mirror of https://github.com/PCSX2/pcsx2.git
5df7af9bc5
* new option SDL2_API * drop GLSL_SHADER_DIR. Useless, shaders are embedded in .h file * use some hardening flags (for the moment only basic one) onepad: * port the code to SDL2 (Note only SDL1 is supported for the moment) * improve detection of button vs axis (long-standing issue) * avoid potential overflow on mouse mouvement detection git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5756 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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BuildParameters.cmake | ||
FindAio.cmake | ||
FindCg.cmake | ||
FindEGL.cmake | ||
FindGLES2.cmake | ||
FindGlew.cmake | ||
FindLibc.cmake | ||
FindPortAudio.cmake | ||
FindSoundTouch.cmake | ||
FindSparseHash.cmake | ||
FindSparseHash_NEW.cmake | ||
Pcsx2Utils.cmake | ||
SearchForStuff.cmake | ||
SelectPcsx2Plugins.cmake | ||
Translation.cmake |