pcsx2/plugins/zzogl-pg/opengl
Jake.Stine 116f9ec193 Plugins (MSW only): Removed the Image Randomization flag from most plugins' projects. They now default to the value specified by the PCSX2 properties sheet, which enables image randomization by default.
Technical details: Image randomization is a feature on Vista/7 that loads DLLs at random(-ish) addresses, improving security and reducing the amount of DLL relocation work required.  This option has no effect on WinXP.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3993 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-04 12:12:11 +00:00
..
Linux zzogl-pg: Add a checkbox to disable automatic hack enabling, and straighten out the way auto-enabled hacks are being done a bit. 2010-10-09 07:32:33 +00:00
Win32 Plugins (MSW only): Removed the Image Randomization flag from most plugins' projects. They now default to the value specified by the PCSX2 properties sheet, which enables image randomization by default. 2010-11-04 12:12:11 +00:00
ZeroGSShaders zzogl-pg: Update license 2010-10-09 11:24:38 +00:00
ctx0 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ctx1 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
CMakeLists.txt zzogl-pg: 2010-10-08 21:31:13 +00:00
CRC.h Lets go ahead and bring the changes to zzogl-pg in the GregMiscellaneous branch into trunk. 2010-09-11 04:51:18 +00:00
GLWin.h Lets go ahead and bring the changes to zzogl-pg in the GregMiscellaneous branch into trunk. 2010-09-11 04:51:18 +00:00
GLWin32.cpp zzogl-pg: Mess around with the Windows code a bit more. 2010-09-17 05:26:50 +00:00
GLWinX11.cpp zzogl-pg: Add a usleep when toggled fullscreen. 2010-10-09 09:02:23 +00:00
GS.h zzogl-pg: 2010-10-13 17:00:14 +00:00
GSmain.cpp zzogl-pg: Add a checkbox to disable automatic hack enabling, and straighten out the way auto-enabled hacks are being done a bit. 2010-10-09 07:32:33 +00:00
GifTransfer.cpp zzogl-pg: Merge back GregMiscellaneous branch (3867) 2010-10-03 12:35:57 +00:00
GifTransfer.h GSdx / zzogl-pg / pcsx2: 2010-07-19 15:49:30 +00:00
HostMemory.cpp zzogl-pg: Merge back GregMiscellaneous branch (3867) 2010-10-03 12:35:57 +00:00
Makefile.am zzogl-pg: Separate out some profile code. 2010-05-02 03:09:20 +00:00
Mem.cpp zzogl-pg: Merge back GregMiscellaneous branch (3867) 2010-10-03 12:35:57 +00:00
Mem.h zzogl-pg: Merge back GregMiscellaneous branch (3867) 2010-10-03 12:35:57 +00:00
Mem_Swizzle.cpp zzogl-pg: 2010-10-08 21:31:13 +00:00
Mem_Swizzle.h zzogl-pg: Add Swizzle function arrays. 2010-07-18 04:14:09 +00:00
Mem_Tables.cpp zzogl-pg: Merge back GregMiscellaneous branch (3867) 2010-10-03 12:35:57 +00:00
Mem_Transmit.h zzogl-pg: remove an unneccessary structure. 2010-07-18 03:45:28 +00:00
NewRegs.cpp zzogl-pg: Merge back GregMiscellaneous branch (3867) 2010-10-03 12:35:57 +00:00
NewRegs.h ZZOgl-pg: A bunch of work on the Windows dialog. Based off of an rc file given to me by SonicPCSX2, then hacked on a bunch by me. 2010-07-24 08:05:53 +00:00
Profile.cpp zzogl-pg: A few Windows changes, and fix an incorrect variable type. 2010-07-10 12:41:49 +00:00
Profile.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
README.txt zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
Regs.cpp zzogl-pg: More sync changes. (See r3768 & r3786) 2010-09-17 08:43:43 +00:00
Regs.h ZZOgl-pg: Rework the GLX11Win.cpp code a bunch. Fix a bug leading to crashes. 2010-09-01 10:28:37 +00:00
Util.h zzogl-pg: Add a checkbox to disable automatic hack enabling, and straighten out the way auto-enabled hacks are being done a bit. 2010-10-09 07:32:33 +00:00
ZZGl.h ZZogl-pg: Commit some of the work Zeydlitz did in r226 with separating out shader code. 2010-09-12 01:05:11 +00:00
ZZKeyboard.cpp zzogl-pg: Merge back GregMiscellaneous branch (3867) 2010-10-03 12:35:57 +00:00
ZZLog.cpp zzogl-pg: Merge back GregMiscellaneous branch (3867) 2010-10-03 12:35:57 +00:00
ZZLog.h zzogl-pg: Merge back GregMiscellaneous branch (3867) 2010-10-03 12:35:57 +00:00
ZZoglCRTC.cpp zzogl-pg: Merge back GregMiscellaneous branch (3867) 2010-10-03 12:35:57 +00:00
ZZoglCRTC.h zzogl-pg: Merge back GregMiscellaneous branch (3867) 2010-10-03 12:35:57 +00:00
ZZoglCreate.cpp zzogl-pg: Merge back GregMiscellaneous branch (3867) 2010-10-03 12:35:57 +00:00
ZZoglFlush.cpp zzogl-pg: Merge back GregMiscellaneous branch (3867) 2010-10-03 12:35:57 +00:00
ZZoglFlushHack.cpp Lets go ahead and bring the changes to zzogl-pg in the GregMiscellaneous branch into trunk. 2010-09-11 04:51:18 +00:00
ZZoglFlushHack.h Lets go ahead and bring the changes to zzogl-pg in the GregMiscellaneous branch into trunk. 2010-09-11 04:51:18 +00:00
ZZoglMath.h zzogl-pg: Merge back GregMiscellaneous branch (3867) 2010-10-03 12:35:57 +00:00
ZZoglSave.cpp zzogl-pg: Work on GetRectMemAddress. 2010-08-14 08:15:19 +00:00
ZZoglShaders.cpp zzogl-pg: Add some includes in ZZoglShaders for Windows. 2010-09-17 20:41:17 +00:00
ZZoglShaders.h zzogl-pg: More sync changes. (See r3768 & r3786) 2010-09-17 08:43:43 +00:00
ZZoglShoots.cpp zzogl-pg: Merge back GregMiscellaneous branch (3867) 2010-10-03 12:35:57 +00:00
ZZoglVB.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
buildshaders.bat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
common.h zzogl copyright: 2010-08-09 18:57:00 +00:00
compile zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
configure.ac zzogl-pg: Remove old 64 bit code. 2010-03-19 01:17:42 +00:00
depcomp zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
glprocs.c [copyright] 2010-07-08 18:59:44 +00:00
glprocs.h [copyright] 2010-07-08 18:59:44 +00:00
install-sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
memcpy_amd.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
missing zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ps2hw.dat zzogl-pg: Copy the modified ps2hw.dat file in as well. 2010-08-18 12:44:45 +00:00
ps2hw.fx zzogl-pg: Add in changes from zzogl r218. (I'll still need to go through r214-217 and grab any important changes, though.) 2010-08-18 10:52:57 +00:00
rasterfont.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
rasterfont.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
shaders.sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
targets.cpp zzogl-pg: 2010-10-08 21:31:13 +00:00
targets.h zzogl-pg: Merge back GregMiscellaneous branch (3867) 2010-10-03 12:35:57 +00:00
x86-32.S zzogl-pg: Merge back GregMiscellaneous branch (3867) 2010-10-03 12:35:57 +00:00
x86-32.asm zzogl-pg: Stop the plugin from crashing under windows. 2010-03-26 04:40:21 +00:00
x86.cpp zzogl-pg: Merge back GregMiscellaneous branch (3867) 2010-10-03 12:35:57 +00:00
x86.h zzogl-pg: Bring a few of the changes in the GregMiscellaneous branch into the trunk. 2010-09-17 00:40:07 +00:00
zerogs.cpp zzogl-pg: 2010-10-13 17:00:14 +00:00
zerogs.h zzogl-pg: Merge back GregMiscellaneous branch (3867) 2010-10-03 12:35:57 +00:00
zpipe.cpp zzogl-pg: Update license 2010-10-09 11:24:38 +00:00
zpipe.h zzogl-pg: Update license 2010-10-09 11:24:38 +00:00

README.txt

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.