mirror of https://github.com/PCSX2/pcsx2.git
202 lines
8.8 KiB
CMake
202 lines
8.8 KiB
CMake
### TODO
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# Hardcode GLSL_SHADER_DIR and GAMEINDEX_DIR. To check that default is fine for everybody
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### Select the build type
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# Use Release/Devel/Debug : -DCMAKE_BUILD_TYPE=Release|Devel|Debug
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# Enable/disable the stripping : -DCMAKE_BUILD_STRIP=TRUE|FALSE
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# generation .po based on src : -DCMAKE_BUILD_PO=TRUE|FALSE
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# Rebuild the ps2hw.dat file : -DREBUILD_SHADER=TRUE
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# Build the Replay Loaders : -DBUILD_REPLAY_LOADERS=TRUE|FALSE
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# Use GLSL API(else NVIDIA_CG): -DGLSL_API=TRUE|FALSE
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# Use EGL (vs GLX) : -DEGL_API=TRUE|FALSE
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### GCC optimization options
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# control C flags : -DUSER_CMAKE_C_FLAGS="cflags"
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# control C++ flags : -DUSER_CMAKE_CXX_FLAGS="cxxflags"
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# control link flags : -DUSER_CMAKE_LD_FLAGS="ldflags"
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### Packaging options
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# Installation path : -DPACKAGE_MODE=TRUE(follow FHS)|FALSE(local bin/)
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# Plugin installation path : -DPLUGIN_DIR="/usr/lib/pcsx2"
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# GL Shader installation path : -DGLSL_SHADER_DIR="/usr/share/games/pcsx2"
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# Game DB installation path : -DGAMEINDEX_DIR="/usr/share/games/pcsx2"
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# Follow XDG standard : -DXDG_STD=TRUE|FALSE
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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# if no build type is set, use Devel as default
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# Note without the CMAKE_BUILD_TYPE options the value is still defined to ""
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# Ensure that the value set by the User is correct to avoid some bad behavior later
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#-------------------------------------------------------------------------------
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if(NOT CMAKE_BUILD_TYPE MATCHES "Debug|Devel|Release")
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set(CMAKE_BUILD_TYPE Devel)
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message(STATUS "BuildType set to ${CMAKE_BUILD_TYPE} by default")
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endif(NOT CMAKE_BUILD_TYPE MATCHES "Debug|Devel|Release")
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if(NOT DEFINED CMAKE_BUILD_STRIP)
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if(CMAKE_BUILD_TYPE STREQUAL "Release")
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set(CMAKE_BUILD_STRIP TRUE)
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message(STATUS "Enable the stripping by default in ${CMAKE_BUILD_TYPE} build !!!")
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else(CMAKE_BUILD_TYPE STREQUAL "Release")
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set(CMAKE_BUILD_STRIP FALSE)
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message(STATUS "Disable the stripping by default in ${CMAKE_BUILD_TYPE} build !!!")
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endif(CMAKE_BUILD_TYPE STREQUAL "Release")
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endif(NOT DEFINED CMAKE_BUILD_STRIP)
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if(NOT DEFINED CMAKE_BUILD_PO)
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if(CMAKE_BUILD_TYPE STREQUAL "Release")
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set(CMAKE_BUILD_PO TRUE)
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message(STATUS "Enable the building of po files by default in ${CMAKE_BUILD_TYPE} build !!!")
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else(CMAKE_BUILD_TYPE STREQUAL "Release")
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set(CMAKE_BUILD_PO FALSE)
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message(STATUS "Disable the building of po files by default in ${CMAKE_BUILD_TYPE} build !!!")
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endif(CMAKE_BUILD_TYPE STREQUAL "Release")
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endif(NOT DEFINED CMAKE_BUILD_PO)
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#-------------------------------------------------------------------------------
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# Control GCC flags
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#-------------------------------------------------------------------------------
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### Cmake set default value for various compilation variable
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### Here the list of default value for documentation purpose
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# ${CMAKE_SHARED_LIBRARY_CXX_FLAGS} = "-fPIC"
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# ${CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS} = "-rdynamic"
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#
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# ${CMAKE_C_FLAGS} = "-g -O2"
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# ${CMAKE_CXX_FLAGS} = "-g -O2"
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# Use in debug mode
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# ${CMAKE_CXX_FLAGS_DEBUG} = "-g"
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# Use in release mode
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# ${CMAKE_CXX_FLAGS_RELEASE} = "-O3 -DNDEBUG"
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#-------------------------------------------------------------------------------
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# Do not use default cmake flags
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#-------------------------------------------------------------------------------
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set(CMAKE_C_FLAGS_DEBUG "")
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set(CMAKE_CXX_FLAGS_DEBUG "")
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set(CMAKE_C_FLAGS_DEVEL "")
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set(CMAKE_CXX_FLAGS_DEVEL "")
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set(CMAKE_C_FLAGS_RELEASE "")
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set(CMAKE_CXX_FLAGS_RELEASE "")
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#-------------------------------------------------------------------------------
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# Remove bad default option
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#-------------------------------------------------------------------------------
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# Remove -rdynamic option that can some segmentation fault when openining pcsx2 plugins
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set(CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "")
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set(CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS "")
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# Remove -fPIC option. No good reason to use it for plugins. Moreover we
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# only support x86 architecture. And last but not least it impact the performance.
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# Long term future note :), amd64 build will need the -fPIC flags
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set(CMAKE_SHARED_LIBRARY_C_FLAGS "")
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set(CMAKE_SHARED_LIBRARY_CXX_FLAGS "")
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#-------------------------------------------------------------------------------
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# Set some default compiler flags
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#-------------------------------------------------------------------------------
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set(DEFAULT_WARNINGS "-Wno-write-strings -Wno-format -Wno-unused-parameter -Wno-unused-value -Wstrict-aliasing -Wno-unused-function -Wno-attributes")
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set(DEFAULT_GCC_FLAG "-m32 -msse -msse2 -march=i686 -pthread ${DEFAULT_WARNINGS}")
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set(DEFAULT_CPP_FLAG "${DEFAULT_GCC_FLAG} -Wno-invalid-offsetof")
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#-------------------------------------------------------------------------------
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# Allow user to set some default flags
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# Note: string STRIP must be used to remove trailing and leading spaces.
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# See policy CMP0004
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#-------------------------------------------------------------------------------
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### linker flags
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if(DEFINED USER_CMAKE_LD_FLAGS)
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message(STATUS "Pcsx2 is very sensible with gcc flags, so use USER_CMAKE_LD_FLAGS at your own risk !!!")
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string(STRIP "${USER_CMAKE_LD_FLAGS}" USER_CMAKE_LD_FLAGS)
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else(DEFINED USER_CMAKE_LD_FLAGS)
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set(USER_CMAKE_LD_FLAGS "")
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endif(DEFINED USER_CMAKE_LD_FLAGS)
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# ask the linker to strip the binary
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if(CMAKE_BUILD_STRIP)
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string(STRIP "${USER_CMAKE_LD_FLAGS} -s" USER_CMAKE_LD_FLAGS)
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endif(CMAKE_BUILD_STRIP)
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### c flags
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# Note CMAKE_C_FLAGS is also send to the linker.
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# By default allow build on amd64 machine
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if(DEFINED USER_CMAKE_C_FLAGS)
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message(STATUS "Pcsx2 is very sensible with gcc flags, so use USER_CMAKE_C_FLAGS at your own risk !!!")
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string(STRIP "${USER_CMAKE_C_FLAGS}" CMAKE_C_FLAGS)
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endif(DEFINED USER_CMAKE_C_FLAGS)
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# Use some default machine flags
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string(STRIP "${CMAKE_C_FLAGS} ${DEFAULT_GCC_FLAG}" CMAKE_C_FLAGS)
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### C++ flags
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# Note CMAKE_CXX_FLAGS is also send to the linker.
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# By default allow build on amd64 machine
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if(DEFINED USER_CMAKE_CXX_FLAGS)
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message(STATUS "Pcsx2 is very sensible with gcc flags, so use USER_CMAKE_CXX_FLAGS at your own risk !!!")
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string(STRIP "${USER_CMAKE_CXX_FLAGS}" CMAKE_CXX_FLAGS)
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endif(DEFINED USER_CMAKE_CXX_FLAGS)
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# Use some default machine flags
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string(STRIP "${CMAKE_CXX_FLAGS} ${DEFAULT_CPP_FLAG}" CMAKE_CXX_FLAGS)
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#-------------------------------------------------------------------------------
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# Default package option
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#-------------------------------------------------------------------------------
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if(NOT DEFINED PACKAGE_MODE)
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set(PACKAGE_MODE FALSE)
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endif(NOT DEFINED PACKAGE_MODE)
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if(PACKAGE_MODE)
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if(NOT DEFINED PLUGIN_DIR)
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set(PLUGIN_DIR "${CMAKE_INSTALL_PREFIX}/lib/games/pcsx2")
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endif(NOT DEFINED PLUGIN_DIR)
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if(NOT DEFINED GAMEINDEX_DIR)
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set(GAMEINDEX_DIR "${CMAKE_INSTALL_PREFIX}/share/games/pcsx2")
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endif(NOT DEFINED GAMEINDEX_DIR)
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if(NOT DEFINED GLSL_SHADER_DIR)
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set(GLSL_SHADER_DIR "${CMAKE_INSTALL_PREFIX}/share/games/pcsx2")
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endif(NOT DEFINED GLSL_SHADER_DIR)
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# Compile all source codes with these 3 defines
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add_definitions(-DPLUGIN_DIR_COMPILATION=${PLUGIN_DIR} -DGAMEINDEX_DIR_COMPILATION=${GAMEINDEX_DIR})
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add_definitions(-DGLSL_SHADER_DIR_COMPILATION=${GLSL_SHADER_DIR})
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endif(PACKAGE_MODE)
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#-------------------------------------------------------------------------------
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# Select nvidia cg shader api by default
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#-------------------------------------------------------------------------------
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if(NOT DEFINED GLSL_API)
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set(GLSL_API FALSE)
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endif(NOT DEFINED GLSL_API)
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#-------------------------------------------------------------------------------
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# Select GLX API by default
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#-------------------------------------------------------------------------------
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if(NOT DEFINED EGL_API)
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set(EGL_API FALSE)
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else()
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message(STATUS "EGL is experimental and not expected to work yet!!!")
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endif()
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#-------------------------------------------------------------------------------
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# Use the precompiled shader file by default
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#-------------------------------------------------------------------------------
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if(NOT DEFINED REBUILD_SHADER)
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set(REBUILD_SHADER FALSE)
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endif(NOT DEFINED REBUILD_SHADER)
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#-------------------------------------------------------------------------------
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# Build the replay loaders by default
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#-------------------------------------------------------------------------------
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if(NOT DEFINED BUILD_REPLAY_LOADERS)
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set(BUILD_REPLAY_LOADERS TRUE)
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endif(NOT DEFINED BUILD_REPLAY_LOADERS)
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#-------------------------------------------------------------------------------
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# Use PCSX2 default path (not XDG)
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#-------------------------------------------------------------------------------
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if (NOT DEFINED XDG_STD)
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set(XDG_STD FALSE)
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endif (NOT DEFINED XDG_STD)
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