mirror of https://github.com/PCSX2/pcsx2.git
241 lines
8.0 KiB
C++
241 lines
8.0 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// Dependencies.h : Contains classes required by all Utilities headers.
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// This file is included by most .h files provided by the Utilities class.
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#include "pxForwardDefs.h"
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// This should prove useful....
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#define wxsFormat wxString::Format
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// --------------------------------------------------------------------------------------
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// ImplementEnumOperators (macro)
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// --------------------------------------------------------------------------------------
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// This macro implements ++/-- operators for any conforming enumeration. In order for an
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// enum to conform, it must have _FIRST and _COUNT members defined, and must have a full
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// compliment of sequential members (no custom assignments) --- looking like so:
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//
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// enum Dummy {
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// Dummy_FIRST,
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// Dummy_Item = Dummy_FIRST,
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// Dummy_Crap,
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// Dummy_COUNT
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// };
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//
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// The macro also defines utility functions for bounds checking enumerations:
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// EnumIsValid(value); // returns TRUE if the enum value is between FIRST and COUNT.
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// EnumAssert(value);
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//
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// It also defines a *prototype* for converting the enumeration to a string. Note that this
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// method is not implemented! You must implement it yourself if you want to use it:
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// EnumToString(value);
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//
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#define ImplementEnumOperators(enumName) \
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static __fi enumName& operator++(enumName& src) \
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{ \
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src = (enumName)((int)src + 1); \
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return src; \
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} \
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\
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static __fi enumName& operator--(enumName& src) \
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{ \
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src = (enumName)((int)src - 1); \
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return src; \
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} \
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\
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static __fi enumName operator++(enumName& src, int) \
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{ \
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enumName orig = src; \
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src = (enumName)((int)src + 1); \
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return orig; \
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} \
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\
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static __fi enumName operator--(enumName& src, int) \
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{ \
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enumName orig = src; \
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src = (enumName)((int)src - 1); \
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return orig; \
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} \
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\
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static __fi bool operator<(const enumName& left, const pxEnumEnd_t&) { return (int)left < enumName##_COUNT; } \
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static __fi bool operator!=(const enumName& left, const pxEnumEnd_t&) { return (int)left != enumName##_COUNT; } \
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static __fi bool operator==(const enumName& left, const pxEnumEnd_t&) { return (int)left == enumName##_COUNT; } \
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\
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static __fi bool EnumIsValid(enumName id) \
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{ \
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return ((int)id >= enumName##_FIRST) && ((int)id < enumName##_COUNT); \
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} \
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\
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static __fi void EnumAssert(enumName id) \
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{ \
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pxAssert(EnumIsValid(id)); \
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} \
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\
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extern const char* EnumToString(enumName id)
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class pxEnumEnd_t
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{
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};
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static const pxEnumEnd_t pxEnumEnd = {};
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// --------------------------------------------------------------------------------------
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// DeclareNoncopyableObject
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// --------------------------------------------------------------------------------------
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// This macro provides an easy and clean method for ensuring objects are not copyable.
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// Simply add the macro to the head or tail of your class declaration, and attempts to
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// copy the class will give you a moderately obtuse compiler error that will have you
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// scratching your head for 20 minutes.
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//
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// (... but that's probably better than having a weird invalid object copy having you
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// scratch your head for a day).
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//
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// Programmer's notes:
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// * We intentionally do NOT provide implementations for these methods, which should
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// never be referenced anyway.
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// * I've opted for macro form over multi-inherited class form (Boost style), because
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// the errors generated by the macro are considerably less voodoo. The Boost-style
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// The macro reports the exact class that causes the copy failure, while Boost's class
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// approach just reports an error in whatever "NoncopyableObject" is inherited.
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//
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// * This macro is the same as wxWidgets' DECLARE_NO_COPY_CLASS macro. This one is free
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// of wx dependencies though, and has a nicer typeset. :)
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//
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#ifndef DeclareNoncopyableObject
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#define DeclareNoncopyableObject(classname) \
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private: \
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explicit classname(const classname&); \
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classname& operator=(const classname&)
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#endif
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// --------------------------------------------------------------------------------------
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// _(x) / _t(x) / _d(x) / pxL(x) / pxLt(x) [macros]
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// --------------------------------------------------------------------------------------
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// Define pxWex's own i18n helpers. These override the wxWidgets helpers and provide
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// additional functionality. Define them FIRST THING, to make sure that wx's own gettext
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// macros aren't in place.
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//
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// _ is for standard translations
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// _t is for tertiary low priority translations
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// _d is for debug/devel build translations
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#define WXINTL_NO_GETTEXT_MACRO
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#ifndef _
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#define _(s) pxGetTranslation(_T(s))
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#endif
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#ifndef _t
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#define _t(s) pxGetTranslation(_T(s))
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#endif
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#ifndef _d
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#define _d(s) pxGetTranslation(_T(s))
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#endif
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// pxL / pxLt / pxDt -- macros provided for tagging translation strings, without actually running
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// them through the translator (which the _() does automatically, and sometimes we don't
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// want that). This is a shorthand replacement for wxTRANSLATE. pxL is a standard translation
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// moniker. pxLt is for tertiary strings that have a very low translation priority. pxDt is for
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// debug/devel specific translations.
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//
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#ifndef pxL
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#define pxL(a) wxT(a)
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#endif
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#ifndef pxLt
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#define pxLt(a) wxT(a)
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#endif
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#ifndef pxDt
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#define pxDt(a) wxT(a)
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#endif
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#include <wx/string.h>
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#include <wx/intl.h>
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#include <wx/log.h>
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#include <wx/crt.h>
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#if defined(_WIN32)
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// This deals with a mode_t redefinition conflict. The mode_t doesn't seem to be
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// used anywhere in w32pthreads, so I've chosen to use the wxWidgets mode_t
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// (I think it's unsigned int vs signed int)
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#include <wx/filefn.h>
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#define HAVE_MODE_T
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#endif
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#include <stdexcept>
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#include <cstring> // string.h under c++
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#include <cstdio> // stdio.h under c++
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#include <cstdlib>
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#include <vector>
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#include <list>
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#include <algorithm>
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#include <memory>
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#include <atomic>
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#include <thread>
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#include "Pcsx2Defs.h"
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// --------------------------------------------------------------------------------------
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// Handy Human-readable constants for common immediate values (_16kb -> _4gb)
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static const sptr _1kb = 1024 * 1;
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static const sptr _4kb = _1kb * 4;
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static const sptr _16kb = _1kb * 16;
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static const sptr _32kb = _1kb * 32;
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static const sptr _64kb = _1kb * 64;
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static const sptr _128kb = _1kb * 128;
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static const sptr _256kb = _1kb * 256;
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static const s64 _1mb = 1024 * 1024;
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static const s64 _8mb = _1mb * 8;
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static const s64 _16mb = _1mb * 16;
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static const s64 _32mb = _1mb * 32;
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static const s64 _64mb = _1mb * 64;
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static const s64 _256mb = _1mb * 256;
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static const s64 _1gb = _1mb * 1024;
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static const s64 _4gb = _1gb * 4;
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// --------------------------------------------------------------------------------------
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// pxE(msg) and pxEt(msg) [macros] => now same as _/_t/_d
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// --------------------------------------------------------------------------------------
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#define pxE(english) pxExpandMsg((english))
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// For use with tertiary translations (low priority).
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#define pxEt(english) pxExpandMsg((english))
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// For use with Dev/debug build translations (low priority).
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#define pxE_dev(english) pxExpandMsg((english))
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extern const wxChar* __fastcall pxExpandMsg(const wxChar* message);
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extern const wxChar* __fastcall pxGetTranslation(const wxChar* message);
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extern bool pxIsEnglish(int id);
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extern wxString fromUTF8(const std::string& str);
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extern wxString fromUTF8(const char* src);
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extern wxString fromAscii(const char* src);
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#include "common/Assertions.h"
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#include "common/Exceptions.h"
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#include "common/AlignedMalloc.h"
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