pcsx2/pcsx2-qt/Settings/ControllerGlobalSettingsWid...

202 lines
8.3 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2023 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Settings/ControllerGlobalSettingsWidget.h"
#include "Settings/ControllerSettingsDialog.h"
#include "Settings/ControllerSettingWidgetBinder.h"
#include "QtUtils.h"
#include "SettingWidgetBinder.h"
#include "pcsx2/Input/InputManager.h"
#ifdef SDL_BUILD
#include "pcsx2/Input/SDLInputSource.h"
#endif
ControllerGlobalSettingsWidget::ControllerGlobalSettingsWidget(QWidget* parent, ControllerSettingsDialog* dialog)
: QWidget(parent)
, m_dialog(dialog)
{
m_ui.setupUi(this);
SettingsInterface* sif = dialog->getProfileSettingsInterface();
#ifdef SDL_BUILD
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLSource, "InputSources", "SDL", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLEnhancedMode, "InputSources", "SDLControllerEnhancedMode", false);
connect(m_ui.enableSDLSource, &QCheckBox::stateChanged, this, &ControllerGlobalSettingsWidget::updateSDLOptionsEnabled);
connect(m_ui.ledSettings, &QToolButton::clicked, this, &ControllerGlobalSettingsWidget::ledSettingsClicked);
#else
m_ui.enableSDLSource->setEnabled(false);
m_ui.ledSettings->setEnabled(false);
#endif
#if defined(SDL_BUILD) && defined(_WIN32)
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLRawInput, "InputSources", "SDLRawInput", false);
#else
m_ui.gridLayout_2->removeWidget(m_ui.enableSDLRawInput);
m_ui.enableSDLRawInput->deleteLater();
m_ui.enableSDLRawInput = nullptr;
#endif
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableMouseMapping, "UI", "EnableMouseMapping", false);
connect(m_ui.mouseSettings, &QToolButton::clicked, this, &ControllerGlobalSettingsWidget::mouseSettingsClicked);
ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.multitapPort1, "Pad", "MultitapPort1", false);
ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.multitapPort2, "Pad", "MultitapPort2", false);
#ifdef _WIN32
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableXInputSource, "InputSources", "XInput", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableDInputSource, "InputSources", "DInput", false);
#else
m_ui.mainLayout->removeWidget(m_ui.xinputGroup);
m_ui.xinputGroup->deleteLater();
m_ui.xinputGroup = nullptr;
m_ui.mainLayout->removeWidget(m_ui.dinputGroup);
m_ui.dinputGroup->deleteLater();
m_ui.dinputGroup = nullptr;
#endif
if (dialog->isEditingProfile())
{
m_ui.useProfileHotkeyBindings->setChecked(m_dialog->getBoolValue("Pad", "UseProfileHotkeyBindings", false));
connect(m_ui.useProfileHotkeyBindings, &QCheckBox::stateChanged, this, [this](int new_state) {
m_dialog->setBoolValue("Pad", "UseProfileHotkeyBindings", (new_state == Qt::Checked));
emit bindingSetupChanged();
});
}
else
{
// remove profile options from the UI.
m_ui.mainLayout->removeWidget(m_ui.profileSettings);
m_ui.profileSettings->deleteLater();
m_ui.profileSettings = nullptr;
}
for (QCheckBox* cb : {m_ui.multitapPort1, m_ui.multitapPort2})
connect(cb, &QCheckBox::stateChanged, this, [this]() { emit bindingSetupChanged(); });
updateSDLOptionsEnabled();
}
ControllerGlobalSettingsWidget::~ControllerGlobalSettingsWidget() = default;
void ControllerGlobalSettingsWidget::addDeviceToList(const QString& identifier, const QString& name)
{
QListWidgetItem* item = new QListWidgetItem();
item->setText(QStringLiteral("%1: %2").arg(identifier).arg(name));
item->setData(Qt::UserRole, identifier);
m_ui.deviceList->addItem(item);
}
void ControllerGlobalSettingsWidget::removeDeviceFromList(const QString& identifier)
{
const int count = m_ui.deviceList->count();
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = m_ui.deviceList->item(i);
if (item->data(Qt::UserRole) != identifier)
continue;
delete m_ui.deviceList->takeItem(i);
break;
}
}
void ControllerGlobalSettingsWidget::updateSDLOptionsEnabled()
{
const bool enabled = m_ui.enableSDLSource->isChecked();
m_ui.enableSDLEnhancedMode->setEnabled(enabled);
m_ui.ledSettings->setEnabled(enabled);
#ifdef _WIN32
m_ui.enableSDLRawInput->setEnabled(enabled);
#endif
}
void ControllerGlobalSettingsWidget::ledSettingsClicked()
{
ControllerLEDSettingsDialog dialog(this, m_dialog);
dialog.exec();
}
void ControllerGlobalSettingsWidget::mouseSettingsClicked()
{
ControllerMouseSettingsDialog dialog(this, m_dialog);
dialog.exec();
}
ControllerLEDSettingsDialog::ControllerLEDSettingsDialog(QWidget* parent, ControllerSettingsDialog* dialog)
: QDialog(parent)
, m_dialog(dialog)
{
m_ui.setupUi(this);
linkButton(m_ui.SDL0LED, 0);
linkButton(m_ui.SDL1LED, 1);
linkButton(m_ui.SDL2LED, 2);
linkButton(m_ui.SDL3LED, 3);
connect(m_ui.buttonBox->button(QDialogButtonBox::Close), &QPushButton::clicked, this, &QDialog::accept);
}
ControllerLEDSettingsDialog::~ControllerLEDSettingsDialog() = default;
void ControllerLEDSettingsDialog::linkButton(ColorPickerButton* button, u32 player_id)
{
#ifdef SDL_BUILD
std::string key(fmt::format("Player{}LED", player_id));
const u32 current_value = SDLInputSource::ParseRGBForPlayerId(m_dialog->getStringValue("SDLExtra", key.c_str(), ""), player_id);
button->setColor(current_value);
connect(button, &ColorPickerButton::colorChanged, this, [this, key = std::move(key)](u32 new_rgb) {
m_dialog->setStringValue("SDLExtra", key.c_str(), fmt::format("{:06X}", new_rgb).c_str());
});
#endif
}
ControllerMouseSettingsDialog::ControllerMouseSettingsDialog(QWidget* parent, ControllerSettingsDialog* dialog)
: QDialog(parent)
{
m_ui.setupUi(this);
SettingsInterface* sif = dialog->getProfileSettingsInterface();
m_ui.icon->setPixmap(QIcon::fromTheme(QStringLiteral("mouse-line")).pixmap(32, 32));
ControllerSettingWidgetBinder::BindWidgetToInputProfileFloat(sif, m_ui.pointerXSpeedSlider, "Pad", "PointerXSpeed", 40.0f);
ControllerSettingWidgetBinder::BindWidgetToInputProfileFloat(sif, m_ui.pointerYSpeedSlider, "Pad", "PointerYSpeed", 40.0f);
ControllerSettingWidgetBinder::BindWidgetToInputProfileFloat(sif, m_ui.pointerXDeadZoneSlider, "Pad", "PointerXDeadZone", 20.0f);
ControllerSettingWidgetBinder::BindWidgetToInputProfileFloat(sif, m_ui.pointerYDeadZoneSlider, "Pad", "PointerYDeadZone", 20.0f);
ControllerSettingWidgetBinder::BindWidgetToInputProfileFloat(sif, m_ui.pointerInertiaSlider, "Pad", "PointerInertia", 10.0f);
connect(m_ui.pointerXSpeedSlider, &QSlider::valueChanged, this, [this](int value) { m_ui.pointerXSpeedVal->setText(QStringLiteral("%1").arg(value)); });
connect(m_ui.pointerYSpeedSlider, &QSlider::valueChanged, this, [this](int value) { m_ui.pointerYSpeedVal->setText(QStringLiteral("%1").arg(value)); });
connect(m_ui.pointerXDeadZoneSlider, &QSlider::valueChanged, this, [this](int value) { m_ui.pointerXDeadZoneVal->setText(QStringLiteral("%1").arg(value)); });
connect(m_ui.pointerYDeadZoneSlider, &QSlider::valueChanged, this, [this](int value) { m_ui.pointerYDeadZoneVal->setText(QStringLiteral("%1").arg(value)); });
connect(m_ui.pointerInertiaSlider, &QSlider::valueChanged, this, [this](int value) { m_ui.pointerInertiaVal->setText(QStringLiteral("%1").arg(value)); });
m_ui.pointerXSpeedVal->setText(QStringLiteral("%1").arg(m_ui.pointerXSpeedSlider->value()));
m_ui.pointerYSpeedVal->setText(QStringLiteral("%1").arg(m_ui.pointerYSpeedSlider->value()));
m_ui.pointerXDeadZoneVal->setText(QStringLiteral("%1").arg(m_ui.pointerXDeadZoneSlider->value()));
m_ui.pointerYDeadZoneVal->setText(QStringLiteral("%1").arg(m_ui.pointerYDeadZoneSlider->value()));
m_ui.pointerInertiaVal->setText(QStringLiteral("%1").arg(m_ui.pointerInertiaSlider->value()));
connect(m_ui.buttonBox->button(QDialogButtonBox::Close), &QPushButton::clicked, this, &QDialog::accept);
}
ControllerMouseSettingsDialog::~ControllerMouseSettingsDialog() = default;