pcsx2/common/include/api/GSApi.h

116 lines
3.0 KiB
C

/* Pcsx2 - Pc Ps2 Emulator
* Copyright (C) 2002-2009 Pcsx2 Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __GSAPI_H__
#define __GSAPI_H__
// Note; this header is experimental, and will be a shifting target. Only use this if you are willing to repeatedly fix breakage.
/*
* Based on PS2E Definitions by
linuzappz@hotmail.com,
* shadowpcsx2@yahoo.gr,
* and florinsasu@hotmail.com
*/
#include "Pcsx2Api.h"
typedef struct _GSdriverInfo
{
char name[8];
void *common;
} GSdriverInfo;
// Basic functions.
EXPORT_C_(s32)
GSinit();
// pDisplay normally is passed a handle to the GS plugins window.
EXPORT_C_(s32)
GSopen(void *pDisplay, char *Title, bool multithread);
EXPORT_C_(void)
GSclose();
EXPORT_C_(void)
GSshutdown();
EXPORT_C_(void)
GSvsync(int field);
EXPORT_C_(void)
GSgifTransfer1(u32 *pMem, u32 addr);
EXPORT_C_(void)
GSgifTransfer2(u32 *pMem, u32 size);
EXPORT_C_(void)
GSgifTransfer3(u32 *pMem, u32 size);
EXPORT_C_(void)
GSgetLastTag(u64 *ptag); // returns the last tag processed (64 bits)
EXPORT_C_(void)
GSgifSoftReset(u32 mask);
EXPORT_C_(void)
GSreadFIFO(u64 *mem);
EXPORT_C_(void)
GSreadFIFO2(u64 *mem, int qwc);
// Extended functions
// GSkeyEvent gets called when there is a keyEvent from the PAD plugin
EXPORT_C_(void)
GSkeyEvent(keyEvent *ev);
EXPORT_C_(void)
GSchangeSaveState(s32 state, const char *filename);
EXPORT_C_(void)
GSmakeSnapshot(char *path);
EXPORT_C_(void)
GSmakeSnapshot2(char *pathname, int *snapdone, int savejpg);
EXPORT_C_(void)
GSirqCallback(void (*callback)());
EXPORT_C_(void)
CALLBACK GSprintf(s32 timeout, char *fmt, ...);
EXPORT_C_(void)
GSsetBaseMem(void *);
EXPORT_C_(void)
GSsetGameCRC(s32 crc, s32 gameoptions);
// controls frame skipping in the GS, if this routine isn't present, frame skipping won't be done
EXPORT_C_(void)
GSsetFrameSkip(int frameskip);
// if start is true, starts recording spu2 data, else stops
// returns true if successful
// for now, pData is not used
EXPORT_C_(bool)
GSsetupRecording(bool start);
EXPORT_C_(void)
GSreset();
EXPORT_C_(void)
GSwriteCSR(u32 value);
EXPORT_C_(void)
GSgetDriverInfo(GSdriverInfo *info);
#ifdef _WIN32
EXPORT_C_(s32)
CALLBACK GSsetWindowInfo(winInfo *info);
#endif
EXPORT_C_(s32)
GSfreeze(u8 mode, freezeData *data);
EXPORT_C_(void)
GSconfigure();
EXPORT_C_(void)
GSabout();
EXPORT_C_(s32)
GStest();
#endif // __GSAPI_H__