mirror of https://github.com/PCSX2/pcsx2.git
625 lines
19 KiB
C++
625 lines
19 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "Common.h"
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#include "IopCommon.h"
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#include "VUmicro.h"
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#include "newVif.h"
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#include "SamplProf.h"
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#include "Elfheader.h"
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#include "System/RecTypes.h"
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#include "Utilities/MemsetFast.inl"
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// --------------------------------------------------------------------------------------
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// RecompiledCodeReserve (implementations)
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// --------------------------------------------------------------------------------------
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// Constructor!
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// Parameters:
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// name - a nice long name that accurately describes the contents of this reserve.
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RecompiledCodeReserve::RecompiledCodeReserve( const wxString& name, uint defCommit )
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: BaseVmReserveListener( name )
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{
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m_blocksize = (1024 * 128) / __pagesize;
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m_prot_mode = PageAccess_Any();
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m_def_commit = defCommit / __pagesize;
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m_profiler_registered = false;
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}
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RecompiledCodeReserve::~RecompiledCodeReserve() throw()
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{
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_termProfiler();
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}
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void RecompiledCodeReserve::_registerProfiler()
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{
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if (m_profiler_name.IsEmpty() || !IsOk()) return;
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ProfilerRegisterSource( m_profiler_name, m_baseptr, GetReserveSizeInBytes() );
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m_profiler_registered = true;
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}
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void RecompiledCodeReserve::_termProfiler()
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{
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if (m_profiler_registered)
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ProfilerTerminateSource( m_profiler_name );
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}
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uint RecompiledCodeReserve::_calcDefaultCommitInBlocks() const
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{
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return (m_def_commit + m_blocksize - 1) / m_blocksize;
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}
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void* RecompiledCodeReserve::Reserve( size_t size, uptr base, uptr upper_bounds )
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{
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if (!_parent::Reserve(size, base, upper_bounds)) return NULL;
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_registerProfiler();
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return m_baseptr;
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}
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// Sets the abbreviated name used by the profiler. Name should be under 10 characters long.
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// After a name has been set, a profiler source will be automatically registered and cleared
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// in accordance with changes in the reserve area.
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RecompiledCodeReserve& RecompiledCodeReserve::SetProfilerName( const wxString& shortname )
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{
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m_profiler_name = shortname;
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_registerProfiler();
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return *this;
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}
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void RecompiledCodeReserve::DoCommitAndProtect( uptr page )
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{
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CommitBlocks(page, (m_pages_commited || !m_def_commit) ? 1 : _calcDefaultCommitInBlocks() );
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}
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void RecompiledCodeReserve::OnCommittedBlock( void* block )
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{
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if (IsDevBuild)
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{
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// Clear the recompiled code block to 0xcc (INT3) -- this helps disasm tools show
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// the assembly dump more cleanly. We don't clear the block on Release builds since
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// it can add a noticeable amount of overhead to large block recompilations.
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memset_sse_a<0xcc>( block, m_blocksize * __pagesize );
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}
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}
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// This error message is shared by R5900, R3000, and microVU recompilers. It is not used by the
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// SuperVU recompiler, since it has its own customized message.
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void RecompiledCodeReserve::ThrowIfNotOk() const
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{
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if (IsOk()) return;
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throw Exception::OutOfMemory(m_name)
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.SetDiagMsg(pxsFmt( L"Recompiled code cache could not be mapped." ))
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.SetUserMsg( pxE( L"This recompiler was unable to reserve contiguous memory required for internal caches. This error can be caused by low virtual memory resources, such as a small or disabled swapfile, or by another program that is hogging a lot of memory."
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));
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}
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void SysOutOfMemory_EmergencyResponse(uptr blocksize)
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{
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// An out of memory error occurred. All we can try to do in response is reset the various
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// recompiler caches (which can sometimes total over 120megs, so it can be quite helpful).
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// If the user is using interpreters, or if the memory allocation failure was on a very small
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// allocation, then this code could fail; but that's fine. We're already trying harder than
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// 99.995% of all programs ever written. -- air
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if (Cpu)
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{
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Cpu->SetCacheReserve( (Cpu->GetCacheReserve() * 2) / 3 );
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Cpu->Reset();
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}
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if (CpuVU0)
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{
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CpuVU0->SetCacheReserve( (CpuVU0->GetCacheReserve() * 2) / 3 );
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CpuVU0->Reset();
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}
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if (CpuVU1)
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{
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CpuVU1->SetCacheReserve( (CpuVU1->GetCacheReserve() * 2) / 3 );
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CpuVU1->Reset();
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}
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if (psxCpu)
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{
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psxCpu->SetCacheReserve( (psxCpu->GetCacheReserve() * 2) / 3 );
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psxCpu->Reset();
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}
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}
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#if _MSC_VER || defined(LINUX_PRINT_SVN_NUMBER)
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# include "svnrev.h"
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#endif
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const Pcsx2Config EmuConfig;
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// Provides an accessor for quick modification of GS options. All GS options are allowed to be
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// changed "on the fly" by the *main/gui thread only*.
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Pcsx2Config::GSOptions& SetGSConfig()
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{
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//DbgCon.WriteLn( "Direct modification of EmuConfig.GS detected" );
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AffinityAssert_AllowFrom_MainUI();
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return const_cast<Pcsx2Config::GSOptions&>(EmuConfig.GS);
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}
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// Provides an accessor for quick modification of Recompiler options.
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// Used by loadGameSettings() to set clamp modes via database at game startup.
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Pcsx2Config::RecompilerOptions& SetRecompilerConfig()
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{
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//DbgCon.WriteLn( "Direct modification of EmuConfig.Gamefixes detected" );
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AffinityAssert_AllowFrom_MainUI();
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return const_cast<Pcsx2Config::RecompilerOptions&>(EmuConfig.Cpu.Recompiler);
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}
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// Provides an accessor for quick modification of Gamefix options.
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// Used by loadGameSettings() to set gamefixes via database at game startup.
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Pcsx2Config::GamefixOptions& SetGameFixConfig()
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{
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//DbgCon.WriteLn( "Direct modification of EmuConfig.Gamefixes detected" );
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AffinityAssert_AllowFrom_MainUI();
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return const_cast<Pcsx2Config::GamefixOptions&>(EmuConfig.Gamefixes);
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}
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TraceLogFilters& SetTraceConfig()
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{
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//DbgCon.WriteLn( "Direct modification of EmuConfig.TraceLog detected" );
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AffinityAssert_AllowFrom_MainUI();
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return const_cast<TraceLogFilters&>(EmuConfig.Trace);
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}
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// This function should be called once during program execution.
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void SysLogMachineCaps()
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{
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Console.WriteLn( Color_StrongGreen, "PCSX2 %u.%u.%u.r%d %s - compiled on " __DATE__,
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PCSX2_VersionHi, PCSX2_VersionMid, PCSX2_VersionLo,
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SVN_REV, SVN_MODS ? "(modded)" : ""
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);
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Console.WriteLn( "Savestate version: 0x%x", g_SaveVersion);
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Console.Newline();
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Console.WriteLn( Color_StrongBlack, "Host Machine Init:" );
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Console.Indent().WriteLn(
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L"Operating System = %s\n"
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L"Physical RAM = %u MB",
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GetOSVersionString().c_str(),
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(u32)(GetPhysicalMemory() / _1mb)
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);
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u32 speed = x86caps.CalculateMHz();
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Console.Indent().WriteLn(
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L"CPU name = %s\n"
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L"Vendor/Model = %s (stepping %02X)\n"
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L"CPU speed = %u.%03u ghz (%u logical thread%s)\n"
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L"x86PType = %s\n"
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L"x86Flags = %08x %08x\n"
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L"x86EFlags = %08x",
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fromUTF8( x86caps.FamilyName ).Trim().Trim(false).c_str(),
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fromUTF8( x86caps.VendorName ).c_str(), x86caps.StepID,
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speed / 1000, speed % 1000,
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x86caps.LogicalCores, (x86caps.LogicalCores==1) ? L"" : L"s",
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x86caps.GetTypeName().c_str(),
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x86caps.Flags, x86caps.Flags2,
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x86caps.EFlags
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);
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Console.Newline();
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wxArrayString features[2]; // 2 lines, for readability!
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if( x86caps.hasMultimediaExtensions ) features[0].Add( L"MMX" );
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if( x86caps.hasStreamingSIMDExtensions ) features[0].Add( L"SSE" );
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if( x86caps.hasStreamingSIMD2Extensions ) features[0].Add( L"SSE2" );
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if( x86caps.hasStreamingSIMD3Extensions ) features[0].Add( L"SSE3" );
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if( x86caps.hasSupplementalStreamingSIMD3Extensions ) features[0].Add( L"SSSE3" );
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if( x86caps.hasStreamingSIMD4Extensions ) features[0].Add( L"SSE4.1" );
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if( x86caps.hasStreamingSIMD4Extensions2 ) features[0].Add( L"SSE4.2" );
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if( x86caps.hasAVX ) features[0].Add( L"AVX" );
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if( x86caps.hasFMA) features[0].Add( L"FMA" );
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if( x86caps.hasMultimediaExtensionsExt ) features[1].Add( L"MMX2 " );
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if( x86caps.has3DNOWInstructionExtensions ) features[1].Add( L"3DNOW " );
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if( x86caps.has3DNOWInstructionExtensionsExt ) features[1].Add( L"3DNOW2" );
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if( x86caps.hasStreamingSIMD4ExtensionsA ) features[1].Add( L"SSE4a " );
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const wxString result[2] =
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{
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JoinString( features[0], L".. " ),
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JoinString( features[1], L".. " )
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};
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Console.WriteLn( Color_StrongBlack, L"x86 Features Detected:" );
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Console.Indent().WriteLn( result[0] + (result[1].IsEmpty() ? L"" : (L"\n" + result[1])) );
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Console.Newline();
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}
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template< typename CpuType >
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class CpuInitializer
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{
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public:
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ScopedPtr<CpuType> MyCpu;
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ScopedExcept ExThrown;
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CpuInitializer();
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virtual ~CpuInitializer() throw();
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bool IsAvailable() const
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{
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return !!MyCpu;
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}
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CpuType* GetPtr() { return MyCpu.GetPtr(); }
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const CpuType* GetPtr() const { return MyCpu.GetPtr(); }
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operator CpuType*() { return GetPtr(); }
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operator const CpuType*() const { return GetPtr(); }
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};
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// --------------------------------------------------------------------------------------
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// CpuInitializer Template
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// --------------------------------------------------------------------------------------
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// Helper for initializing various PCSX2 CPU providers, and handing errors and cleanup.
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//
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template< typename CpuType >
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CpuInitializer< CpuType >::CpuInitializer()
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{
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try {
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MyCpu = new CpuType();
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MyCpu->Reserve();
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}
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catch( Exception::RuntimeError& ex )
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{
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Console.Error( L"CPU provider error:\n\t" + ex.FormatDiagnosticMessage() );
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MyCpu = NULL;
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ExThrown = ex.Clone();
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}
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catch( std::runtime_error& ex )
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{
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Console.Error( L"CPU provider error (STL Exception)\n\tDetails:" + fromUTF8( ex.what() ) );
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MyCpu = NULL;
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ExThrown = new Exception::RuntimeError(ex);
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}
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}
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template< typename CpuType >
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CpuInitializer< CpuType >::~CpuInitializer() throw()
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{
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if (MyCpu)
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MyCpu->Shutdown();
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}
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// --------------------------------------------------------------------------------------
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// CpuInitializerSet
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// --------------------------------------------------------------------------------------
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class CpuInitializerSet
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{
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public:
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// Note: Allocate sVU first -- it's the most picky.
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CpuInitializer<recSuperVU0> superVU0;
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CpuInitializer<recSuperVU1> superVU1;
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CpuInitializer<recMicroVU0> microVU0;
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CpuInitializer<recMicroVU1> microVU1;
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CpuInitializer<InterpVU0> interpVU0;
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CpuInitializer<InterpVU1> interpVU1;
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public:
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CpuInitializerSet() {}
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virtual ~CpuInitializerSet() throw() {}
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};
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// returns the translated error message for the Virtual Machine failing to allocate!
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static wxString GetMemoryErrorVM()
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{
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return pxE( L"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. Close out some memory hogging background tasks and try again."
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);
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}
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// --------------------------------------------------------------------------------------
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// SysReserveVM (implementations)
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// --------------------------------------------------------------------------------------
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SysMainMemory::SysMainMemory()
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{
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}
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SysMainMemory::~SysMainMemory() throw()
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{
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ReleaseAll();
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}
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void SysMainMemory::ReserveAll()
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{
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pxInstallSignalHandler();
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DevCon.WriteLn( Color_StrongBlue, "Mapping host memory for virtual systems..." );
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ConsoleIndentScope indent(1);
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m_ee.Reserve();
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m_iop.Reserve();
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m_vu.Reserve();
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reserveNewVif(0);
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reserveNewVif(1);
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}
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void SysMainMemory::CommitAll()
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{
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vtlb_Core_Alloc();
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if (m_ee.IsCommitted() && m_iop.IsCommitted() && m_vu.IsCommitted()) return;
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DevCon.WriteLn( Color_StrongBlue, "Allocating host memory for virtual systems..." );
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ConsoleIndentScope indent(1);
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m_ee.Commit();
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m_iop.Commit();
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m_vu.Commit();
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}
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void SysMainMemory::ResetAll()
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{
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CommitAll();
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DevCon.WriteLn( Color_StrongBlue, "Resetting host memory for virtual systems..." );
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ConsoleIndentScope indent(1);
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m_ee.Reset();
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m_iop.Reset();
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m_vu.Reset();
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// Note: newVif is reset as part of other VIF structures.
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}
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void SysMainMemory::DecommitAll()
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{
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if (!m_ee.IsCommitted() && !m_iop.IsCommitted() && !m_vu.IsCommitted()) return;
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Console.WriteLn( Color_Blue, "Decommitting host memory for virtual systems..." );
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ConsoleIndentScope indent(1);
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m_ee.Decommit();
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m_iop.Decommit();
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m_vu.Decommit();
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closeNewVif(0);
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closeNewVif(1);
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vtlb_Core_Free();
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}
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void SysMainMemory::ReleaseAll()
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{
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DecommitAll();
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Console.WriteLn( Color_Blue, "Releasing host memory maps for virtual systems..." );
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ConsoleIndentScope indent(1);
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vtlb_Core_Free(); // Just to be sure... (calling order could result in it getting missed during Decommit).
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releaseNewVif(0);
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releaseNewVif(1);
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m_ee.Decommit();
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m_iop.Decommit();
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m_vu.Decommit();
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safe_delete(Source_PageFault);
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}
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// --------------------------------------------------------------------------------------
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// SysCpuProviderPack (implementations)
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// --------------------------------------------------------------------------------------
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SysCpuProviderPack::SysCpuProviderPack()
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{
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Console.WriteLn( Color_StrongBlue, "Reserving memory for recompilers..." );
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ConsoleIndentScope indent(1);
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CpuProviders = new CpuInitializerSet();
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try {
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recCpu.Reserve();
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}
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catch( Exception::RuntimeError& ex )
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{
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m_RecExceptionEE = ex.Clone();
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Console.Error( L"EE Recompiler Reservation Failed:\n" + ex.FormatDiagnosticMessage() );
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recCpu.Shutdown();
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}
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try {
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psxRec.Reserve();
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}
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catch( Exception::RuntimeError& ex )
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{
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m_RecExceptionIOP = ex.Clone();
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Console.Error( L"IOP Recompiler Reservation Failed:\n" + ex.FormatDiagnosticMessage() );
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psxRec.Shutdown();
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}
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// hmm! : VU0 and VU1 pre-allocations should do sVU and mVU separately? Sounds complicated. :(
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if (newVifDynaRec)
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{
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dVifReserve(0);
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dVifReserve(1);
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}
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}
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bool SysCpuProviderPack::IsRecAvailable_MicroVU0() const { return CpuProviders->microVU0.IsAvailable(); }
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bool SysCpuProviderPack::IsRecAvailable_MicroVU1() const { return CpuProviders->microVU1.IsAvailable(); }
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BaseException* SysCpuProviderPack::GetException_MicroVU0() const { return CpuProviders->microVU0.ExThrown; }
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BaseException* SysCpuProviderPack::GetException_MicroVU1() const { return CpuProviders->microVU1.ExThrown; }
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bool SysCpuProviderPack::IsRecAvailable_SuperVU0() const { return CpuProviders->superVU0.IsAvailable(); }
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bool SysCpuProviderPack::IsRecAvailable_SuperVU1() const { return CpuProviders->superVU1.IsAvailable(); }
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BaseException* SysCpuProviderPack::GetException_SuperVU0() const { return CpuProviders->superVU0.ExThrown; }
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BaseException* SysCpuProviderPack::GetException_SuperVU1() const { return CpuProviders->superVU1.ExThrown; }
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void SysCpuProviderPack::CleanupMess() throw()
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{
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try
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{
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psxRec.Shutdown();
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recCpu.Shutdown();
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if (newVifDynaRec)
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{
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dVifRelease(0);
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dVifRelease(1);
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}
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}
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DESTRUCTOR_CATCHALL
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}
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SysCpuProviderPack::~SysCpuProviderPack() throw()
|
|
{
|
|
CleanupMess();
|
|
}
|
|
|
|
bool SysCpuProviderPack::HadSomeFailures( const Pcsx2Config::RecompilerOptions& recOpts ) const
|
|
{
|
|
return (recOpts.EnableEE && !IsRecAvailable_EE()) ||
|
|
(recOpts.EnableIOP && !IsRecAvailable_IOP()) ||
|
|
(recOpts.EnableVU0 && recOpts.UseMicroVU0 && !IsRecAvailable_MicroVU0()) ||
|
|
(recOpts.EnableVU1 && recOpts.UseMicroVU0 && !IsRecAvailable_MicroVU1()) ||
|
|
(recOpts.EnableVU0 && !recOpts.UseMicroVU0 && !IsRecAvailable_SuperVU0()) ||
|
|
(recOpts.EnableVU1 && !recOpts.UseMicroVU1 && !IsRecAvailable_SuperVU1());
|
|
|
|
}
|
|
|
|
BaseVUmicroCPU* CpuVU0 = NULL;
|
|
BaseVUmicroCPU* CpuVU1 = NULL;
|
|
|
|
void SysCpuProviderPack::ApplyConfig() const
|
|
{
|
|
Cpu = CHECK_EEREC ? &recCpu : &intCpu;
|
|
psxCpu = CHECK_IOPREC ? &psxRec : &psxInt;
|
|
|
|
CpuVU0 = CpuProviders->interpVU0;
|
|
CpuVU1 = CpuProviders->interpVU1;
|
|
|
|
if( EmuConfig.Cpu.Recompiler.EnableVU0 )
|
|
CpuVU0 = EmuConfig.Cpu.Recompiler.UseMicroVU0 ? (BaseVUmicroCPU*)CpuProviders->microVU0 : (BaseVUmicroCPU*)CpuProviders->superVU0;
|
|
|
|
if( EmuConfig.Cpu.Recompiler.EnableVU1 )
|
|
CpuVU1 = EmuConfig.Cpu.Recompiler.UseMicroVU1 ? (BaseVUmicroCPU*)CpuProviders->microVU1 : (BaseVUmicroCPU*)CpuProviders->superVU1;
|
|
}
|
|
|
|
// This is a semi-hacky function for convenience
|
|
BaseVUmicroCPU* SysCpuProviderPack::getVUprovider(int whichProvider, int vuIndex) const {
|
|
switch (whichProvider) {
|
|
case 0: return vuIndex ? (BaseVUmicroCPU*)CpuProviders->interpVU1 : (BaseVUmicroCPU*)CpuProviders->interpVU0;
|
|
case 1: return vuIndex ? (BaseVUmicroCPU*)CpuProviders->superVU1 : (BaseVUmicroCPU*)CpuProviders->superVU0;
|
|
case 2: return vuIndex ? (BaseVUmicroCPU*)CpuProviders->microVU1 : (BaseVUmicroCPU*)CpuProviders->microVU0;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// Resets all PS2 cpu execution caches, which does not affect that actual PS2 state/condition.
|
|
// This can be called at any time outside the context of a Cpu->Execute() block without
|
|
// bad things happening (recompilers will slow down for a brief moment since rec code blocks
|
|
// are dumped).
|
|
// Use this method to reset the recs when important global pointers like the MTGS are re-assigned.
|
|
void SysClearExecutionCache()
|
|
{
|
|
GetCpuProviders().ApplyConfig();
|
|
|
|
Cpu->Reset();
|
|
psxCpu->Reset();
|
|
|
|
// mVU's VU0 needs to be properly initialized for macro mode even if it's not used for micro mode!
|
|
if (CHECK_EEREC)
|
|
((BaseVUmicroCPU*)GetCpuProviders().CpuProviders->microVU0)->Reset();
|
|
|
|
CpuVU0->Reset();
|
|
CpuVU1->Reset();
|
|
|
|
if (newVifDynaRec)
|
|
{
|
|
dVifReset(0);
|
|
dVifReset(1);
|
|
}
|
|
}
|
|
|
|
// Maps a block of memory for use as a recompiled code buffer, and ensures that the
|
|
// allocation is below a certain memory address (specified in "bounds" parameter).
|
|
// The allocated block has code execution privileges.
|
|
// Returns NULL on allocation failure.
|
|
u8* SysMmapEx(uptr base, u32 size, uptr bounds, const char *caller)
|
|
{
|
|
u8* Mem = (u8*)HostSys::Mmap( base, size );
|
|
|
|
if( (Mem == NULL) || (bounds != 0 && (((uptr)Mem + size) > bounds)) )
|
|
{
|
|
if( base )
|
|
{
|
|
DbgCon.Warning( "First try failed allocating %s at address 0x%x", caller, base );
|
|
|
|
// Let's try again at an OS-picked memory area, and then hope it meets needed
|
|
// boundschecking criteria below.
|
|
SafeSysMunmap( Mem, size );
|
|
Mem = (u8*)HostSys::Mmap( 0, size );
|
|
}
|
|
|
|
if( (bounds != 0) && (((uptr)Mem + size) > bounds) )
|
|
{
|
|
DevCon.Warning( "Second try failed allocating %s, block ptr 0x%x does not meet required criteria.", caller, Mem );
|
|
SafeSysMunmap( Mem, size );
|
|
|
|
// returns NULL, caller should throw an exception.
|
|
}
|
|
}
|
|
return Mem;
|
|
}
|
|
|
|
// This function always returns a valid DiscID -- using the Sony serial when possible, and
|
|
// falling back on the CRC checksum of the ELF binary if the PS2 software being run is
|
|
// homebrew or some other serial-less item.
|
|
wxString SysGetDiscID()
|
|
{
|
|
if( !DiscSerial.IsEmpty() ) return DiscSerial;
|
|
|
|
if( !ElfCRC )
|
|
{
|
|
// FIXME: system is currently running the BIOS, so it should return a serial based on
|
|
// the BIOS being run (either a checksum of the BIOS roms, and/or a string based on BIOS
|
|
// region and revision).
|
|
|
|
return wxEmptyString;
|
|
}
|
|
|
|
return pxsFmt( L"%08x", ElfCRC );
|
|
}
|