mirror of https://github.com/PCSX2/pcsx2.git
73 lines
2.0 KiB
YAML
73 lines
2.0 KiB
YAML
name: MacOS Build
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# Controls when the action will run. Triggers the workflow on push or pull request
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# events but only for the master branch
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on:
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push:
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branches:
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- master
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paths-ignore:
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- .gitignore
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- "**/*.md"
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- .clang-format
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- debian-packager/
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- bin/PCSX2_keys.ini.default
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- "pcsx2/PAD/Windows/**"
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pull_request:
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branches:
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- master
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paths-ignore:
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- .gitignore
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- "**/*.md"
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- .clang-format
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- debian-packager/
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- bin/PCSX2_keys.ini.default
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- "pcsx2/PAD/Windows/**"
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jobs:
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build:
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strategy:
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# Prevent one build from failing everything (although maybe those should be included as experimental builds instead)
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fail-fast: false
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matrix:
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os: [macos-10.15]
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platform: [x64]
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experimental: [false]
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name: ${{ matrix.os }}-${{ matrix.platform }}
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runs-on: ${{ matrix.os }}
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continue-on-error: ${{ matrix.experimental }}
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# Set some sort of timeout in the event of run-away builds. We are limited on concurrent jobs so, get rid of them.
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timeout-minutes: 30
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steps:
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# NOTE - useful for debugging
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# - name: Dump GitHub context
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# env:
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# GITHUB_CONTEXT: ${{ toJson(github) }}
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# run: |
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# echo "$GITHUB_CONTEXT"
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# echo ${{ github.event.pull_request.title }}
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- name: Checkout Repository
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uses: actions/checkout@v2
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- name: Checkout Submodules
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run: git submodule update --init --recursive --jobs 2
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- name: Install Packages
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env:
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PLATFORM: ${{ matrix.platform }}
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run: |
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export HOMEBREW_NO_INSTALL_CLEANUP=1
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brew update
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brew install sound-touch portaudio wxmac gtk+3 sdl2 libsamplerate
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brew install --cask xquartz # We use its OpenGL headers
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- name: Generate CMake Files
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run: cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_BUILD_PO=FALSE -B build .
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- name: Build PCSX2
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working-directory: ./build
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run: make -j2 # macOS doesn't use make install
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