pcsx2/pcsx2-gsrunner/Main.cpp

828 lines
23 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <atomic>
#include <chrono>
#include <csignal>
#include <cstdlib>
#include <condition_variable>
#include <mutex>
#include <thread>
#ifdef _WIN32
#include "common/RedtapeWindows.h"
#endif
#include "fmt/core.h"
#include "common/Assertions.h"
#include "common/Console.h"
#include "common/FileSystem.h"
#include "common/MemorySettingsInterface.h"
#include "common/Path.h"
#include "common/SettingsWrapper.h"
#include "common/StringUtil.h"
#include "pcsx2/PrecompiledHeader.h"
#include "pcsx2/Achievements.h"
#include "pcsx2/CDVD/CDVD.h"
#include "pcsx2/GS.h"
#include "pcsx2/GS/GSPerfMon.h"
#include "pcsx2/GSDumpReplayer.h"
#include "pcsx2/GameList.h"
#include "pcsx2/Host.h"
#include "pcsx2/INISettingsInterface.h"
#include "pcsx2/ImGui/ImGuiManager.h"
#include "pcsx2/Input/InputManager.h"
#include "pcsx2/LogSink.h"
#include "pcsx2/MTGS.h"
#include "pcsx2/SIO/Pad/Pad.h"
#include "pcsx2/PerformanceMetrics.h"
#include "pcsx2/VMManager.h"
#include "svnrev.h"
namespace GSRunner
{
static void InitializeConsole();
static bool InitializeConfig();
static bool ParseCommandLineArgs(int argc, char* argv[], VMBootParameters& params);
static void DumpStats();
static bool CreatePlatformWindow();
static void DestroyPlatformWindow();
static std::optional<WindowInfo> GetPlatformWindowInfo();
static void PumpPlatformMessages();
} // namespace GSRunner
static constexpr u32 WINDOW_WIDTH = 640;
static constexpr u32 WINDOW_HEIGHT = 480;
static MemorySettingsInterface s_settings_interface;
static std::string s_output_prefix;
static s32 s_loop_count = 1;
static std::optional<bool> s_use_window;
static bool s_no_console = false;
// Owned by the GS thread.
static u32 s_dump_frame_number = 0;
static u32 s_loop_number = s_loop_count;
static double s_last_draws = 0;
static double s_last_render_passes = 0;
static double s_last_barriers = 0;
static double s_last_copies = 0;
static double s_last_uploads = 0;
static double s_last_readbacks = 0;
static u64 s_total_draws = 0;
static u64 s_total_render_passes = 0;
static u64 s_total_barriers = 0;
static u64 s_total_copies = 0;
static u64 s_total_uploads = 0;
static u64 s_total_readbacks = 0;
static u32 s_total_frames = 0;
bool GSRunner::InitializeConfig()
{
if (!EmuFolders::InitializeCriticalFolders())
return false;
// don't provide an ini path, or bother loading. we'll store everything in memory.
MemorySettingsInterface& si = s_settings_interface;
Host::Internal::SetBaseSettingsLayer(&si);
VMManager::SetDefaultSettings(si, true, true, true, true, true);
// complete as quickly as possible
si.SetBoolValue("EmuCore/GS", "FrameLimitEnable", false);
si.SetIntValue("EmuCore/GS", "VsyncEnable", static_cast<int>(VsyncMode::Off));
// ensure all input sources are disabled, we're not using them
si.SetBoolValue("InputSources", "SDL", false);
si.SetBoolValue("InputSources", "XInput", false);
// we don't need any sound output
si.SetStringValue("SPU2/Output", "OutputModule", "nullout");
// none of the bindings are going to resolve to anything
Pad::ClearPortBindings(si, 0);
si.ClearSection("Hotkeys");
// make sure any gamesettings inis in your tree don't get loaded
si.SetBoolValue("EmuCore", "EnablePerGameSettings", false);
// force logging
si.SetBoolValue("Logging", "EnableSystemConsole", !s_no_console);
si.SetBoolValue("Logging", "EnableTimestamps", true);
si.SetBoolValue("Logging", "EnableVerbose", true);
// and show some stats :)
si.SetBoolValue("EmuCore/GS", "OsdShowFPS", true);
si.SetBoolValue("EmuCore/GS", "OsdShowResolution", true);
si.SetBoolValue("EmuCore/GS", "OsdShowGSStats", true);
// remove memory cards, so we don't have sharing violations
for (u32 i = 0; i < 2; i++)
{
si.SetBoolValue("MemoryCards", fmt::format("Slot{}_Enable", i + 1).c_str(), false);
si.SetStringValue("MemoryCards", fmt::format("Slot{}_Filename", i + 1).c_str(), "");
}
VMManager::Internal::LoadStartupSettings();
return true;
}
void Host::CommitBaseSettingChanges()
{
// nothing to save, we're all in memory
}
void Host::LoadSettings(SettingsInterface& si, std::unique_lock<std::mutex>& lock)
{
}
void Host::CheckForSettingsChanges(const Pcsx2Config& old_config)
{
}
bool Host::RequestResetSettings(bool folders, bool core, bool controllers, bool hotkeys, bool ui)
{
// not running any UI, so no settings requests will come in
return false;
}
void Host::SetDefaultUISettings(SettingsInterface& si)
{
// nothing
}
void Host::ReportErrorAsync(const std::string_view& title, const std::string_view& message)
{
if (!title.empty() && !message.empty())
{
Console.Error(
"ReportErrorAsync: %.*s: %.*s", static_cast<int>(title.size()), title.data(), static_cast<int>(message.size()), message.data());
}
else if (!message.empty())
{
Console.Error("ReportErrorAsync: %.*s", static_cast<int>(message.size()), message.data());
}
}
bool Host::ConfirmMessage(const std::string_view& title, const std::string_view& message)
{
if (!title.empty() && !message.empty())
{
Console.Error(
"ConfirmMessage: %.*s: %.*s", static_cast<int>(title.size()), title.data(), static_cast<int>(message.size()), message.data());
}
else if (!message.empty())
{
Console.Error("ConfirmMessage: %.*s", static_cast<int>(message.size()), message.data());
}
return true;
}
void Host::OpenURL(const std::string_view& url)
{
// noop
}
bool Host::CopyTextToClipboard(const std::string_view& text)
{
return false;
}
void Host::BeginTextInput()
{
// noop
}
void Host::EndTextInput()
{
// noop
}
std::optional<WindowInfo> Host::GetTopLevelWindowInfo()
{
return GSRunner::GetPlatformWindowInfo();
}
void Host::OnInputDeviceConnected(const std::string_view& identifier, const std::string_view& device_name)
{
}
void Host::OnInputDeviceDisconnected(const std::string_view& identifier)
{
}
void Host::SetMouseMode(bool relative_mode, bool hide_cursor)
{
}
std::optional<WindowInfo> Host::AcquireRenderWindow(bool recreate_window)
{
return GSRunner::GetPlatformWindowInfo();
}
void Host::ReleaseRenderWindow()
{
}
void Host::BeginPresentFrame()
{
if (s_loop_number == 0 && !s_output_prefix.empty())
{
// when we wrap around, don't race other files
GSJoinSnapshotThreads();
// queue dumping of this frame
std::string dump_path(fmt::format("{}_frame{}.png", s_output_prefix, s_dump_frame_number));
GSQueueSnapshot(dump_path);
}
if (GSConfig.UseHardwareRenderer())
{
static constexpr auto update_stat = [](GSPerfMon::counter_t counter, u64& dst, double& last) {
// perfmon resets every 30 frames to zero
const double val = g_perfmon.GetCounter(counter);
dst += static_cast<u64>((val < last) ? val : (val - last));
last = val;
};
update_stat(GSPerfMon::DrawCalls, s_total_draws, s_last_draws);
update_stat(GSPerfMon::RenderPasses, s_total_render_passes, s_last_render_passes);
update_stat(GSPerfMon::Barriers, s_total_barriers, s_last_barriers);
update_stat(GSPerfMon::TextureCopies, s_total_copies, s_last_copies);
update_stat(GSPerfMon::TextureUploads, s_total_uploads, s_last_uploads);
update_stat(GSPerfMon::Readbacks, s_total_readbacks, s_last_readbacks);
s_total_frames++;
std::atomic_thread_fence(std::memory_order_release);
}
}
void Host::RequestResizeHostDisplay(s32 width, s32 height)
{
}
void Host::OnVMStarting()
{
}
void Host::OnVMStarted()
{
}
void Host::OnVMDestroyed()
{
}
void Host::OnVMPaused()
{
}
void Host::OnVMResumed()
{
}
void Host::OnGameChanged(const std::string& title, const std::string& elf_override, const std::string& disc_path,
const std::string& disc_serial, u32 disc_crc, u32 current_crc)
{
}
void Host::OnPerformanceMetricsUpdated()
{
}
void Host::OnSaveStateLoading(const std::string_view& filename)
{
}
void Host::OnSaveStateLoaded(const std::string_view& filename, bool was_successful)
{
}
void Host::OnSaveStateSaved(const std::string_view& filename)
{
}
void Host::RunOnCPUThread(std::function<void()> function, bool block /* = false */)
{
pxFailRel("Not implemented");
}
void Host::RefreshGameListAsync(bool invalidate_cache)
{
}
void Host::CancelGameListRefresh()
{
}
bool Host::IsFullscreen()
{
return false;
}
void Host::SetFullscreen(bool enabled)
{
}
void Host::OnCaptureStarted(const std::string& filename)
{
}
void Host::OnCaptureStopped()
{
}
void Host::RequestExit(bool allow_confirm)
{
}
void Host::RequestVMShutdown(bool allow_confirm, bool allow_save_state, bool default_save_state)
{
VMManager::SetState(VMState::Stopping);
}
void Host::OnAchievementsLoginSuccess(const char* username, u32 points, u32 sc_points, u32 unread_messages)
{
// noop
}
void Host::OnAchievementsLoginRequested(Achievements::LoginRequestReason reason)
{
// noop
}
void Host::OnAchievementsHardcoreModeChanged(bool enabled)
{
// noop
}
void Host::OnAchievementsRefreshed()
{
// noop
}
void Host::OnCoverDownloaderOpenRequested()
{
// noop
}
std::optional<u32> InputManager::ConvertHostKeyboardStringToCode(const std::string_view& str)
{
return std::nullopt;
}
std::optional<std::string> InputManager::ConvertHostKeyboardCodeToString(u32 code)
{
return std::nullopt;
}
BEGIN_HOTKEY_LIST(g_host_hotkeys)
END_HOTKEY_LIST()
static void PrintCommandLineVersion()
{
std::fprintf(stderr, "PCSX2 GS Runner Version %s\n", GIT_REV);
std::fprintf(stderr, "https://pcsx2.net/\n");
std::fprintf(stderr, "\n");
}
static void PrintCommandLineHelp(const char* progname)
{
PrintCommandLineVersion();
std::fprintf(stderr, "Usage: %s [parameters] [--] [filename]\n", progname);
std::fprintf(stderr, "\n");
std::fprintf(stderr, " -help: Displays this information and exits.\n");
std::fprintf(stderr, " -version: Displays version information and exits.\n");
std::fprintf(stderr, " -dumpdir <dir>: Frame dump directory (will be dumped as filename_frameN.png).\n");
std::fprintf(stderr, " -loop <count>: Loops dump playback N times. Defaults to 1. 0 will loop infinitely.\n");
std::fprintf(stderr, " -renderer <renderer>: Sets the graphics renderer. Defaults to Auto.\n");
std::fprintf(stderr, " -window: Forces a window to be displayed.\n");
std::fprintf(stderr, " -surfaceless: Disables showing a window.\n");
std::fprintf(stderr, " -logfile <filename>: Writes emu log to filename.\n");
std::fprintf(stderr, " -noshadercache: Disables the shader cache (useful for parallel runs).\n");
std::fprintf(stderr, " --: Signals that no more arguments will follow and the remaining\n"
" parameters make up the filename. Use when the filename contains\n"
" spaces or starts with a dash.\n");
std::fprintf(stderr, "\n");
}
void GSRunner::InitializeConsole()
{
const char* var = std::getenv("PCSX2_NOCONSOLE");
s_no_console = (var && StringUtil::FromChars<bool>(var).value_or(false));
if (!s_no_console)
LogSink::InitializeEarlyConsole();
}
bool GSRunner::ParseCommandLineArgs(int argc, char* argv[], VMBootParameters& params)
{
bool no_more_args = false;
for (int i = 1; i < argc; i++)
{
if (!no_more_args)
{
#define CHECK_ARG(str) !std::strcmp(argv[i], str)
#define CHECK_ARG_PARAM(str) (!std::strcmp(argv[i], str) && ((i + 1) < argc))
if (CHECK_ARG("-help"))
{
PrintCommandLineHelp(argv[0]);
return false;
}
else if (CHECK_ARG("-version"))
{
PrintCommandLineVersion();
return false;
}
else if (CHECK_ARG_PARAM("-dumpdir"))
{
s_output_prefix = StringUtil::StripWhitespace(argv[++i]);
if (s_output_prefix.empty())
{
Console.Error("Invalid dump directory specified.");
return false;
}
if (!FileSystem::DirectoryExists(s_output_prefix.c_str()) && !FileSystem::CreateDirectoryPath(s_output_prefix.c_str(), false))
{
Console.Error("Failed to create output directory");
return false;
}
continue;
}
else if (CHECK_ARG_PARAM("-loop"))
{
s_loop_count = StringUtil::FromChars<s32>(argv[++i]).value_or(0);
Console.WriteLn("Looping dump playback %d times.", s_loop_count);
continue;
}
else if (CHECK_ARG_PARAM("-renderer"))
{
const char* rname = argv[++i];
GSRendererType type = GSRendererType::Auto;
if (StringUtil::Strcasecmp(rname, "Auto") == 0)
type = GSRendererType::Auto;
#ifdef _WIN32
else if (StringUtil::Strcasecmp(rname, "dx11") == 0)
type = GSRendererType::DX11;
else if (StringUtil::Strcasecmp(rname, "dx12") == 0)
type = GSRendererType::DX12;
#endif
#ifdef ENABLE_OPENGL
else if (StringUtil::Strcasecmp(rname, "gl") == 0)
type = GSRendererType::OGL;
#endif
#ifdef ENABLE_VULKAN
else if (StringUtil::Strcasecmp(rname, "vulkan") == 0)
type = GSRendererType::VK;
#endif
#ifdef __APPLE__
else if (StringUtil::Strcasecmp(rname, "metal") == 0)
type = GSRendererType::Metal;
#endif
else if (StringUtil::Strcasecmp(rname, "sw") == 0)
type = GSRendererType::SW;
else
{
Console.Error("Unknown renderer '%s'", rname);
return false;
}
Console.WriteLn("Using %s renderer.", Pcsx2Config::GSOptions::GetRendererName(type));
s_settings_interface.SetIntValue("EmuCore/GS", "Renderer", static_cast<int>(type));
continue;
}
else if (CHECK_ARG_PARAM("-renderhacks"))
{
std::string str(argv[++i]);
s_settings_interface.SetBoolValue("EmuCore/GS", "UserHacks", true);
if(str.find("af") != std::string::npos)
s_settings_interface.SetBoolValue("EmuCore/GS", "UserHacks_AutoFlush", true);
if (str.find("cpufb") != std::string::npos)
s_settings_interface.SetBoolValue("EmuCore/GS", "UserHacks_CPU_FB_Conversion", true);
if (str.find("dds") != std::string::npos)
s_settings_interface.SetBoolValue("EmuCore/GS", "UserHacks_DisableDepthSupport", true);
if (str.find("dpi") != std::string::npos)
s_settings_interface.SetBoolValue("EmuCore/GS", "UserHacks_DisablePartialInvalidation", true);
if (str.find("dsf") != std::string::npos)
s_settings_interface.SetBoolValue("EmuCore/GS", "UserHacks_DisableSafeFeatures", true);
if (str.find("tinrt") != std::string::npos)
s_settings_interface.SetBoolValue("EmuCore/GS", "UserHacks_TextureInsideRt", true);
if (str.find("plf") != std::string::npos)
s_settings_interface.SetBoolValue("EmuCore/GS", "preload_frame_with_gs_data", true);
continue;
}
else if (CHECK_ARG_PARAM("-upscale"))
{
const float upscale = StringUtil::FromChars<float>(argv[++i]).value_or(0.0f);
if (upscale < 0.5f)
{
Console.WriteLn("Invalid upscale multiplier");
return false;
}
Console.WriteLn(fmt::format("Setting upscale multiplier to {}", upscale));
s_settings_interface.SetFloatValue("EmuCore/GS", "upscale_multiplier", upscale);
continue;
}
else if (CHECK_ARG_PARAM("-logfile"))
{
const char* logfile = argv[++i];
if (std::strlen(logfile) > 0)
{
// disable timestamps, since we want to be able to diff the logs
Console.WriteLn("Logging to %s...", logfile);
LogSink::SetFileLogPath(logfile);
s_settings_interface.SetBoolValue("Logging", "EnableFileLogging", true);
s_settings_interface.SetBoolValue("Logging", "EnableTimestamps", false);
}
continue;
}
else if (CHECK_ARG("-noshadercache"))
{
Console.WriteLn("Disabling shader cache");
s_settings_interface.SetBoolValue("EmuCore/GS", "disable_shader_cache", true);
continue;
}
else if (CHECK_ARG("-window"))
{
Console.WriteLn("Creating window");
s_use_window = true;
continue;
}
else if (CHECK_ARG("-surfaceless"))
{
Console.WriteLn("Running surfaceless");
s_use_window = false;
continue;
}
else if (CHECK_ARG("--"))
{
no_more_args = true;
continue;
}
else if (argv[i][0] == '-')
{
Console.Error("Unknown parameter: '%s'", argv[i]);
return false;
}
#undef CHECK_ARG
#undef CHECK_ARG_PARAM
}
if (!params.filename.empty())
params.filename += ' ';
params.filename += argv[i];
}
if (params.filename.empty())
{
Console.Error("No dump filename provided.");
return false;
}
if (!VMManager::IsGSDumpFileName(params.filename))
{
Console.Error("Provided filename is not a GS dump.");
return false;
}
// set up the frame dump directory
if (!s_output_prefix.empty())
{
// strip off all extensions
std::string_view title(Path::GetFileTitle(params.filename));
if (StringUtil::EndsWithNoCase(title, ".gs"))
title = Path::GetFileTitle(title);
s_output_prefix = Path::Combine(s_output_prefix, StringUtil::StripWhitespace(title));
Console.WriteLn(fmt::format("Saving dumps as {}_frameN.png", s_output_prefix));
}
return true;
}
void GSRunner::DumpStats()
{
std::atomic_thread_fence(std::memory_order_acquire);
Console.WriteLn(fmt::format("======= HW STATISTICS FOR {} FRAMES ========", s_total_frames));
Console.WriteLn(fmt::format("@HWSTAT@ Draw Calls: {} (avg {})", s_total_draws, static_cast<u64>(std::ceil(s_total_draws / static_cast<double>(s_total_frames)))));
Console.WriteLn(fmt::format("@HWSTAT@ Render Passes: {} (avg {})", s_total_render_passes, static_cast<u64>(std::ceil(s_total_render_passes / static_cast<double>(s_total_frames)))));
Console.WriteLn(fmt::format("@HWSTAT@ Barriers: {} (avg {})", s_total_barriers, static_cast<u64>(std::ceil(s_total_barriers / static_cast<double>(s_total_frames)))));
Console.WriteLn(fmt::format("@HWSTAT@ Copies: {} (avg {})", s_total_copies, static_cast<u64>(std::ceil(s_total_copies / static_cast<double>(s_total_frames)))));
Console.WriteLn(fmt::format("@HWSTAT@ Uploads: {} (avg {})", s_total_uploads, static_cast<u64>(std::ceil(s_total_uploads / static_cast<double>(s_total_frames)))));
Console.WriteLn(fmt::format("@HWSTAT@ Readbacks: {} (avg {})", s_total_readbacks, static_cast<u64>(std::ceil(s_total_readbacks / static_cast<double>(s_total_frames)))));
Console.WriteLn("============================================");
}
#ifdef _WIN32
// We can't handle unicode in filenames if we don't use wmain on Win32.
#define main real_main
#endif
int main(int argc, char* argv[])
{
GSRunner::InitializeConsole();
if (!GSRunner::InitializeConfig())
{
Console.Error("Failed to initialize config.");
return EXIT_FAILURE;
}
VMBootParameters params;
if (!GSRunner::ParseCommandLineArgs(argc, argv, params))
return EXIT_FAILURE;
if (!VMManager::Internal::CPUThreadInitialize())
return EXIT_FAILURE;
if (s_use_window.value_or(true) && !GSRunner::CreatePlatformWindow())
{
Console.Error("Failed to create window.");
return EXIT_FAILURE;
}
// apply new settings (e.g. pick up renderer change)
VMManager::ApplySettings();
GSDumpReplayer::SetIsDumpRunner(true);
if (VMManager::Initialize(params))
{
// run until end
GSDumpReplayer::SetLoopCount(s_loop_count);
VMManager::SetState(VMState::Running);
while (VMManager::GetState() == VMState::Running)
VMManager::Execute();
VMManager::Shutdown(false);
GSRunner::DumpStats();
}
VMManager::Internal::CPUThreadShutdown();
GSRunner::DestroyPlatformWindow();
LogSink::CloseFileLog();
return EXIT_SUCCESS;
}
void Host::VSyncOnCPUThread()
{
// update GS thread copy of frame number
MTGS::RunOnGSThread([frame_number = GSDumpReplayer::GetFrameNumber()]() { s_dump_frame_number = frame_number; });
MTGS::RunOnGSThread([loop_number = GSDumpReplayer::GetLoopCount()]() { s_loop_number = loop_number; });
// process any window messages (but we shouldn't really have any)
GSRunner::PumpPlatformMessages();
}
s32 Host::Internal::GetTranslatedStringImpl(
const std::string_view& context, const std::string_view& msg, char* tbuf, size_t tbuf_space)
{
if (msg.size() > tbuf_space)
return -1;
else if (msg.empty())
return 0;
std::memcpy(tbuf, msg.data(), msg.size());
return static_cast<s32>(msg.size());
}
//////////////////////////////////////////////////////////////////////////
// Platform specific code
//////////////////////////////////////////////////////////////////////////
#ifdef _WIN32
static constexpr LPCWSTR WINDOW_CLASS_NAME = L"PCSX2GSRunner";
static HWND s_hwnd = NULL;
static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
bool GSRunner::CreatePlatformWindow()
{
WNDCLASSEXW wc = {};
wc.cbSize = sizeof(WNDCLASSEXW);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = GetModuleHandle(nullptr);
wc.hIcon = NULL;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.lpszMenuName = NULL;
wc.lpszClassName = WINDOW_CLASS_NAME;
wc.hIconSm = NULL;
if (!RegisterClassExW(&wc))
{
Console.Error("Window registration failed.");
return false;
}
s_hwnd = CreateWindowExW(WS_EX_CLIENTEDGE, WINDOW_CLASS_NAME, L"PCSX2 GS Runner",
WS_OVERLAPPEDWINDOW | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU | WS_SIZEBOX, CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_WIDTH,
WINDOW_HEIGHT, nullptr, nullptr, GetModuleHandleW(nullptr), nullptr);
if (!s_hwnd)
{
Console.Error("CreateWindowEx failed.");
return false;
}
ShowWindow(s_hwnd, SW_SHOW);
UpdateWindow(s_hwnd);
// make sure all messages are processed before returning
PumpPlatformMessages();
return true;
}
void GSRunner::DestroyPlatformWindow()
{
if (!s_hwnd)
return;
PumpPlatformMessages();
DestroyWindow(s_hwnd);
s_hwnd = {};
}
std::optional<WindowInfo> GSRunner::GetPlatformWindowInfo()
{
WindowInfo wi;
if (s_hwnd)
{
RECT rc = {};
GetWindowRect(s_hwnd, &rc);
wi.surface_width = static_cast<u32>(rc.right - rc.left);
wi.surface_height = static_cast<u32>(rc.bottom - rc.top);
wi.surface_scale = 1.0f;
wi.type = WindowInfo::Type::Win32;
wi.window_handle = s_hwnd;
}
else
{
wi.type = WindowInfo::Type::Surfaceless;
}
return wi;
}
void GSRunner::PumpPlatformMessages()
{
MSG msg;
while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
return DefWindowProcW(hwnd, msg, wParam, lParam);
}
int wmain(int argc, wchar_t** argv)
{
std::vector<std::string> u8_args;
u8_args.reserve(static_cast<size_t>(argc));
for (int i = 0; i < argc; i++)
u8_args.push_back(StringUtil::WideStringToUTF8String(argv[i]));
std::vector<char*> u8_argptrs;
u8_argptrs.reserve(u8_args.size());
for (int i = 0; i < argc; i++)
u8_argptrs.push_back(u8_args[i].data());
u8_argptrs.push_back(nullptr);
return real_main(argc, u8_argptrs.data());
}
#endif // _WIN32