mirror of https://github.com/PCSX2/pcsx2.git
f22b366cea
* redo glsl2h.pl script to generate only one big glsl headers. * fix gcc warning in GSVector.h * fix memory leak of GSDeviceOGL.m_shader * clean shader compilation function => split generation header & drop malloc stuff cmake: * only rebuild shader when asked by the use. Avoid perl dependency to build pcsx2 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5698 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
detect_missing_file_in_cmake.sh | ||
generate_pot.sh | ||
glsl2h.pl | ||
hex2h.pl | ||
pcsx2.desktop | ||
pcsx2.xpm | ||
validate_glsl.sh |