pcsx2/bin/resources/shaders
TellowKrinkle 1b34eb14f8 GS: Pass through primitive ID in geometry shaders in DX12 and VK
Fixes primid destination alpha on sprites
2022-09-06 21:07:56 +02:00
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common GS: Add Metal renderer 2022-03-31 23:51:27 -05:00
dx11 GS: Pass through primitive ID in geometry shaders in DX12 and VK 2022-09-06 21:07:56 +02:00
opengl GS:OGL: Use blend min for primid destination alpha 2022-09-06 21:07:56 +02:00
vulkan GS: Pass through primitive ID in geometry shaders in DX12 and VK 2022-09-06 21:07:56 +02:00