mirror of https://github.com/PCSX2/pcsx2.git
69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSSetting.h"
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class GSdxApp
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{
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std::string m_ini;
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std::string m_section;
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#ifdef _LINUX
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std::map< std::string, std::string > m_configuration_map;
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#endif
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public:
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GSdxApp();
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void* GetModuleHandlePtr();
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#ifdef _WINDOWS
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HMODULE GetModuleHandle() {return (HMODULE)GetModuleHandlePtr();}
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#endif
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#ifdef _LINUX
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void BuildConfigurationMap(const char* lpFileName);
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size_t GetPrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* lpDefault, char* lpReturnedString, size_t nSize, const char* lpFileName);
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bool WritePrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* pString, const char* lpFileName);
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int GetPrivateProfileInt(const char* lpAppName, const char* lpKeyName, int nDefault, const char* lpFileName);
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#endif
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string GetConfig(const char* entry, const char* value);
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void SetConfig(const char* entry, const char* value);
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int GetConfig(const char* entry, int value);
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void SetConfig(const char* entry, int value);
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void SetConfigDir(const char* dir);
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vector<GSSetting> m_gs_renderers;
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vector<GSSetting> m_gs_interlace;
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vector<GSSetting> m_gs_aspectratio;
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vector<GSSetting> m_gs_upscale_multiplier;
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vector<GSSetting> m_gpu_renderers;
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vector<GSSetting> m_gpu_filter;
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vector<GSSetting> m_gpu_dithering;
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vector<GSSetting> m_gpu_aspectratio;
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vector<GSSetting> m_gpu_scale;
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};
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extern GSdxApp theApp;
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