mirror of https://github.com/PCSX2/pcsx2.git
65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
/*
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* Copyright (C) 2011-2014 Gregory hainaut
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSWnd.h"
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void GSWndGL::PopulateGlFunction()
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{
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// Load mandatory function pointer
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#define GL_EXT_LOAD(ext) *(void**)&(ext) = GetProcAddress(#ext, false)
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// Load extra function pointer
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#define GL_EXT_LOAD_OPT(ext) *(void**)&(ext) = GetProcAddress(#ext, true)
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#include "PFN_WND.h"
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// GL1.X mess
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#ifdef __unix__
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GL_EXT_LOAD(glBlendFuncSeparate);
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#endif
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GL_EXT_LOAD_OPT(glTexturePageCommitmentEXT);
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// Check openGL requirement as soon as possible so we can switch to another
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// renderer/device
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GLLoader::check_gl_requirements();
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}
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void GSWndGL::FullContextInit()
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{
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CreateContext(3, 3);
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AttachContext();
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PopulateGlFunction();
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PopulateWndGlFunction();
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}
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void GSWndGL::SetVSync(int vsync)
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{
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if (!HasLateVsyncSupport() && vsync < 0)
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m_vsync = -vsync; // Late vsync not supported, fallback to standard vsync
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else
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m_vsync = vsync;
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// The WGL/GLX/EGL swap interval function must be called on the rendering
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// thread or else the change won't be properly applied.
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m_vsync_change_requested = true;
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}
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