mirror of https://github.com/PCSX2/pcsx2.git
326 lines
7.2 KiB
C++
326 lines
7.2 KiB
C++
#include <stdio.h>
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#include <windows.h>
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#include <windowsx.h>
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#include "resrc1.h"
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#include "GS.h"
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#include "zerogsshaders.h"
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#include "Win32.h"
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#include <map>
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using namespace std;
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extern int g_nPixelShaderVer;
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static int prevbilinearfilter;
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HINSTANCE hInst = NULL;
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void CALLBACK GSkeyEvent(keyEvent *ev)
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{
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// switch (ev->event) {
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// case KEYPRESS:
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// switch (ev->key) {
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// case VK_PRIOR:
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// if (conf.fps) fpspos++; break;
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// case VK_NEXT:
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// if (conf.fps) fpspos--; break;
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// case VK_END:
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// if (conf.fps) fpspress = 1; break;
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// case VK_DELETE:
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// conf.fps = 1 - conf.fps;
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// break;
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// }
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// break;
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// }
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}
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#include "Win32/resource.h"
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bool CALLBACK LoggingDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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switch (uMsg)
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{
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case WM_INITDIALOG:
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if (conf.log) CheckDlgButton(hW, IDC_LOG, true);
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return true;
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case WM_COMMAND:
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switch (LOWORD(wParam))
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{
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case IDCANCEL:
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EndDialog(hW, true);
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return true;
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case IDOK:
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if (IsDlgButtonChecked(hW, IDC_LOG))
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conf.log = 1;
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else
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conf.log = 0;
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SaveConfig();
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EndDialog(hW, false);
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return true;
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}
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}
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return false;
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}
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map<int, int> mapConfOpts;
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#define PUT_CONF(id) mapConfOpts[IDC_CONFOPT_##id] = 0x##id;
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void OnInitDialog(HWND hW)
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{
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if (!(conf.options & GSOPTION_LOADED)) LoadConfig();
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CheckDlgButton(hW, IDC_CONFIG_INTERLACE, conf.interlace);
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CheckDlgButton(hW, IDC_CONFIG_BILINEAR, conf.bilinear);
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CheckDlgButton(hW, IDC_CONFIG_DEPTHWRITE, conf.mrtdepth);
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CheckRadioButton(hW, IDC_CONFIG_AANONE, IDC_CONFIG_AA4, IDC_CONFIG_AANONE + conf.aa);
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CheckDlgButton(hW, IDC_CONFIG_WIREFRAME, (conf.options&GSOPTION_WIREFRAME) ? 1 : 0);
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CheckDlgButton(hW, IDC_CONFIG_CAPTUREAVI, (conf.options&GSOPTION_CAPTUREAVI) ? 1 : 0);
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//CheckDlgButton(hW, IDC_CONFIG_CACHEFBP, (conf.options&GSOPTION_ALPHACLAMP)?1:0);
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CheckDlgButton(hW, IDC_CONFIG_FULLSCREEN, (conf.options&GSOPTION_FULLSCREEN) ? 1 : 0);
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CheckDlgButton(hW, IDC_CONFIG_WIDESCREEN, (conf.options&GSOPTION_WIDESCREEN) ? 1 : 0);
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//CheckDlgButton(hW, IDC_CONFIG_FFX, (conf.options&GSOPTION_FFXHACK)?1:0);
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CheckDlgButton(hW, IDC_CONFIG_BMPSS, (conf.options&GSOPTION_TGASNAP) ? 1 : 0);
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CheckRadioButton(hW, IDC_CONF_WIN640, IDC_CONF_WIN1280, IDC_CONF_WIN640 + ((conf.options&GSOPTION_WINDIMS) >> 4));
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prevbilinearfilter = conf.bilinear;
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mapConfOpts.clear();
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PUT_CONF(00000001);
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PUT_CONF(00000002);
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PUT_CONF(00000004);
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PUT_CONF(00000008);
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PUT_CONF(00000010);
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PUT_CONF(00000020);
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PUT_CONF(00000040);
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PUT_CONF(00000080);
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PUT_CONF(00000100);
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PUT_CONF(00000200);
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PUT_CONF(00000400);
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PUT_CONF(00000800);
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PUT_CONF(00001000);
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PUT_CONF(00002000);
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PUT_CONF(00004000);
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PUT_CONF(00008000);
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PUT_CONF(00010000);
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PUT_CONF(00020000);
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PUT_CONF(00040000);
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PUT_CONF(00080000);
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PUT_CONF(00100000);
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PUT_CONF(00200000);
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PUT_CONF(00800000);
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PUT_CONF(01000000);
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PUT_CONF(02000000);
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PUT_CONF(04000000);
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PUT_CONF(10000000);
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for (map<int, int>::iterator it = mapConfOpts.begin(); it != mapConfOpts.end(); ++it)
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{
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CheckDlgButton(hW, it->first, (conf.gamesettings&it->second) ? 1 : 0);
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}
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}
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void OnOK(HWND hW)
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{
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u32 newinterlace = IsDlgButtonChecked(hW, IDC_CONFIG_INTERLACE);
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if (!conf.interlace) conf.interlace = newinterlace;
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else if (!newinterlace) conf.interlace = 2; // off
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conf.bilinear = IsDlgButtonChecked(hW, IDC_CONFIG_BILINEAR);
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// restore
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if (conf.bilinear && prevbilinearfilter)
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conf.bilinear = prevbilinearfilter;
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//conf.mrtdepth = 1;//IsDlgButtonChecked(hW, IDC_CONFIG_DEPTHWRITE);
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if (SendDlgItemMessage(hW, IDC_CONFIG_AANONE, BM_GETCHECK, 0, 0))
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{
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conf.aa = 0;
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}
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else if (SendDlgItemMessage(hW, IDC_CONFIG_AA2, BM_GETCHECK, 0, 0))
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{
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conf.aa = 1;
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}
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else if (SendDlgItemMessage(hW, IDC_CONFIG_AA4, BM_GETCHECK, 0, 0))
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{
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conf.aa = 2;
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}
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else if (SendDlgItemMessage(hW, IDC_CONFIG_AA8, BM_GETCHECK, 0, 0))
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{
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conf.aa = 3;
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}
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else if (SendDlgItemMessage(hW, IDC_CONFIG_AA16, BM_GETCHECK, 0, 0))
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{
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conf.aa = 4;
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}
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else
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{
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conf.aa = 0;
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}
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conf.negaa = 0;
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conf.options = 0;
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conf.options |= IsDlgButtonChecked(hW, IDC_CONFIG_CAPTUREAVI) ? GSOPTION_CAPTUREAVI : 0;
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conf.options |= IsDlgButtonChecked(hW, IDC_CONFIG_WIREFRAME) ? GSOPTION_WIREFRAME : 0;
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conf.options |= IsDlgButtonChecked(hW, IDC_CONFIG_FULLSCREEN) ? GSOPTION_FULLSCREEN : 0;
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conf.options |= IsDlgButtonChecked(hW, IDC_CONFIG_WIDESCREEN) ? GSOPTION_WIDESCREEN : 0;
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//conf.options |= IsDlgButtonChecked(hW, IDC_CONFIG_FFX) ? GSOPTION_FFXHACK : 0;
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conf.options |= IsDlgButtonChecked(hW, IDC_CONFIG_BMPSS) ? GSOPTION_TGASNAP : 0;
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conf.gamesettings = 0;
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for (map<int, int>::iterator it = mapConfOpts.begin(); it != mapConfOpts.end(); ++it)
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{
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if (IsDlgButtonChecked(hW, it->first)) conf.gamesettings |= it->second;
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}
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GSsetGameCRC(g_LastCRC, conf.gamesettings);
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if (SendDlgItemMessage(hW, IDC_CONF_WIN640, BM_GETCHECK, 0, 0))
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conf.options |= GSOPTION_WIN640;
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else if (SendDlgItemMessage(hW, IDC_CONF_WIN800, BM_GETCHECK, 0, 0))
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conf.options |= GSOPTION_WIN800;
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else if (SendDlgItemMessage(hW, IDC_CONF_WIN1024, BM_GETCHECK, 0, 0))
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conf.options |= GSOPTION_WIN1024;
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else if (SendDlgItemMessage(hW, IDC_CONF_WIN1280, BM_GETCHECK, 0, 0))
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conf.options |= GSOPTION_WIN1280;
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SaveConfig();
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EndDialog(hW, false);
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}
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bool CALLBACK ConfigureDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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switch (uMsg)
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{
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case WM_INITDIALOG:
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OnInitDialog(hW);
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return true;
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case WM_COMMAND:
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switch (LOWORD(wParam))
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{
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case IDCANCEL:
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EndDialog(hW, true);
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return true;
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case IDOK:
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OnOK(hW);
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return true;
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}
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}
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return false;
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}
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bool CALLBACK AboutDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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switch (uMsg)
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{
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case WM_INITDIALOG:
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//ZeroGS uses floating point render targets because A8R8G8B8 format is not sufficient for ps2 blending and this requires alpha blending on floating point render targets
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//There might be a problem with pixel shader precision with older geforce models (textures will look blocky).
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return true;
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case WM_COMMAND:
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switch (LOWORD(wParam))
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{
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case IDOK:
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EndDialog(hW, false);
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return true;
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}
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}
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return false;
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}
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void CALLBACK GSconfigure()
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{
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DialogBox(hInst,
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MAKEINTRESOURCE(IDD_CONFIG),
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GetActiveWindow(),
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(DLGPROC)ConfigureDlgProc);
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if (g_nPixelShaderVer == SHADER_REDUCED) conf.bilinear = 0;
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}
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s32 CALLBACK GStest()
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{
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return 0;
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}
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void CALLBACK GSabout()
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{
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DialogBox(hInst,
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MAKEINTRESOURCE(IDD_ABOUT),
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GetActiveWindow(),
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(DLGPROC)AboutDlgProc);
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}
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bool APIENTRY DllMain(HANDLE hModule, // DLL INIT
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DWORD dwReason,
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LPVOID lpReserved)
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{
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hInst = (HINSTANCE)hModule;
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return true; // very quick :)
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}
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static char *err = "Error Loading Symbol";
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static int errval;
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void *SysLoadLibrary(char *lib)
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{
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return LoadLibrary(lib);
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}
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void *SysLoadSym(void *lib, char *sym)
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{
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void *tmp = GetProcAddress((HINSTANCE)lib, sym);
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if (tmp == NULL)
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errval = 1;
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else
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errval = 0;
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return tmp;
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}
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char *SysLibError()
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{
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if (errval) { errval = 0; return err; }
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return NULL;
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}
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void SysCloseLibrary(void *lib)
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{
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FreeLibrary((HINSTANCE)lib);
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}
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void SysMessage(const char *fmt, ...)
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{
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va_list list;
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char tmp[512];
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va_start(list, fmt);
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vsprintf(tmp, fmt, list);
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va_end(list);
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MessageBox(0, tmp, "ZZOgl-PG Msg", 0);
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}
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