pcsx2/pcsx2/pcsx2core.vcxproj

882 lines
47 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(SolutionDir)common\vsprops\BaseProjectConfig.props" />
<Import Project="$(SolutionDir)common\vsprops\ProjectConfigAVX2.props" />
<Import Project="$(SolutionDir)common\vsprops\WinSDK.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{6C7986C4-3E4D-4DCC-B3C6-6BB12B238995}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<WholeProgramOptimization Condition="$(Configuration.Contains(Release))">true</WholeProgramOptimization>
<UseDebugLibraries Condition="$(Configuration.Contains(Debug))">true</UseDebugLibraries>
<UseDebugLibraries Condition="!$(Configuration.Contains(Debug))">false</UseDebugLibraries>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="PropertySheets">
<Import Project="$(SolutionDir)common\vsprops\common.props" />
<Import Project="$(SolutionDir)common\vsprops\BaseProperties.props" />
<Import Project="$(SolutionDir)common\vsprops\3rdpartyDeps.props" />
<Import Condition="$(Configuration.Contains(Debug))" Project="$(SolutionDir)common\vsprops\CodeGen_Debug.props" />
<Import Condition="$(Configuration.Contains(Devel))" Project="$(SolutionDir)common\vsprops\CodeGen_Devel.props" />
<Import Condition="$(Configuration.Contains(Release))" Project="$(SolutionDir)common\vsprops\CodeGen_Release.props" />
<Import Condition="!$(Configuration.Contains(Release))" Project="$(SolutionDir)common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<TargetName>pcsx2core</TargetName>
<IntDir>$(ProjectDir)pcsx2core\$(Platform)\$(Configuration)\</IntDir>
<OutDir>$(ProjectDir)pcsx2core\$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\xbyak;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\xz\xz\src\liblzma\api;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\libpng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\glad\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\cubeb\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\imgui\include;$(SolutionDir)3rdparty\imgui\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\simpleini\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\sdl2\include;$(SolutionDir)3rdparty\sdl2\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\libzip;$(SolutionDir)3rdparty\libzip\libzip\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\d3d12memalloc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\zstd\zstd\lib</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\cpuinfo\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\rapidyaml\rapidyaml\ext\c4core\src\c4\ext\fast_float\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\rcheevos\rcheevos\include;$(SolutionDir)3rdparty\rainterface</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\discord-rpc\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\zydis\include;$(SolutionDir)3rdparty\zydis\dependencies\zycore\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\ffmpeg\include</AdditionalIncludeDirectories>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
<ForcedIncludeFiles>PrecompiledHeader.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<AdditionalOptions>/Zc:externConstexpr %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32_LEAN_AND_MEAN;ZIP_STATIC;LZMA_API_STATIC;BUILD_DX=1;ENABLE_DISCORD_PRESENCE;ENABLE_RAINTEGRATION;ENABLE_ACHIEVEMENTS;ENABLE_OPENGL;ENABLE_VULKAN;SPU2X_CUBEB;SDL_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="$(Configuration.Contains(Debug))">PCSX2_DEBUG;PCSX2_DEVBUILD;_SECURE_SCL_=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="$(Configuration.Contains(Devel))">PCSX2_DEVEL;PCSX2_DEVBUILD;NDEBUG;_SECURE_SCL_=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="$(Configuration.Contains(Release))">NDEBUG;_SECURE_SCL_=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!-- MSVC automatically adds __AVX__ and __AVX2__ appropriately -->
<PreprocessorDefinitions>__SSE4_1__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">ZYCORE_STATIC_DEFINE;ZYDIS_STATIC_DEFINE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<EnableEnhancedInstructionSet Condition="!$(Configuration.Contains(AVX2))">NotSet</EnableEnhancedInstructionSet>
<EnableEnhancedInstructionSet Condition="$(Configuration.Contains(AVX2))">AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
<MinimalRebuild>false</MinimalRebuild>
<ObjectFileName>$(IntDir)%(RelativeDir)</ObjectFileName>
<!-- SH 2/3 flashlight, explicitly set here don't change -->
<!-- https://github.com/PCSX2/pcsx2/commit/16431653e4d92fda4069031897e24fbe4688d36a -->
<FloatingPointModel>Precise</FloatingPointModel>
</ClCompile>
<Link>
<LargeAddressAware>Yes</LargeAddressAware>
<AdditionalDependencies>comctl32.lib;ws2_32.lib;shlwapi.lib;winmm.lib;rpcrt4.lib;iphlpapi.lib;dsound.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>dxguid.lib;dinput8.lib;hid.lib;PowrProf.lib;d3dcompiler.lib;d3d11.lib;dxgi.lib;strmiids.lib;opengl32.lib;comsuppw.lib;OneCore.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="..\bin\resources\shaders\vulkan\convert.glsl" />
<None Include="..\bin\resources\shaders\vulkan\interlace.glsl" />
<None Include="..\bin\resources\shaders\vulkan\merge.glsl" />
<None Include="..\bin\resources\shaders\vulkan\tfx.glsl" />
<None Include="..\bin\resources\shaders\opengl\common_header.glsl" />
<None Include="..\bin\resources\shaders\opengl\convert.glsl" />
<None Include="..\bin\resources\shaders\opengl\interlace.glsl" />
<None Include="..\bin\resources\shaders\opengl\merge.glsl" />
<None Include="..\bin\resources\shaders\opengl\shadeboost.glsl" />
<None Include="..\bin\resources\shaders\opengl\tfx_fs.glsl" />
<None Include="..\bin\resources\shaders\opengl\tfx_vgs.glsl" />
<None Include="..\bin\resources\shaders\dx11\convert.fx" />
<None Include="..\bin\resources\shaders\common\fxaa.fx" />
<None Include="..\bin\resources\shaders\dx11\interlace.fx" />
<None Include="..\bin\resources\shaders\dx11\merge.fx" />
<None Include="..\bin\resources\shaders\dx11\shadeboost.fx" />
<None Include="..\bin\resources\shaders\dx11\tfx.fx" />
<None Include="Utilities\folderdesc.txt" />
<None Include="Docs\License.txt" />
<None Include="ps2\eeHwTraceLog.inl" />
<None Include="x86\microVU_Alloc.inl" />
<None Include="x86\microVU_Analyze.inl" />
<None Include="x86\microVU_Branch.inl" />
<None Include="x86\microVU_Clamp.inl" />
<None Include="x86\microVU_Compile.inl" />
<None Include="x86\microVU_Execute.inl" />
<None Include="x86\microVU_Flags.inl" />
<None Include="x86\microVU_Log.inl" />
<None Include="x86\microVU_Lower.inl" />
<None Include="x86\microVU_Macro.inl" />
<None Include="x86\microVU_Misc.inl" />
<None Include="x86\microVU_Tables.inl" />
<None Include="x86\microVU_Upper.inl" />
<!-- Generate Recording GUI Image Headers -->
</ItemGroup>
<ItemGroup>
<ClCompile Include="CDVD\BlockdumpFileReader.cpp" />
<ClCompile Include="CDVD\CDVDdiscReader.cpp" />
<ClCompile Include="CDVD\CDVDdiscThread.cpp" />
<ClCompile Include="CDVD\ChdFileReader.cpp" />
<ClCompile Include="CDVD\ChunksCache.cpp" />
<ClCompile Include="CDVD\CompressedFileReader.cpp" />
<ClCompile Include="CDVD\CsoFileReader.cpp" />
<ClCompile Include="CDVD\GzippedFileReader.cpp" />
<ClCompile Include="CDVD\OutputIsoFile.cpp" />
<ClCompile Include="CDVD\ThreadedFileReader.cpp" />
<ClCompile Include="CDVD\Linux\DriveUtility.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="CDVD\Linux\IOCtlSrc.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="CDVD\Windows\DriveUtility.cpp" />
<ClCompile Include="CDVD\Windows\IOCtlSrc.cpp" />
<ClCompile Include="DebugTools\Breakpoints.cpp" />
<ClCompile Include="DebugTools\DebugInterface.cpp" />
<ClCompile Include="DebugTools\DisassemblyManager.cpp" />
<ClCompile Include="DebugTools\BiosDebugData.cpp" />
<ClCompile Include="DebugTools\ExpressionParser.cpp" />
<ClCompile Include="DebugTools\MIPSAnalyst.cpp" />
<ClCompile Include="DebugTools\MipsAssembler.cpp" />
<ClCompile Include="DebugTools\MipsAssemblerTables.cpp" />
<ClCompile Include="DebugTools\MipsStackWalk.cpp" />
<ClCompile Include="DebugTools\SymbolMap.cpp" />
<ClCompile Include="DEV9\AdapterUtils.cpp" />
<ClCompile Include="DEV9\ATA\Commands\ATA_Command.cpp" />
<ClCompile Include="DEV9\ATA\Commands\ATA_CmdDMA.cpp" />
<ClCompile Include="DEV9\ATA\Commands\ATA_CmdExecuteDeviceDiag.cpp" />
<ClCompile Include="DEV9\ATA\Commands\ATA_CmdNoData.cpp" />
<ClCompile Include="DEV9\ATA\Commands\ATA_CmdPIOData.cpp" />
<ClCompile Include="DEV9\ATA\Commands\ATA_CmdSMART.cpp" />
<ClCompile Include="DEV9\ATA\Commands\ATA_SCE.cpp" />
<ClCompile Include="DEV9\ATA\ATA_Info.cpp" />
<ClCompile Include="DEV9\ATA\ATA_State.cpp" />
<ClCompile Include="DEV9\ATA\ATA_Transfer.cpp" />
<ClCompile Include="DEV9\ATA\HddCreate.cpp" />
<ClCompile Include="DEV9\DEV9.cpp" />
<ClCompile Include="DEV9\flash.cpp" />
<ClCompile Include="DEV9\InternalServers\DHCP_Server.cpp" />
<ClCompile Include="DEV9\InternalServers\DNS_Logger.cpp" />
<ClCompile Include="DEV9\InternalServers\DNS_Server.cpp" />
<ClCompile Include="DEV9\PacketReader\ARP\ARP_Packet.cpp" />
<ClCompile Include="DEV9\PacketReader\EthernetFrame.cpp" />
<ClCompile Include="DEV9\PacketReader\IP\ICMP\ICMP_Packet.cpp" />
<ClCompile Include="DEV9\PacketReader\IP\TCP\TCP_Options.cpp" />
<ClCompile Include="DEV9\PacketReader\IP\TCP\TCP_Packet.cpp" />
<ClCompile Include="DEV9\PacketReader\IP\UDP\DHCP\DHCP_Options.cpp" />
<ClCompile Include="DEV9\PacketReader\IP\UDP\DHCP\DHCP_Packet.cpp" />
<ClCompile Include="DEV9\PacketReader\IP\UDP\DNS\DNS_Classes.cpp" />
<ClCompile Include="DEV9\PacketReader\IP\UDP\DNS\DNS_Packet.cpp" />
<ClCompile Include="DEV9\PacketReader\IP\UDP\UDP_Packet.cpp" />
<ClCompile Include="DEV9\PacketReader\IP\IP_Options.cpp" />
<ClCompile Include="DEV9\PacketReader\IP\IP_Packet.cpp" />
<ClCompile Include="DEV9\PacketReader\NetLib.cpp" />
<ClCompile Include="DEV9\pcap_io.cpp" />
<ClCompile Include="DEV9\Sessions\ICMP_Session\ICMP_Session.cpp" />
<ClCompile Include="DEV9\Sessions\TCP_Session\TCP_Session.cpp" />
<ClCompile Include="DEV9\Sessions\TCP_Session\TCP_Session_In.cpp" />
<ClCompile Include="DEV9\Sessions\TCP_Session\TCP_Session_Out.cpp" />
<ClCompile Include="DEV9\Win32\pcap_io_win32.cpp" />
<ClCompile Include="DEV9\Sessions\BaseSession.cpp" />
<ClCompile Include="DEV9\Sessions\UDP_Session\UDP_FixedPort.cpp" />
<ClCompile Include="DEV9\Sessions\UDP_Session\UDP_Session.cpp" />
<ClCompile Include="DEV9\smap.cpp" />
<ClCompile Include="DEV9\sockets.cpp" />
<ClCompile Include="DEV9\net.cpp" />
<ClCompile Include="DEV9\Win32\tap-win32.cpp" />
<ClCompile Include="Frontend\CommonHost.cpp" />
<ClCompile Include="Frontend\CommonHotkeys.cpp" />
<ClCompile Include="Frontend\D3D11HostDisplay.cpp" />
<ClCompile Include="Frontend\D3D12HostDisplay.cpp" />
<ClCompile Include="Frontend\DInputSource.cpp" />
<ClCompile Include="Frontend\FullscreenUI.cpp" />
<ClCompile Include="Frontend\GameList.cpp" />
<ClCompile Include="Frontend\ImGuiFullscreen.cpp" />
<ClCompile Include="Frontend\ImGuiManager.cpp" />
<ClCompile Include="Frontend\ImGuiOverlays.cpp" />
<ClCompile Include="Frontend\imgui_impl_dx11.cpp" />
<ClCompile Include="Frontend\imgui_impl_dx12.cpp" />
<ClCompile Include="Frontend\imgui_impl_opengl3.cpp" />
<ClCompile Include="Frontend\imgui_impl_vulkan.cpp" />
<ClCompile Include="INISettingsInterface.cpp" />
<ClCompile Include="Frontend\InputManager.cpp" />
<ClCompile Include="Frontend\InputSource.cpp" />
<ClCompile Include="Frontend\LayeredSettingsInterface.cpp" />
<ClCompile Include="Frontend\LogSink.cpp" />
<ClCompile Include="Frontend\OpenGLHostDisplay.cpp" />
<ClCompile Include="Frontend\Achievements.cpp" />
<ClCompile Include="Frontend\SDLInputSource.cpp" />
<ClCompile Include="Frontend\VulkanHostDisplay.cpp" />
<ClCompile Include="Frontend\XInputSource.cpp" />
<ClCompile Include="GameDatabase.cpp" />
<ClCompile Include="Gif_Logger.cpp" />
<ClCompile Include="Gif_Unit.cpp" />
<ClCompile Include="GSDumpReplayer.cpp" />
<ClCompile Include="GS\Renderers\DX11\D3D.cpp" />
<ClCompile Include="GS\Renderers\DX12\GSDevice12.cpp" />
<ClCompile Include="GS\Renderers\DX12\GSTexture12.cpp" />
<ClCompile Include="GS\Renderers\HW\GSTextureReplacementLoaders.cpp" />
<ClCompile Include="GS\Renderers\HW\GSTextureReplacements.cpp" />
<ClCompile Include="GS\Renderers\Vulkan\GSDeviceVK.cpp" />
<ClCompile Include="GS\Renderers\Vulkan\GSTextureVK.cpp" />
<ClCompile Include="Host.cpp" />
<ClCompile Include="HostDisplay.cpp" />
<ClCompile Include="Frontend\HostSettings.cpp" />
<ClCompile Include="IopGte.cpp" />
<ClCompile Include="MemoryCardProtocol.cpp" />
<ClCompile Include="MultitapProtocol.cpp" />
<ClCompile Include="PAD\Host\KeyStatus.cpp" />
<ClCompile Include="PAD\Host\PAD.cpp" />
<ClCompile Include="PAD\Host\StateManagement.cpp" />
<ClCompile Include="PINE.cpp" />
<ClCompile Include="FW.cpp" />
<ClCompile Include="MemoryCardFile.cpp" />
<ClCompile Include="MemoryCardFolder.cpp" />
<ClCompile Include="PerformanceMetrics.cpp" />
<ClCompile Include="Recording\InputRecording.cpp" />
<ClCompile Include="Recording\InputRecordingControls.cpp" />
<ClCompile Include="Recording\InputRecordingFile.cpp" />
<ClCompile Include="Recording\PadData.cpp" />
<ClCompile Include="Recording\Utilities\InputRecordingLogger.cpp" />
<ClCompile Include="SPU2\Debug.cpp" />
<ClCompile Include="SPU2\Dma.cpp" />
<ClCompile Include="SPU2\DplIIdecoder.cpp" />
<ClCompile Include="SPU2\SndOut_Cubeb.cpp" />
<ClCompile Include="SPU2\SndOut_XAudio2.cpp" />
<ClCompile Include="SPU2\wavedump_wav.cpp" />
<ClCompile Include="SPU2\SndOut.cpp" />
<ClCompile Include="SPU2\RegTable.cpp" />
<ClCompile Include="SPU2\spu2freeze.cpp" />
<ClCompile Include="SPU2\spu2sys.cpp" />
<ClCompile Include="SPU2\ADSR.cpp" />
<ClCompile Include="SPU2\Mixer.cpp" />
<ClCompile Include="SPU2\ReadInput.cpp" />
<ClCompile Include="SPU2\Reverb.cpp" />
<ClCompile Include="SPU2\spu2.cpp" />
<ClCompile Include="IPU\IPUdma.cpp" />
<ClCompile Include="IPU\IPUdither.cpp" />
<ClCompile Include="Mdec.cpp" />
<ClCompile Include="MultipartFileReader.cpp" />
<ClCompile Include="Patch.cpp" />
<ClCompile Include="Patch_Memory.cpp" />
<ClCompile Include="PrecompiledHeader.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="ps2\Iop\PsxBios.cpp" />
<ClCompile Include="ps2\pgif.cpp" />
<ClCompile Include="Dmac.cpp" />
<ClCompile Include="ShiftJisToUnicode.cpp" />
<ClCompile Include="sif2.cpp" />
<ClCompile Include="GS\Renderers\OpenGL\GLLoader.cpp" />
<ClCompile Include="GS\Renderers\OpenGL\GLState.cpp" />
<ClCompile Include="GS\GS.cpp" />
<ClCompile Include="GS\GSAlignedClass.cpp" />
<ClCompile Include="GS\GSBlock.cpp" />
<ClCompile Include="GS\GSCapture.cpp" />
<ClCompile Include="GS\GSClut.cpp" />
<ClCompile Include="GS\GSCodeBuffer.cpp" />
<ClCompile Include="GS\GSCrc.cpp" />
<ClCompile Include="GS\Renderers\Common\GSDevice.cpp" />
<ClCompile Include="GS\Renderers\DX11\GSDevice11.cpp" />
<ClCompile Include="GS\Renderers\Null\GSDeviceNull.cpp" />
<ClCompile Include="GS\Renderers\OpenGL\GSDeviceOGL.cpp" />
<ClCompile Include="GS\Renderers\Common\GSDirtyRect.cpp" />
<ClCompile Include="GS\GSDrawingContext.cpp" />
<ClCompile Include="GS\Renderers\SW\GSDrawScanline.cpp" />
<ClCompile Include="GS\Renderers\SW\GSDrawScanlineCodeGenerator.cpp" />
<ClCompile Include="GS\Renderers\SW\GSDrawScanlineCodeGenerator.all.cpp" />
<ClCompile Include="GS\Renderers\SW\GSNewCodeGenerator.cpp" />
<ClCompile Include="GS\GSDump.cpp" />
<ClCompile Include="GS\Renderers\Common\GSFunctionMap.cpp" />
<ClCompile Include="GS\Renderers\HW\GSHwHack.cpp" />
<ClCompile Include="GS\GSLocalMemory.cpp" />
<ClCompile Include="GS\GSLocalMemoryMultiISA.cpp" />
<ClCompile Include="GS\GSLzma.cpp" />
<ClCompile Include="GS\GSPerfMon.cpp" />
<ClCompile Include="GS\GSPng.cpp" />
<ClCompile Include="GS\GSRingHeap.cpp" />
<ClCompile Include="GS\Renderers\SW\GSRasterizer.cpp" />
<ClCompile Include="GS\Renderers\Common\GSRenderer.cpp" />
<ClCompile Include="GS\Renderers\HW\GSRendererHW.cpp" />
<ClCompile Include="GS\Renderers\HW\GSRendererHWMultiISA.cpp" />
<ClCompile Include="GS\Renderers\Null\GSRendererNull.cpp" />
<ClCompile Include="GS\Renderers\SW\GSRendererSW.cpp" />
<ClCompile Include="GS\Renderers\SW\GSSetupPrimCodeGenerator.cpp" />
<ClCompile Include="GS\Renderers\SW\GSSetupPrimCodeGenerator.all.cpp" />
<ClCompile Include="GS\GSState.cpp" />
<ClCompile Include="GS\GSTables.cpp" />
<ClCompile Include="GS\Renderers\Common\GSTexture.cpp" />
<ClCompile Include="GS\Renderers\DX11\GSTexture11.cpp" />
<ClCompile Include="GS\Renderers\OpenGL\GSTextureOGL.cpp" />
<ClCompile Include="GS\Renderers\HW\GSTextureCache.cpp" />
<ClCompile Include="GS\Renderers\SW\GSTextureCacheSW.cpp" />
<ClCompile Include="GS\Renderers\DX11\GSTextureFX11.cpp" />
<ClCompile Include="GS\Renderers\Null\GSTextureNull.cpp" />
<ClCompile Include="GS\Renderers\SW\GSTextureSW.cpp" />
<ClCompile Include="GS\GSUtil.cpp" />
<ClCompile Include="GS\GSVector.cpp" />
<ClCompile Include="GS\Renderers\Common\GSVertexList.cpp" />
<ClCompile Include="GS\Renderers\SW\GSVertexSW.cpp" />
<ClCompile Include="GS\Renderers\Common\GSVertexTrace.cpp" />
<ClCompile Include="GS\Renderers\Common\GSVertexTraceFMM.cpp" />
<ClCompile Include="GS\GSXXH.cpp" />
<ClCompile Include="GS\MultiISA.cpp" />
<ClCompile Include="StateWrapper.cpp" />
<ClCompile Include="USB\deviceproxy.cpp" />
<ClCompile Include="USB\qemu-usb\bus.cpp" />
<ClCompile Include="USB\qemu-usb\core.cpp" />
<ClCompile Include="USB\qemu-usb\desc.cpp" />
<ClCompile Include="USB\qemu-usb\hid.cpp" />
<ClCompile Include="USB\qemu-usb\input-keymap-qcode-to-qnum.cpp" />
<ClCompile Include="USB\qemu-usb\usb-ohci.cpp" />
<ClCompile Include="USB\shared\ringbuffer.cpp" />
<ClCompile Include="USB\usb-eyetoy\cam-windows.cpp" />
<ClCompile Include="USB\usb-eyetoy\jo_mpeg.cpp" />
<ClCompile Include="USB\usb-eyetoy\usb-eyetoy-webcam.cpp" />
<ClCompile Include="USB\usb-hid\usb-hid.cpp" />
<ClCompile Include="USB\usb-lightgun\guncon2.cpp" />
<ClCompile Include="USB\usb-mic\audiodev-cubeb.cpp" />
<ClCompile Include="USB\usb-mic\usb-headset.cpp" />
<ClCompile Include="USB\usb-mic\usb-mic-logitech.cpp" />
<ClCompile Include="USB\usb-mic\usb-mic-singstar.cpp" />
<ClCompile Include="USB\usb-msd\usb-msd.cpp" />
<ClCompile Include="USB\usb-pad\lg\lg_ff.cpp" />
<ClCompile Include="USB\usb-pad\usb-pad-ff.cpp" />
<ClCompile Include="USB\usb-pad\usb-pad-sdl-ff.cpp" />
<ClCompile Include="USB\usb-pad\usb-pad.cpp" />
<ClCompile Include="USB\usb-pad\usb-seamic.cpp" />
<ClCompile Include="USB\usb-printer\usb-printer.cpp" />
<ClCompile Include="USB\USB.cpp" />
<ClCompile Include="VMManager.cpp" />
<ClCompile Include="windows\Optimus.cpp" />
<ClCompile Include="Pcsx2Config.cpp" />
<ClCompile Include="windows\FlatFileReaderWindows.cpp" />
<ClCompile Include="Darwin\DarwinFlatFileReader.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="SaveState.cpp" />
<ClCompile Include="SourceLog.cpp" />
<ClCompile Include="System.cpp" />
<ClCompile Include="Elfheader.cpp" />
<ClCompile Include="CDVD\InputIsoFile.cpp" />
<ClCompile Include="x86\BaseblockEx.cpp" />
<ClCompile Include="ps2\BiosTools.cpp" />
<ClCompile Include="Counters.cpp" />
<ClCompile Include="FiFo.cpp" />
<ClCompile Include="Hw.cpp" />
<ClCompile Include="HwRead.cpp" />
<ClCompile Include="HwWrite.cpp" />
<ClCompile Include="Cache.cpp" />
<ClCompile Include="Memory.cpp" />
<ClCompile Include="x86\iR5900Analysis.cpp" />
<ClCompile Include="x86\ix86-32\recVTLB.cpp" />
<ClCompile Include="vtlb.cpp" />
<ClCompile Include="MTVU.cpp" />
<ClCompile Include="VUmicro.cpp" />
<ClCompile Include="VUmicroMem.cpp" />
<ClCompile Include="x86\microVU.cpp" />
<ClCompile Include="VU0.cpp" />
<ClCompile Include="VU0micro.cpp" />
<ClCompile Include="VU0microInterp.cpp" />
<ClCompile Include="VU1micro.cpp" />
<ClCompile Include="VU1microInterp.cpp" />
<ClCompile Include="VUflags.cpp" />
<ClCompile Include="VUops.cpp" />
<ClCompile Include="Sif.cpp" />
<ClCompile Include="Sif0.cpp" />
<ClCompile Include="Sif1.cpp" />
<ClCompile Include="Vif.cpp" />
<ClCompile Include="Vif0_Dma.cpp" />
<ClCompile Include="Vif1_Dma.cpp" />
<ClCompile Include="Vif1_MFIFO.cpp" />
<ClCompile Include="Vif_Codes.cpp" />
<ClCompile Include="Vif_Transfer.cpp" />
<ClCompile Include="Vif_Unpack.cpp" />
<ClCompile Include="x86\newVif_Unpack.cpp" />
<ClCompile Include="x86\newVif_Dynarec.cpp" />
<ClCompile Include="x86\newVif_UnpackSSE.cpp" />
<ClCompile Include="SPR.cpp" />
<ClCompile Include="Gif.cpp" />
<ClCompile Include="R5900OpcodeTables.cpp" />
<ClCompile Include="x86\iCOP0.cpp" />
<ClCompile Include="x86\iFPU.cpp" />
<ClCompile Include="x86\iFPUd.cpp" />
<ClCompile Include="x86\iMMI.cpp" />
<ClCompile Include="x86\iR5900Misc.cpp" />
<ClCompile Include="x86\ir5900tables.cpp" />
<ClCompile Include="x86\ix86-32\iR5900-32.cpp" />
<ClCompile Include="x86\ix86-32\iR5900Arit.cpp" />
<ClCompile Include="x86\ix86-32\iR5900AritImm.cpp" />
<ClCompile Include="x86\ix86-32\iR5900Branch.cpp" />
<ClCompile Include="x86\ix86-32\iR5900Jump.cpp" />
<ClCompile Include="x86\ix86-32\iR5900LoadStore.cpp" />
<ClCompile Include="x86\ix86-32\iR5900Move.cpp" />
<ClCompile Include="x86\ix86-32\iR5900MultDiv.cpp" />
<ClCompile Include="x86\ix86-32\iR5900Shift.cpp" />
<ClCompile Include="x86\ix86-32\iR5900Templates.cpp" />
<ClCompile Include="COP0.cpp" />
<ClCompile Include="COP2.cpp" />
<ClCompile Include="FPU.cpp" />
<ClCompile Include="Interpreter.cpp" />
<ClCompile Include="MMI.cpp" />
<ClCompile Include="R5900.cpp" />
<ClCompile Include="R5900OpcodeImpl.cpp" />
<ClCompile Include="IopBios.cpp" />
<ClCompile Include="IopCounters.cpp" />
<ClCompile Include="IopDma.cpp" />
<ClCompile Include="IopIrq.cpp" />
<ClCompile Include="IopMem.cpp" />
<ClCompile Include="R3000A.cpp" />
<ClCompile Include="R3000AInterpreter.cpp" />
<ClCompile Include="R3000AOpcodeTables.cpp" />
<ClCompile Include="Sio.cpp" />
<ClCompile Include="x86\iR3000A.cpp" />
<ClCompile Include="x86\iR3000Atables.cpp" />
<ClCompile Include="IopHw.cpp" />
<ClCompile Include="ps2\Iop\IopHwRead.cpp" />
<ClCompile Include="ps2\Iop\IopHwWrite.cpp" />
<ClCompile Include="CDVD\Ps1CD.cpp" />
<ClCompile Include="CDVD\CDVD.cpp" />
<ClCompile Include="CDVD\CDVDcommon.cpp" />
<ClCompile Include="CDVD\CDVDisoReader.cpp" />
<ClCompile Include="Ipu\IPU.cpp" />
<ClCompile Include="Ipu\IPU_Fifo.cpp" />
<ClCompile Include="Ipu\IPU_MultiISA.cpp" />
<ClCompile Include="Ipu\yuv2rgb.cpp" />
<ClCompile Include="Ipu\mpeg2lib\Idct.cpp" />
<ClCompile Include="Ipu\mpeg2lib\Mpeg.cpp" />
<ClCompile Include="GS.cpp" />
<ClCompile Include="MTGS.cpp" />
<ClCompile Include="DebugTools\DisR3000A.cpp" />
<ClCompile Include="DebugTools\DisR5900asm.cpp" />
<ClCompile Include="DebugTools\DisVU0Micro.cpp" />
<ClCompile Include="DebugTools\DisVU1Micro.cpp" />
<ClCompile Include="rdebug\deci2.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="rdebug\deci2_dbgp.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="rdebug\deci2_dcmp.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="rdebug\deci2_iloadp.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="rdebug\deci2_netmp.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="rdebug\deci2_ttyp.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="x86\ix86-32\iCore-32.cpp" />
<ClCompile Include="x86\iCore.cpp" />
<ClCompile Include="CDVD\IsoFS\IsoFile.cpp" />
<ClCompile Include="CDVD\IsoFS\IsoFS.cpp" />
<ClCompile Include="CDVD\IsoFS\IsoFSCDVD.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Achievements.h" />
<ClInclude Include="AsyncFileReader.h" />
<ClInclude Include="CDVD\CDVDdiscReader.h" />
<ClInclude Include="CDVD\ChunksCache.h" />
<ClInclude Include="CDVD\CompressedFileReader.h" />
<ClInclude Include="CDVD\CompressedFileReaderUtils.h" />
<ClInclude Include="CDVD\CsoFileReader.h" />
<ClInclude Include="CDVD\ChdFileReader.h" />
<ClInclude Include="CDVD\GzippedFileReader.h" />
<ClInclude Include="CDVD\ThreadedFileReader.h" />
<ClInclude Include="CDVD\zlib_indexed.h" />
<ClInclude Include="DebugTools\Breakpoints.h" />
<ClInclude Include="DebugTools\DebugInterface.h" />
<ClInclude Include="DebugTools\DisassemblyManager.h" />
<ClInclude Include="DebugTools\BiosDebugData.h" />
<ClInclude Include="DebugTools\ExpressionParser.h" />
<ClInclude Include="DebugTools\MIPSAnalyst.h" />
<ClInclude Include="DebugTools\MipsAssembler.h" />
<ClInclude Include="DebugTools\MipsAssemblerTables.h" />
<ClInclude Include="DebugTools\MipsStackWalk.h" />
<ClInclude Include="DebugTools\SymbolMap.h" />
<ClInclude Include="DEV9\AdapterUtils.h" />
<ClInclude Include="DEV9\ATA\ATA.h" />
<ClInclude Include="DEV9\ATA\HddCreate.h" />
<ClInclude Include="DEV9\DEV9.h" />
<ClInclude Include="DEV9\InternalServers\DHCP_Server.h" />
<ClInclude Include="DEV9\InternalServers\DNS_Logger.h" />
<ClInclude Include="DEV9\InternalServers\DNS_Server.h" />
<ClInclude Include="DEV9\net.h" />
<ClInclude Include="DEV9\PacketReader\ARP\ARP_Packet.h" />
<ClInclude Include="DEV9\PacketReader\EthernetFrame.h" />
<ClInclude Include="DEV9\PacketReader\IP\ICMP\ICMP_Packet.h" />
<ClInclude Include="DEV9\PacketReader\IP\TCP\TCP_Options.h" />
<ClInclude Include="DEV9\PacketReader\IP\TCP\TCP_Packet.h" />
<ClInclude Include="DEV9\PacketReader\IP\UDP\DHCP\DHCP_Options.h" />
<ClInclude Include="DEV9\PacketReader\IP\UDP\DHCP\DHCP_Packet.h" />
<ClInclude Include="DEV9\PacketReader\IP\UDP\DNS\DNS_Classes.h" />
<ClInclude Include="DEV9\PacketReader\IP\UDP\DNS\DNS_Enums.h" />
<ClInclude Include="DEV9\PacketReader\IP\UDP\DNS\DNS_Packet.h" />
<ClInclude Include="DEV9\PacketReader\IP\UDP\UDP_Packet.h" />
<ClInclude Include="DEV9\PacketReader\IP\IP_Address.h" />
<ClInclude Include="DEV9\PacketReader\IP\IP_Options.h" />
<ClInclude Include="DEV9\PacketReader\IP\IP_Packet.h" />
<ClInclude Include="DEV9\PacketReader\IP\IP_Payload.h" />
<ClInclude Include="DEV9\PacketReader\NetLib.h" />
<ClInclude Include="DEV9\PacketReader\Payload.h" />
<ClInclude Include="DEV9\pcap_io.h" />
<ClInclude Include="DEV9\Sessions\BaseSession.h" />
<ClInclude Include="DEV9\Sessions\ICMP_Session\ICMP_Session.h" />
<ClInclude Include="DEV9\Sessions\TCP_Session\TCP_Session.h" />
<ClInclude Include="DEV9\Sessions\UDP_Session\UDP_FixedPort.h" />
<ClInclude Include="DEV9\Sessions\UDP_Session\UDP_BaseSession.h" />
<ClInclude Include="DEV9\Sessions\UDP_Session\UDP_Session.h" />
<ClInclude Include="DEV9\SimpleQueue.h" />
<ClInclude Include="DEV9\smap.h" />
<ClInclude Include="DEV9\sockets.h" />
<ClInclude Include="DEV9\ThreadSafeMap.h" />
<ClInclude Include="DEV9\Win32\pcap_io_win32_funcs.h" />
<ClInclude Include="DEV9\Win32\tap.h" />
<ClInclude Include="Frontend\CommonHost.h" />
<ClInclude Include="Frontend\D3D11HostDisplay.h" />
<ClInclude Include="Frontend\D3D12HostDisplay.h" />
<ClInclude Include="Frontend\DInputSource.h" />
<ClInclude Include="Frontend\FullscreenUI.h" />
<ClInclude Include="Frontend\GameList.h" />
<ClInclude Include="Frontend\ImGuiFullscreen.h" />
<ClInclude Include="Frontend\ImGuiManager.h" />
<ClInclude Include="Frontend\ImGuiOverlays.h" />
<ClInclude Include="Frontend\imgui_impl_dx11.h" />
<ClInclude Include="Frontend\imgui_impl_dx12.h" />
<ClInclude Include="Frontend\imgui_impl_opengl3.h" />
<ClInclude Include="Frontend\imgui_impl_vulkan.h" />
<ClInclude Include="INISettingsInterface.h" />
<ClInclude Include="Frontend\InputManager.h" />
<ClInclude Include="Frontend\InputSource.h" />
<ClInclude Include="Frontend\LayeredSettingsInterface.h" />
<ClInclude Include="Frontend\LogSink.h" />
<ClInclude Include="Frontend\OpenGLHostDisplay.h" />
<ClInclude Include="Frontend\Achievements.h" />
<ClInclude Include="Frontend\SDLInputSource.h" />
<ClInclude Include="Frontend\VulkanHostDisplay.h" />
<ClInclude Include="Frontend\XInputSource.h" />
<ClInclude Include="GameDatabase.h" />
<ClInclude Include="Gif_Unit.h" />
<ClInclude Include="GSDumpReplayer.h" />
<ClInclude Include="GS\Renderers\DX11\D3D.h" />
<ClInclude Include="GS\Renderers\DX12\GSDevice12.h" />
<ClInclude Include="GS\Renderers\DX12\GSTexture12.h" />
<ClInclude Include="GS\Renderers\HW\GSTextureReplacements.h" />
<ClInclude Include="GS\Renderers\Vulkan\GSDeviceVK.h" />
<ClInclude Include="GS\Renderers\Vulkan\GSTextureVK.h" />
<ClInclude Include="Host.h" />
<ClInclude Include="HostDisplay.h" />
<ClInclude Include="HostSettings.h" />
<ClInclude Include="IopGte.h" />
<ClInclude Include="MemoryCardProtocol.h" />
<ClInclude Include="MultitapProtocol.h" />
<ClInclude Include="PAD\Host\Global.h" />
<ClInclude Include="PAD\Host\KeyStatus.h" />
<ClInclude Include="PAD\Host\PAD.h" />
<ClInclude Include="PAD\Host\StateManagement.h" />
<ClInclude Include="PINE.h" />
<ClInclude Include="FW.h" />
<ClInclude Include="MemoryCardFile.h" />
<ClInclude Include="MemoryCardFolder.h" />
<ClInclude Include="PerformanceMetrics.h" />
<ClInclude Include="Recording\InputRecording.h" />
<ClInclude Include="Recording\InputRecordingControls.h" />
<ClInclude Include="Recording\InputRecordingFile.h" />
<ClInclude Include="Recording\PadData.h" />
<ClInclude Include="Recording\Utilities\InputRecordingLogger.h" />
<ClInclude Include="ShaderCacheVersion.h" />
<ClInclude Include="SioTypes.h" />
<ClInclude Include="SPU2\Debug.h" />
<ClInclude Include="SPU2\Dma.h" />
<ClInclude Include="SPU2\Global.h" />
<ClInclude Include="SPU2\interpolate_table.h" />
<ClInclude Include="SPU2\SndOut.h" />
<ClInclude Include="SPU2\spdif.h" />
<ClInclude Include="SPU2\defs.h" />
<ClInclude Include="SPU2\regs.h" />
<ClInclude Include="SPU2\Mixer.h" />
<ClInclude Include="SPU2\spu2.h" />
<ClInclude Include="GS\config.h" />
<ClInclude Include="GS\Renderers\OpenGL\GLLoader.h" />
<ClInclude Include="GS\Renderers\OpenGL\GLState.h" />
<ClInclude Include="GS\GS.h" />
<ClInclude Include="GS\GSExtra.h" />
<ClInclude Include="GS\GSGL.h" />
<ClInclude Include="GS\GSIntrin.h" />
<ClInclude Include="GS\GSRegs.h" />
<ClInclude Include="GS\GSAlignedClass.h" />
<ClInclude Include="GS\GSBlock.h" />
<ClInclude Include="GS\GSCapture.h" />
<ClInclude Include="GS\GSClut.h" />
<ClInclude Include="GS\GSCodeBuffer.h" />
<ClInclude Include="GS\GSCrc.h" />
<ClInclude Include="GS\Renderers\Common\GSDevice.h" />
<ClInclude Include="GS\Renderers\DX11\GSDevice11.h" />
<ClInclude Include="GS\Renderers\Null\GSDeviceNull.h" />
<ClInclude Include="GS\Renderers\OpenGL\GSDeviceOGL.h" />
<ClInclude Include="GS\Renderers\Common\GSDirtyRect.h" />
<ClInclude Include="GS\GSDrawingContext.h" />
<ClInclude Include="GS\GSDrawingEnvironment.h" />
<ClInclude Include="GS\Renderers\SW\GSDrawScanline.h" />
<ClInclude Include="GS\Renderers\SW\GSDrawScanlineCodeGenerator.h" />
<ClInclude Include="GS\Renderers\SW\GSDrawScanlineCodeGenerator.all.h" />
<ClInclude Include="GS\Renderers\SW\GSNewCodeGenerator.h" />
<ClInclude Include="GS\GSDump.h" />
<ClInclude Include="GS\Renderers\Common\GSFastList.h" />
<ClInclude Include="GS\Renderers\Common\GSFunctionMap.h" />
<ClInclude Include="GS\GSLocalMemory.h" />
<ClInclude Include="GS\GSLzma.h" />
<ClInclude Include="GS\GSPerfMon.h" />
<ClInclude Include="GS\GSPng.h" />
<ClInclude Include="GS\GSRingHeap.h" />
<ClInclude Include="GS\Renderers\SW\GSRasterizer.h" />
<ClInclude Include="GS\Renderers\Common\GSRenderer.h" />
<ClInclude Include="GS\Renderers\HW\GSRendererHW.h" />
<ClInclude Include="GS\Renderers\Null\GSRendererNull.h" />
<ClInclude Include="GS\Renderers\SW\GSRendererSW.h" />
<ClInclude Include="GS\Renderers\SW\GSScanlineEnvironment.h" />
<ClInclude Include="GS\Renderers\SW\GSSetupPrimCodeGenerator.h" />
<ClInclude Include="GS\Renderers\SW\GSSetupPrimCodeGenerator.all.h" />
<ClInclude Include="GS\GSState.h" />
<ClInclude Include="GS\GSTables.h" />
<ClInclude Include="GS\Renderers\Common\GSTexture.h" />
<ClInclude Include="GS\Renderers\DX11\GSTexture11.h" />
<ClInclude Include="GS\Renderers\OpenGL\GSTextureOGL.h" />
<ClInclude Include="GS\Renderers\HW\GSTextureCache.h" />
<ClInclude Include="GS\Renderers\SW\GSTextureCacheSW.h" />
<ClInclude Include="GS\Renderers\Null\GSTextureNull.h" />
<ClInclude Include="GS\Renderers\SW\GSTextureSW.h" />
<ClInclude Include="GS\GSThread.h" />
<ClInclude Include="GS\GSThread_CXX11.h" />
<ClInclude Include="GS\GSUtil.h" />
<ClInclude Include="GS\GSVector.h" />
<ClInclude Include="GS\GSVector4i.h" />
<ClInclude Include="GS\GSVector4.h" />
<ClInclude Include="GS\GSVector8i.h" />
<ClInclude Include="GS\GSVector8.h" />
<ClInclude Include="GS\Renderers\Common\GSVertex.h" />
<ClInclude Include="GS\Renderers\HW\GSVertexHW.h" />
<ClInclude Include="GS\Renderers\Common\GSVertexList.h" />
<ClInclude Include="GS\Renderers\SW\GSVertexSW.h" />
<ClInclude Include="GS\Renderers\Common\GSVertexTrace.h" />
<ClInclude Include="GS\GSXXH.h" />
<ClInclude Include="GS\MultiISA.h" />
<ClInclude Include="IPU\IPUdma.h" />
<ClInclude Include="Mdec.h" />
<ClInclude Include="Patch.h" />
<ClInclude Include="PCSX2Base.h" />
<ClInclude Include="PrecompiledHeader.h" />
<ClInclude Include="ps2\pgif.h" />
<ClInclude Include="StateWrapper.h" />
<ClInclude Include="USB\deviceproxy.h" />
<ClInclude Include="USB\qemu-usb\desc.h" />
<ClInclude Include="USB\qemu-usb\hid.h" />
<ClInclude Include="USB\qemu-usb\input-keymap.h" />
<ClInclude Include="USB\qemu-usb\queue.h" />
<ClInclude Include="USB\qemu-usb\qusb.h" />
<ClInclude Include="USB\qemu-usb\USBinternal.h" />
<ClInclude Include="USB\readerwriterqueue\atomicops.h" />
<ClInclude Include="USB\readerwriterqueue\readerwriterqueue.h" />
<ClInclude Include="USB\shared\ringbuffer.h" />
<ClInclude Include="USB\usb-eyetoy\cam-windows.h" />
<ClInclude Include="USB\usb-eyetoy\jo_mpeg.h" />
<ClInclude Include="USB\usb-eyetoy\ov519.h" />
<ClInclude Include="USB\usb-eyetoy\usb-eyetoy-webcam.h" />
<ClInclude Include="USB\usb-eyetoy\videodev.h" />
<ClInclude Include="USB\usb-hid\usb-hid.h" />
<ClInclude Include="USB\usb-lightgun\guncon2.h" />
<ClInclude Include="USB\usb-mic\audio.h" />
<ClInclude Include="USB\usb-mic\audiodev-cubeb.h" />
<ClInclude Include="USB\usb-mic\audiodev-noop.h" />
<ClInclude Include="USB\usb-mic\audiodev.h" />
<ClInclude Include="USB\usb-mic\usb-headset.h" />
<ClInclude Include="USB\usb-mic\usb-mic-singstar.h" />
<ClInclude Include="USB\usb-msd\usb-msd.h" />
<ClInclude Include="USB\usb-pad\lg\lg_ff.h" />
<ClInclude Include="USB\usb-pad\usb-pad-sdl-ff.h" />
<ClInclude Include="USB\usb-pad\usb-pad.h" />
<ClInclude Include="USB\usb-printer\usb-printer.h" />
<ClInclude Include="USB\USB.h" />
<ClInclude Include="Utilities\AsciiFile.h" />
<ClInclude Include="Elfheader.h" />
<ClInclude Include="CDVD\IsoFileFormats.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="Common.h" />
<ClInclude Include="Config.h" />
<ClInclude Include="SaveState.h" />
<ClInclude Include="SingleRegisterTypes.h" />
<ClInclude Include="System.h" />
<ClInclude Include="System\SysThreads.h" />
<ClInclude Include="System\RecTypes.h" />
<ClInclude Include="Counters.h" />
<ClInclude Include="Dmac.h" />
<ClInclude Include="Hardware.h" />
<ClInclude Include="Hw.h" />
<ClInclude Include="ps2\HwInternal.h" />
<ClInclude Include="Cache.h" />
<ClInclude Include="Memory.h" />
<ClInclude Include="VMManager.h" />
<ClInclude Include="vtlb.h" />
<ClInclude Include="MTVU.h" />
<ClInclude Include="VU.h" />
<ClInclude Include="VUmicro.h" />
<ClInclude Include="x86\iR5900Analysis.h" />
<ClInclude Include="x86\microVU.h" />
<ClInclude Include="x86\microVU_IR.h" />
<ClInclude Include="x86\microVU_Misc.h" />
<ClInclude Include="x86\microVU_Profiler.h" />
<ClInclude Include="x86\R5900_Profiler.h" />
<ClInclude Include="VUflags.h" />
<ClInclude Include="VUops.h" />
<ClInclude Include="Sif.h" />
<ClInclude Include="Sifcmd.h" />
<ClInclude Include="Vif.h" />
<ClInclude Include="Vif_Dma.h" />
<ClInclude Include="Vif_Unpack.h" />
<ClInclude Include="x86\newVif.h" />
<ClInclude Include="x86\newVif_HashBucket.h" />
<ClInclude Include="x86\newVif_UnpackSSE.h" />
<ClInclude Include="SPR.h" />
<ClInclude Include="Gif.h" />
<ClInclude Include="R5900.h" />
<ClInclude Include="R5900Exceptions.h" />
<ClInclude Include="R5900OpcodeTables.h" />
<ClInclude Include="COP0.h" />
<ClInclude Include="x86\iCOP0.h" />
<ClInclude Include="x86\iFPU.h" />
<ClInclude Include="x86\iMMI.h" />
<ClInclude Include="x86\iR5900.h" />
<ClInclude Include="x86\iR5900Arit.h" />
<ClInclude Include="x86\iR5900AritImm.h" />
<ClInclude Include="x86\iR5900Branch.h" />
<ClInclude Include="x86\iR5900Jump.h" />
<ClInclude Include="x86\iR5900LoadStore.h" />
<ClInclude Include="x86\iR5900Move.h" />
<ClInclude Include="x86\iR5900MultDiv.h" />
<ClInclude Include="x86\iR5900Shift.h" />
<ClInclude Include="IopBios.h" />
<ClInclude Include="IopCounters.h" />
<ClInclude Include="IopDma.h" />
<ClInclude Include="IopMem.h" />
<ClInclude Include="R3000A.h" />
<ClInclude Include="Sio.h" />
<ClInclude Include="x86\iR3000A.h" />
<ClInclude Include="IopHw.h" />
<ClInclude Include="ps2\Iop\IopHw_Internal.h" />
<ClInclude Include="CDVD\Ps1CD.h" />
<ClInclude Include="CDVD\CDVD.h" />
<ClInclude Include="CDVD\CDVD_internal.h" />
<ClInclude Include="CDVD\CDVDcommon.h" />
<ClInclude Include="Ipu\IPU.h" />
<ClInclude Include="Ipu\IPU_Fifo.h" />
<ClInclude Include="Ipu\IPU_MultiISA.h" />
<ClInclude Include="Ipu\yuv2rgb.h" />
<ClInclude Include="Ipu\mpeg2lib\Mpeg.h" />
<ClInclude Include="Ipu\mpeg2lib\Vlc.h" />
<ClInclude Include="GS.h" />
<ClInclude Include="DebugTools\Debug.h" />
<ClInclude Include="DebugTools\DisASM.h" />
<ClInclude Include="DebugTools\DisVUmicro.h" />
<ClInclude Include="DebugTools\DisVUops.h" />
<CustomBuildStep Include="rdebug\deci2.h">
<ExcludedFromBuild>true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="rdebug\deci2_dbgp.h">
<ExcludedFromBuild>true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="rdebug\deci2_dcmp.h">
<ExcludedFromBuild>true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="rdebug\deci2_drfp.h">
<ExcludedFromBuild>true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="rdebug\deci2_iloadp.h">
<ExcludedFromBuild>true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="rdebug\deci2_netmp.h">
<ExcludedFromBuild>true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="rdebug\deci2_ttyp.h">
<ExcludedFromBuild>true</ExcludedFromBuild>
</CustomBuildStep>
<ClInclude Include="x86\BaseblockEx.h" />
<ClInclude Include="ps2\BiosTools.h" />
<ClInclude Include="MemoryTypes.h" />
<ClInclude Include="x86\iCore.h" />
<ClInclude Include="CDVD\IsoFS\IsoDirectory.h" />
<ClInclude Include="CDVD\IsoFS\IsoFile.h" />
<ClInclude Include="CDVD\IsoFS\IsoFileDescriptor.h" />
<ClInclude Include="CDVD\IsoFS\IsoFS.h" />
<ClInclude Include="CDVD\IsoFS\IsoFSCDVD.h" />
<ClInclude Include="CDVD\IsoFS\SectorSource.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(SolutionDir)3rdparty\fmt\fmt.vcxproj">
<Project>{449ad25e-424a-4714-babc-68706cdcc33b}</Project>
</ProjectReference>
<ProjectReference Include="$(SolutionDir)3rdparty\libjpeg\libjpeg.vcxproj">
<Project>{bc236261-77e8-4567-8d09-45cd02965eb6}</Project>
</ProjectReference>
<ProjectReference Include="$(SolutionDir)3rdparty\libpng\projects\vstudio\libpng\libpng.vcxproj">
<Project>{d6973076-9317-4ef2-a0b8-b7a18ac0713e}</Project>
</ProjectReference>
<ProjectReference Include="$(SolutionDir)3rdparty\soundtouch\SoundTouch.vcxproj">
<Project>{e9b51944-7e6d-4bcd-83f2-7bbd5a46182d}</Project>
</ProjectReference>
<ProjectReference Include="$(SolutionDir)3rdparty\xz\liblzma.vcxproj">
<Project>{12728250-16ec-4dc6-94d7-e21dd88947f8}</Project>
</ProjectReference>
<ProjectReference Include="$(SolutionDir)3rdparty\libchdr\libchdr.vcxproj">
<Project>{a0d2b3ad-1f72-4ee3-8b5c-f2c358da35f0}</Project>
</ProjectReference>
<ProjectReference Include="$(SolutionDir)3rdparty\zlib\zlib.vcxproj">
<Project>{2f6c0388-20cb-4242-9f6c-a6ebb6a83f47}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="$(SolutionDir)3rdparty\jpgd\jpgd.vcxproj">
<Project>{ed2f21fd-0a36-4a8f-9b90-e7d92a2acb63}</Project>
</ProjectReference>
<ProjectReference Include="$(SolutionDir)3rdparty\cubeb\cubeb.vcxproj">
<Project>{bf74c473-dc04-44b3-92e8-4145f4e77342}</Project>
</ProjectReference>
<ProjectReference Include="$(SolutionDir)3rdparty\rapidyaml\ryml.vcxproj">
<Project>{de9653b6-17dd-356a-9ee0-28a731772587}</Project>
</ProjectReference>
<ProjectReference Include="$(SolutionDir)3rdparty\imgui\imgui.vcxproj">
<Project>{88fb34ec-845e-4f21-a552-f1573b9ed167}</Project>
</ProjectReference>
<ProjectReference Include="..\3rdparty\discord-rpc\discord-rpc.vcxproj">
<Project>{e960dfdf-1bd3-4c29-b251-d1a0919c9b09}</Project>
</ProjectReference>
<ProjectReference Include="..\3rdparty\libzip\libzip.vcxproj">
<Project>{20b2e9fe-f020-42a0-b324-956f5b06ea68}</Project>
</ProjectReference>
<ProjectReference Include="..\3rdparty\cpuinfo\cpuinfo.vcxproj">
<Project>{7e183337-a7e9-460c-9d3d-568bc9f9bcc1}</Project>
</ProjectReference>
<ProjectReference Include="..\3rdparty\rainterface\rainterface.vcxproj">
<Project>{95dd0a0c-d14d-4cff-a593-820ef26efcc8}</Project>
</ProjectReference>
<ProjectReference Include="..\3rdparty\rcheevos\rcheevos.vcxproj">
<Project>{6d5b5ad9-1525-459b-939f-a5e1082af6b3}</Project>
</ProjectReference>
<ProjectReference Include="..\3rdparty\sdl2\SDL.vcxproj">
<Project>{812b4434-fd6b-4cb2-8865-5fd8eb34b046}</Project>
</ProjectReference>
<ProjectReference Include="..\common\common.vcxproj">
<Project>{4639972e-424e-4e13-8b07-ca403c481346}</Project>
</ProjectReference>
<ProjectReference Include="..\3rdparty\glad\glad.vcxproj">
<Project>{c0293b32-5acf-40f0-aa6c-e6da6f3bf33a}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
</Project>