pcsx2/bin/resources/shaders/dx11
lightningterror abcbdc4a25 GS-hw: Further improve how we handle blend mix 1.
Compensate slightly for Cd*(As + 1) - Cs*As.
Try to compensate a bit with substracting 1 (0.00392) * (Alpha + 1) from Cs.
The initial factor we chose is 1 (0.00392) as that is the minimum color Cd can be, then we multiply by alpha to get the minimum blended value it can be.
2022-10-18 15:20:41 +02:00
..
convert.fx GS:HW: Remove comment on rgba to 8i only-blue optimization 2022-10-17 10:28:27 +02:00
interlace.fx GS: Offset interlace when upscaling 2022-05-24 18:03:07 +01:00
merge.fx GS/DX11: Fix MMOD=1 merge background color 2022-04-18 04:29:19 +01:00
present.fx GS: Add lottes crt to present shader. 2022-06-22 16:26:19 +02:00
shadeboost.fx GS: Put shadeboost params in uniforms 2022-03-28 09:24:51 +02:00
tfx.fx GS-hw: Further improve how we handle blend mix 1. 2022-10-18 15:20:41 +02:00