pcsx2/plugins/GSdx/GSdx.h

69 lines
2.2 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSSetting.h"
class GSdxApp
{
std::string m_ini;
std::string m_section;
#ifdef _LINUX
std::map< std::string, std::string > m_configuration_map;
#endif
public:
GSdxApp();
void* GetModuleHandlePtr();
#ifdef _WINDOWS
HMODULE GetModuleHandle() {return (HMODULE)GetModuleHandlePtr();}
#endif
#ifdef _LINUX
void BuildConfigurationMap(const char* lpFileName);
size_t GetPrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* lpDefault, char* lpReturnedString, size_t nSize, const char* lpFileName);
bool WritePrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* pString, const char* lpFileName);
int GetPrivateProfileInt(const char* lpAppName, const char* lpKeyName, int nDefault, const char* lpFileName);
#endif
string GetConfig(const char* entry, const char* value);
void SetConfig(const char* entry, const char* value);
int GetConfig(const char* entry, int value);
void SetConfig(const char* entry, int value);
void SetConfigDir(const char* dir);
vector<GSSetting> m_gs_renderers;
vector<GSSetting> m_gs_interlace;
vector<GSSetting> m_gs_aspectratio;
vector<GSSetting> m_gs_upscale_multiplier;
vector<GSSetting> m_gpu_renderers;
vector<GSSetting> m_gpu_filter;
vector<GSSetting> m_gpu_dithering;
vector<GSSetting> m_gpu_aspectratio;
vector<GSSetting> m_gpu_scale;
};
extern GSdxApp theApp;