mirror of https://github.com/PCSX2/pcsx2.git
153 lines
4.2 KiB
C++
153 lines
4.2 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2014 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <vector>
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#include <set>
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#include <map>
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#include <string>
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#include "Utilities/Threading.h"
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#include "Pcsx2Types.h"
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enum SymbolType {
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ST_NONE = 0,
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ST_FUNCTION = 1,
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ST_DATA = 2,
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ST_ALL = 3,
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};
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struct SymbolInfo {
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SymbolType type;
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u32 address;
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u32 size;
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};
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struct SymbolEntry {
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std::string name;
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u32 address;
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u32 size;
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};
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struct LoadedModuleInfo {
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std::string name;
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u32 address;
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u32 size;
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bool active;
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};
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enum DataType {
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DATATYPE_NONE, DATATYPE_BYTE, DATATYPE_HALFWORD, DATATYPE_WORD, DATATYPE_ASCII
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};
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class SymbolMap {
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public:
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SymbolMap() {}
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void Clear();
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void SortSymbols();
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bool LoadNocashSym(const char *ilename);
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SymbolType GetSymbolType(u32 address) const;
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bool GetSymbolInfo(SymbolInfo *info, u32 address, SymbolType symmask = ST_FUNCTION) const;
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u32 GetNextSymbolAddress(u32 address, SymbolType symmask);
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std::string GetDescription(unsigned int address) const;
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std::vector<SymbolEntry> GetAllSymbols(SymbolType symmask);
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void AddModule(const char *name, u32 address, u32 size);
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void UnloadModule(u32 address, u32 size);
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u32 GetModuleRelativeAddr(u32 address, int moduleIndex = -1) const;
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u32 GetModuleAbsoluteAddr(u32 relative, int moduleIndex) const;
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int GetModuleIndex(u32 address) const;
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bool IsModuleActive(int moduleIndex) const;
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std::vector<LoadedModuleInfo> getAllModules() const;
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void AddFunction(const char* name, u32 address, u32 size, int moduleIndex = -1);
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u32 GetFunctionStart(u32 address) const;
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int GetFunctionNum(u32 address) const;
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u32 GetFunctionSize(u32 startAddress) const;
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bool SetFunctionSize(u32 startAddress, u32 newSize);
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bool RemoveFunction(u32 startAddress, bool removeName);
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void AddLabel(const char* name, u32 address, int moduleIndex = -1);
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std::string GetLabelString(u32 address) const;
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void SetLabelName(const char* name, u32 address, bool updateImmediately = true);
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bool GetLabelValue(const char* name, u32& dest);
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void AddData(u32 address, u32 size, DataType type, int moduleIndex = -1);
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u32 GetDataStart(u32 address) const;
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u32 GetDataSize(u32 startAddress) const;
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DataType GetDataType(u32 startAddress) const;
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static const u32 INVALID_ADDRESS = (u32)-1;
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void UpdateActiveSymbols();
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bool IsEmpty() const { return activeFunctions.empty() && activeLabels.empty() && activeData.empty(); };
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private:
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void AssignFunctionIndices();
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const char *GetLabelName(u32 address) const;
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const char *GetLabelNameRel(u32 relAddress, int moduleIndex) const;
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struct FunctionEntry {
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u32 start;
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u32 size;
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int index;
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int module;
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};
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struct LabelEntry {
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u32 addr;
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int module;
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char name[128];
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};
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struct DataEntry {
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DataType type;
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u32 start;
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u32 size;
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int module;
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};
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struct ModuleEntry {
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// Note: this index is +1, 0 matches any for backwards-compat.
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int index;
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u32 start;
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u32 size;
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char name[128];
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};
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// These are flattened, read-only copies of the actual data in active modules only.
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std::map<u32, const FunctionEntry> activeFunctions;
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std::map<u32, const LabelEntry> activeLabels;
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std::map<u32, const DataEntry> activeData;
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// This is indexed by the end address of the module.
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std::map<u32, const ModuleEntry> activeModuleEnds;
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typedef std::pair<int, u32> SymbolKey;
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// These are indexed by the module id and relative address in the module.
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std::map<SymbolKey, FunctionEntry> functions;
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std::map<SymbolKey, LabelEntry> labels;
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std::map<SymbolKey, DataEntry> data;
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std::vector<ModuleEntry> modules;
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mutable Threading::MutexRecursive lock_;
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};
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extern SymbolMap symbolMap;
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