUG
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# define DbgCon Console
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#else
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# define DbgCon 0&&Console
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#endif
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