mirror of https://github.com/PCSX2/pcsx2.git
e80b002929
* try to use more subroutine on VS&PS, unfortunately hit a driver crash! * Call Attach/DetachContext through GSDevice so I can unmap currently mapped buffer * Implement glsl part of GL_ARB_bindless texture, again hit another driver crash! * various fix of GL_ARB_buffer_storage. Basic benchmark show only improvement on 'cold' case, I guess it will improve smoothness * try to fix GL_clear_texture, no success so far. It seem the extension is limited to basic texture (aka no depth/stencil) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5752 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
convert.fx | ||
convert.glsl | ||
cs.fx | ||
fxaa.fx | ||
glsl_source.h | ||
interlace.fx | ||
interlace.glsl | ||
logo-ogl.bmp | ||
logo9.bmp | ||
logo10.bmp | ||
merge.fx | ||
merge.glsl | ||
shadeboost.fx | ||
shadeboost.glsl | ||
tfx.fx | ||
tfx.glsl |