PCSX2 - The Playstation 2 Emulator
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Jake.Stine f2477537f9 Implemented more correct support for the IOP's "isc bit" (bit 16 on the COP0 status register), which in turn allowed me to simpify some of the IOP's memory access and paging logic.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@813 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-18 22:38:36 +00:00
3rdparty Disabled global optimization properly, and enabled Incremental Link, on devel builds. Minor code changes compile fairly instantly now. ;) I'll make some property sheets for enabled/disabled LTCG/WPO in the future. 2009-03-16 18:32:18 +00:00
bin More work on patches removals and cleanups 2009-02-25 15:34:30 +00:00
common Save States: Added PADfreeze calls to PCSX2, though they're currently only implemented by LilyPad. Also fixed a bug where a save state would failed to load when the last plugin's freeze function actually saved something. Minor changes to new plugin API as well. 2009-03-15 09:30:31 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 Implemented more correct support for the IOP's "isc bit" (bit 16 on the COP0 status register), which in turn allowed me to simpify some of the IOP's memory access and paging logic. 2009-03-18 22:38:36 +00:00
plugins xpad: repaired broken keyboard event forwarding to pcsx2 2009-03-17 09:38:36 +00:00
build.sh Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default. 2009-03-13 01:39:54 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00