pcsx2/pcsx2/Vif_Transfer.cpp

128 lines
3.7 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Common.h"
#include "Vif_Dma.h"
#include "newVif.h"
//------------------------------------------------------------------
// VifCode Transfer Interpreter (Vif0/Vif1)
//------------------------------------------------------------------
// Interprets packet
_vifT void vifTransferLoop(u32* &data) {
vifStruct& vifX = GetVifX;
u32& pSize = vifX.vifpacketsize;
int ret = 0;
vifXRegs.stat.VPS |= VPS_TRANSFERRING;
vifXRegs.stat.ER1 = false;
if(!idx)VIF_LOG("Starting VIF0 loop, pSize = %x, stalled = %x", pSize, vifX.vifstalled.enabled );
while (pSize > 0 && !vifX.vifstalled.enabled) {
if(!vifX.cmd) { // Get new VifCode
if(!vifXRegs.err.MII)
{
if(vifX.irq && !CHECK_VIF1STALLHACK)
break;
vifX.irq = data[0] >> 31;
}
vifXRegs.code = data[0];
vifX.cmd = data[0] >> 24;
//VIF_LOG("New VifCMD %x tagsize %x", vifX.cmd, vifX.tag.size);
if (IsDevBuild && SysTrace.EE.VIFcode.IsActive()) {
// Pass 2 means "log it"
vifCmdHandler[idx][vifX.cmd & 0x7f](2, data);
}
}
ret = vifCmdHandler[idx][vifX.cmd & 0x7f](vifX.pass, data);
data += ret;
pSize -= ret;
}
}
_vifT static __fi bool vifTransfer(u32 *data, int size, bool TTE) {
vifStruct& vifX = GetVifX;
// irqoffset necessary to add up the right qws, or else will spin (spiderman)
int transferred = vifX.irqoffset.enabled ? vifX.irqoffset.value : 0;
vifX.vifpacketsize = size;
vifTransferLoop<idx>(data);
transferred += size - vifX.vifpacketsize;
//Make this a minimum of 1 cycle so if it's the end of the packet it doesnt just fall through.
//Metal Saga can do this, just to be safe :)
if (!idx) g_vif0Cycles += max(1, (int)((transferred * BIAS) >> 2));
else g_vif1Cycles += max(1, (int)((transferred * BIAS) >> 2));
vifX.irqoffset.value = transferred % 4; // cannot lose the offset
if (vifX.irq && vifX.cmd == 0) {
//DevCon.WriteLn("Vif IRQ!");
if(((vifXRegs.code >> 24) & 0x7f) != 0x7) {
vifXRegs.stat.VIS = true; // Note: commenting this out fixes WALL-E?
}
//Always needs to be set to return to the correct offset if there is data left.
vifX.vifstalled.enabled = true;
vifX.vifstalled.value = VIF_IRQ_STALL;
}
if (!TTE) // *WARNING* - Tags CAN have interrupts! so lets just ignore the dma modifying stuffs (GT4)
{
transferred = transferred >> 2;
vifXch.madr +=(transferred << 4);
vifXch.qwc -= transferred;
if (vifXch.chcr.STR) hwDmacSrcTadrInc(vifXch);
if(!vifXch.qwc)
vifX.inprogress &= ~0x1;
else if(vifX.irqoffset.value != 0)
vifX.irqoffset.enabled = true;
else
vifX.irqoffset.enabled = false;
}
else
{
if(vifX.irqoffset.value > 1)
vifX.irqoffset.enabled = true;
else
vifX.irqoffset.enabled = false;
}
vifExecQueue(idx);
return !vifX.vifstalled.enabled;
}
// When TTE is set to 1, MADR and QWC are not updated as part of the transfer.
bool VIF0transfer(u32 *data, int size, bool TTE) {
return vifTransfer<0>(data, size, TTE);
}
bool VIF1transfer(u32 *data, int size, bool TTE) {
return vifTransfer<1>(data, size, TTE);
}