mirror of https://github.com/PCSX2/pcsx2.git
115 lines
4.7 KiB
C++
115 lines
4.7 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2009 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <wx/wx.h>
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#include "wxGuiTools.h"
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// --------------------------------------------------------------------------------------
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// pxStaticText
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// --------------------------------------------------------------------------------------
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// Important:
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// Proper use of this class requires using it's custom AddTo( wxSizer& ) method, in the
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// place of wxSizer.Add(). You can also use the += operator (recommended):
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//
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// mySizer += new pxStaticText( this, _("omg translate me?") );
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//
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// This class's purpose is to overcome two fundamental annoyances in wxWidgets design:
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//
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// * An inability to wrap text to conform to a fitted window (a limitation imposed by
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// wxWidgets inability to fit individual directions, ie fit widths and then fit heights,
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// which would allow a textbox to wrap text to a sizer-determined width, and then grow
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// the sizers vertically to fit the calcuated text-wrapped height).
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//
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// * Textbox alignment requires aligning both the textbox contents, and aligning the text
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// control within it's containing sizer. If both alignment flags do not match the result
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// is typically undesirable.
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//
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// The first one is very hard to fix properly. Currently this class employs a hack where it
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// grabs the "ideal" fitting width from it's containing panel/window, and then wraps text to
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// fit within those confines. Under this design, pxStaticText controls will typically be the
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// "regulators" of the window's display size, since they cannot really participate in the
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// normal sizer system (since their minimum height is unknown until width-based sizes are
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// determined).
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//
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// Note that if another control in the window has extends that blow the window size larger
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// than the "ideal" width, then the pxStaticText will remain consistent in it's size. It
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// will not attempt to grow to fit the expanded area. That might be fixable behavior, but
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// it was hard enough for me to get this much working. ;)
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//
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class pxStaticText : public wxStaticText
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{
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typedef wxStaticText _parent;
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protected:
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wxString m_message;
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int m_wrapwidth;
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int m_alignflags;
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bool m_unsetLabel;
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double m_centerPadding;
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public:
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explicit pxStaticText( wxWindow* parent, const wxString& label=wxEmptyString, int style=wxALIGN_LEFT );
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explicit pxStaticText( wxWindow* parent, int style );
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virtual ~pxStaticText() throw() {}
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void SetLabel( const wxString& label );
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pxStaticText& SetWrapWidth( int newwidth );
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pxStaticText& SetToolTip( const wxString& tip );
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wxSize GetMinSize() const;
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//void DoMoveWindow(int x, int y, int width, int height);
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void AddTo( wxSizer& sizer, wxSizerFlags flags=pxSizerFlags::StdSpace() );
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void AddTo( wxSizer* sizer, const wxSizerFlags& flags=pxSizerFlags::StdSpace() ) { AddTo( *sizer, flags ); }
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void InsertAt( wxSizer& sizer, int position, wxSizerFlags flags=pxSizerFlags::StdSpace() );
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int GetIdealWidth() const;
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protected:
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void _setLabel();
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};
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extern void operator+=( wxSizer& target, pxStaticText* src );
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extern void operator+=( wxSizer& target, pxStaticText& src );
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template<>
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inline void operator+=( wxSizer& target, const pxWindowAndFlags<pxStaticText>& src )
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{
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src.window->AddTo( target, src.flags );
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//target.Add( src.window, src.flags );
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}
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// --------------------------------------------------------------------------------------
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// pxStaticHeading
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// --------------------------------------------------------------------------------------
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// Basically like a pxStaticText, except it defaults to wxALIGN_CENTRE, and it has expanded
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// left and right side padding.
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//
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// The padding is not an exact science and, if there isn't any other controls in the form
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// that are equal to or exceeding the IdealWidth, the control will end up fitting tightly
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// to the heading (padding will be nullified).
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//
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class pxStaticHeading : public pxStaticText
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{
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public:
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pxStaticHeading( wxWindow* parent, const wxString& label=wxEmptyString, int style=wxALIGN_CENTRE );
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virtual ~pxStaticHeading() throw() {}
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//using pxStaticText::operator wxSizerFlags;
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};
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