mirror of https://github.com/PCSX2/pcsx2.git
f22b366cea
* redo glsl2h.pl script to generate only one big glsl headers. * fix gcc warning in GSVector.h * fix memory leak of GSDeviceOGL.m_shader * clean shader compilation function => split generation header & drop malloc stuff cmake: * only rebuild shader when asked by the use. Avoid perl dependency to build pcsx2 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5698 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
debian-unstable-upstream | ||
fps2bios | ||
linux_various | ||
locales | ||
nsis | ||
pcsx2 | ||
plugins | ||
tools | ||
CMakeLists.txt | ||
COPYING.GPLv2 | ||
COPYING.GPLv3 | ||
COPYING.LGPLv2.1 | ||
COPYING.LGPLv3 | ||
build.sh | ||
clean_msvc.cmd | ||
pcsx2-codeblocks.workspace | ||
pcsx2_suite_2008.sln | ||
pcsx2_suite_2010.sln | ||
pcsx2_suite_2012.sln | ||
rebuild.sh |