mirror of https://github.com/PCSX2/pcsx2.git
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2014 David Quintana [gigaherz]
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <stdlib.h>
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#include <string.h> //uh isnt memcpy @ stdlib ?
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struct NetPacket
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{
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NetPacket() {size=0;}
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NetPacket(void* ptr,int sz) {size=sz;memcpy(buffer,ptr,sz);}
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int size;
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char buffer[2048-sizeof(int)];//1536 is realy needed, just pad up to 2048 bytes :)
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};
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/*
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extern mtfifo<NetPacket*> rx_fifo;
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extern mtfifo<NetPacket*> tx_fifo;
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*/
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class NetAdapter
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{
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public:
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virtual bool blocks()=0;
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virtual bool isInitialised() = 0;
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virtual bool recv(NetPacket* pkt)=0; //gets a packet
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virtual bool send(NetPacket* pkt)=0; //sends the packet and deletes it when done
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virtual ~NetAdapter(){}
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};
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void tx_put(NetPacket* ptr);
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void InitNet(NetAdapter* adapter);
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void TermNet(); |