pcsx2/plugins/GSdx/GSTextureOGL.cpp

112 lines
2.8 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSTextureOGL.h"
#include "GSDeviceOGL.h"
GSTextureOGL::GSTextureOGL(GLuint texture, int type, int width, int height, int format)
: m_texture(texture)
{
m_size.x = width;
m_size.y = height;
// TODO: offscreen type should be just a memory array, also returned in Map
glGenBuffers(1, &m_pbo); GSDeviceOGL::CheckError();
m_type = type;
m_format = format;
}
GSTextureOGL::~GSTextureOGL()
{
if(m_pbo)
{
glDeleteBuffers(1, &m_pbo); GSDeviceOGL::CheckError();
}
if(m_texture)
{
switch(m_type)
{
case DepthStencil:
glDeleteRenderbuffers(1, &m_texture); GSDeviceOGL::CheckError();
break;
default:
glDeleteTextures(1, &m_texture); GSDeviceOGL::CheckError();
break;
}
}
}
bool GSTextureOGL::Update(const GSVector4i& r, const void* data, int pitch)
{
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, m_pbo); GSDeviceOGL::CheckError();
int w = r.width();
int h = r.height();
int bpp = 32; // TODO: should be in sync with m_format
int dstpitch = w * bpp >> 3;
glBufferData(GL_PIXEL_UNPACK_BUFFER, h * dstpitch, NULL, GL_STREAM_DRAW); GSDeviceOGL::CheckError();
if(uint8* dst = (uint8*)glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY))
{
uint8* src = (uint8*)data;
for(int i = 0; i < h; i++, src += pitch, dst += dstpitch)
{
memcpy(dst, src, dstpitch);
}
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); GSDeviceOGL::CheckError();
}
glBindTexture(GL_TEXTURE_2D, m_texture); GSDeviceOGL::CheckError();
glTexSubImage2D(GL_TEXTURE_2D, 0, r.left, r.top, w, h, GL_RGBA, GL_UNSIGNED_BYTE, 0); GSDeviceOGL::CheckError();
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); GSDeviceOGL::CheckError();
return false;
}
bool GSTextureOGL::Map(GSMap& m, const GSVector4i* r)
{
// TODO
return false;
}
void GSTextureOGL::Unmap()
{
// TODO
}
bool GSTextureOGL::Save(const string& fn, bool dds)
{
// TODO
return false;
}