mirror of https://github.com/PCSX2/pcsx2.git
1373 lines
40 KiB
C++
1373 lines
40 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "common/FileSystem.h"
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#include "common/Path.h"
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#include "common/SettingsInterface.h"
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#include "common/SettingsWrapper.h"
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#include "common/StringUtil.h"
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#include "Config.h"
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#include "GS.h"
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#include "HostDisplay.h"
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#include "CDVD/CDVDcommon.h"
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#include "MemoryCardFile.h"
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#ifndef PCSX2_CORE
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#include "gui/AppConfig.h"
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#include "GS/GS.h"
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#endif
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namespace EmuFolders
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{
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std::string AppRoot;
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std::string DataRoot;
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std::string Settings;
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std::string Bios;
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std::string Snapshots;
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std::string Savestates;
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std::string MemoryCards;
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std::string Langs;
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std::string Logs;
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std::string Cheats;
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std::string CheatsWS;
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std::string CheatsNI;
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std::string Resources;
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std::string Cache;
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std::string Covers;
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std::string GameSettings;
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std::string Textures;
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std::string InputProfiles;
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} // namespace EmuFolders
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void TraceLogFilters::LoadSave(SettingsWrapper& wrap)
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{
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SettingsWrapSection("EmuCore/TraceLog");
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SettingsWrapEntry(Enabled);
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// Retaining backwards compat of the trace log enablers isn't really important, and
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// doing each one by hand would be murder. So let's cheat and just save it as an int:
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SettingsWrapEntry(EE.bitset);
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SettingsWrapEntry(IOP.bitset);
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}
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const char* const tbl_SpeedhackNames[] =
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{
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"mvuFlag",
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"InstantVU1",
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"MTVU"
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};
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const char* EnumToString(SpeedhackId id)
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{
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return tbl_SpeedhackNames[id];
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}
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void Pcsx2Config::SpeedhackOptions::Set(SpeedhackId id, bool enabled)
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{
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pxAssert(EnumIsValid(id));
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switch (id)
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{
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case Speedhack_mvuFlag:
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vuFlagHack = enabled;
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break;
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case Speedhack_InstantVU1:
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vu1Instant = enabled;
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break;
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case Speedhack_MTVU:
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vuThread = enabled;
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break;
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jNO_DEFAULT;
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}
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}
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Pcsx2Config::SpeedhackOptions::SpeedhackOptions()
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{
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DisableAll();
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// Set recommended speedhacks to enabled by default. They'll still be off globally on resets.
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WaitLoop = true;
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IntcStat = true;
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vuFlagHack = true;
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vu1Instant = true;
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}
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Pcsx2Config::SpeedhackOptions& Pcsx2Config::SpeedhackOptions::DisableAll()
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{
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bitset = 0;
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EECycleRate = 0;
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EECycleSkip = 0;
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return *this;
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}
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void Pcsx2Config::SpeedhackOptions::LoadSave(SettingsWrapper& wrap)
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{
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SettingsWrapSection("EmuCore/Speedhacks");
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SettingsWrapBitfield(EECycleRate);
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SettingsWrapBitfield(EECycleSkip);
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SettingsWrapBitBool(fastCDVD);
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SettingsWrapBitBool(IntcStat);
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SettingsWrapBitBool(WaitLoop);
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SettingsWrapBitBool(vuFlagHack);
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SettingsWrapBitBool(vuThread);
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SettingsWrapBitBool(vu1Instant);
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}
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void Pcsx2Config::ProfilerOptions::LoadSave(SettingsWrapper& wrap)
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{
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SettingsWrapSection("EmuCore/Profiler");
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SettingsWrapBitBool(Enabled);
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SettingsWrapBitBool(RecBlocks_EE);
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SettingsWrapBitBool(RecBlocks_IOP);
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SettingsWrapBitBool(RecBlocks_VU0);
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SettingsWrapBitBool(RecBlocks_VU1);
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}
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Pcsx2Config::RecompilerOptions::RecompilerOptions()
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{
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bitset = 0;
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//StackFrameChecks = false;
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//PreBlockCheckEE = false;
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// All recs are enabled by default.
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EnableEE = true;
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EnableEECache = false;
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EnableIOP = true;
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EnableVU0 = true;
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EnableVU1 = true;
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EnableFastmem = true;
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// vu and fpu clamping default to standard overflow.
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vuOverflow = true;
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//vuExtraOverflow = false;
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//vuSignOverflow = false;
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//vuUnderflow = false;
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fpuOverflow = true;
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//fpuExtraOverflow = false;
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//fpuFullMode = false;
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}
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void Pcsx2Config::RecompilerOptions::ApplySanityCheck()
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{
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bool fpuIsRight = true;
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if (fpuExtraOverflow)
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fpuIsRight = fpuOverflow;
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if (fpuFullMode)
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fpuIsRight = fpuOverflow && fpuExtraOverflow;
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if (!fpuIsRight)
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{
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// Values are wonky; assume the defaults.
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fpuOverflow = RecompilerOptions().fpuOverflow;
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fpuExtraOverflow = RecompilerOptions().fpuExtraOverflow;
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fpuFullMode = RecompilerOptions().fpuFullMode;
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}
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bool vuIsOk = true;
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if (vuExtraOverflow)
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vuIsOk = vuIsOk && vuOverflow;
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if (vuSignOverflow)
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vuIsOk = vuIsOk && vuExtraOverflow;
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if (!vuIsOk)
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{
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// Values are wonky; assume the defaults.
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vuOverflow = RecompilerOptions().vuOverflow;
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vuExtraOverflow = RecompilerOptions().vuExtraOverflow;
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vuSignOverflow = RecompilerOptions().vuSignOverflow;
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vuUnderflow = RecompilerOptions().vuUnderflow;
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}
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}
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void Pcsx2Config::RecompilerOptions::LoadSave(SettingsWrapper& wrap)
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{
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SettingsWrapSection("EmuCore/CPU/Recompiler");
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SettingsWrapBitBool(EnableEE);
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SettingsWrapBitBool(EnableIOP);
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SettingsWrapBitBool(EnableEECache);
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SettingsWrapBitBool(EnableVU0);
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SettingsWrapBitBool(EnableVU1);
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SettingsWrapBitBool(EnableFastmem);
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SettingsWrapBitBool(vuOverflow);
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SettingsWrapBitBool(vuExtraOverflow);
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SettingsWrapBitBool(vuSignOverflow);
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SettingsWrapBitBool(vuUnderflow);
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SettingsWrapBitBool(fpuOverflow);
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SettingsWrapBitBool(fpuExtraOverflow);
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SettingsWrapBitBool(fpuFullMode);
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}
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bool Pcsx2Config::CpuOptions::CpusChanged(const CpuOptions& right) const
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{
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return (Recompiler.EnableEE != right.Recompiler.EnableEE ||
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Recompiler.EnableIOP != right.Recompiler.EnableIOP ||
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Recompiler.EnableVU0 != right.Recompiler.EnableVU0 ||
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Recompiler.EnableVU1 != right.Recompiler.EnableVU1);
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}
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Pcsx2Config::CpuOptions::CpuOptions()
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{
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sseMXCSR.bitmask = DEFAULT_sseMXCSR;
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sseVUMXCSR.bitmask = DEFAULT_sseVUMXCSR;
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AffinityControlMode = 0;
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}
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void Pcsx2Config::CpuOptions::ApplySanityCheck()
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{
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sseMXCSR.ClearExceptionFlags().DisableExceptions();
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sseVUMXCSR.ClearExceptionFlags().DisableExceptions();
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AffinityControlMode = std::min<u32>(AffinityControlMode, 6);
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Recompiler.ApplySanityCheck();
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}
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void Pcsx2Config::CpuOptions::LoadSave(SettingsWrapper& wrap)
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{
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SettingsWrapSection("EmuCore/CPU");
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SettingsWrapBitBoolEx(sseMXCSR.DenormalsAreZero, "FPU.DenormalsAreZero");
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SettingsWrapBitBoolEx(sseMXCSR.FlushToZero, "FPU.FlushToZero");
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SettingsWrapBitfieldEx(sseMXCSR.RoundingControl, "FPU.Roundmode");
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SettingsWrapEntry(AffinityControlMode);
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SettingsWrapBitBoolEx(sseVUMXCSR.DenormalsAreZero, "VU.DenormalsAreZero");
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SettingsWrapBitBoolEx(sseVUMXCSR.FlushToZero, "VU.FlushToZero");
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SettingsWrapBitfieldEx(sseVUMXCSR.RoundingControl, "VU.Roundmode");
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Recompiler.LoadSave(wrap);
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}
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const char* Pcsx2Config::GSOptions::AspectRatioNames[] = {
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"Stretch",
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"Auto 4:3/3:2",
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"4:3",
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"16:9",
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nullptr};
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const char* Pcsx2Config::GSOptions::FMVAspectRatioSwitchNames[] = {
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"Off",
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"Auto 4:3/3:2",
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"4:3",
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"16:9",
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nullptr};
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const char* Pcsx2Config::GSOptions::GetRendererName(GSRendererType type)
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{
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switch (type)
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{
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case GSRendererType::Auto: return "Auto";
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case GSRendererType::DX11: return "Direct3D 11";
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case GSRendererType::DX12: return "Direct3D 12";
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case GSRendererType::Metal: return "Metal";
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case GSRendererType::OGL: return "OpenGL";
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case GSRendererType::VK: return "Vulkan";
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case GSRendererType::SW: return "Software";
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case GSRendererType::Null: return "Null";
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default: return "";
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}
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}
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Pcsx2Config::GSOptions::GSOptions()
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{
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bitset = 0;
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PCRTCAntiBlur = true;
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DisableInterlaceOffset = false;
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PCRTCOffsets = false;
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PCRTCOverscan = false;
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IntegerScaling = false;
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LinearPresent = GSPostBilinearMode::BilinearSmooth;
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SyncToHostRefreshRate = false;
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UseDebugDevice = false;
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UseBlitSwapChain = false;
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DisableShaderCache = false;
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DisableFramebufferFetch = false;
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ThreadedPresentation = false;
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SkipDuplicateFrames = false;
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OsdShowMessages = true;
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OsdShowSpeed = false;
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OsdShowFPS = false;
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OsdShowCPU = false;
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OsdShowGPU = false;
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OsdShowResolution = false;
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OsdShowGSStats = false;
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OsdShowIndicators = true;
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OsdShowSettings = false;
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OsdShowInputs = false;
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OsdShowFrameTimes = false;
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HWDownloadMode = GSHardwareDownloadMode::Enabled;
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HWSpinGPUForReadbacks = false;
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HWSpinCPUForReadbacks = false;
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GPUPaletteConversion = false;
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AutoFlushSW = true;
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PreloadFrameWithGSData = false;
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WrapGSMem = false;
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Mipmap = true;
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PointListPalette = false;
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ManualUserHacks = false;
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UserHacks_AlignSpriteX = false;
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UserHacks_AutoFlush = false;
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UserHacks_CPUFBConversion = false;
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UserHacks_DisableDepthSupport = false;
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UserHacks_DisablePartialInvalidation = false;
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UserHacks_DisableSafeFeatures = false;
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UserHacks_MergePPSprite = false;
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UserHacks_WildHack = false;
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DumpReplaceableTextures = false;
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DumpReplaceableMipmaps = false;
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DumpTexturesWithFMVActive = false;
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DumpDirectTextures = true;
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DumpPaletteTextures = true;
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LoadTextureReplacements = false;
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LoadTextureReplacementsAsync = true;
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PrecacheTextureReplacements = false;
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}
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bool Pcsx2Config::GSOptions::operator==(const GSOptions& right) const
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{
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return (
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OpEqu(SynchronousMTGS) &&
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OpEqu(VsyncQueueSize) &&
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OpEqu(FrameLimitEnable) &&
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OpEqu(LimitScalar) &&
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OpEqu(FramerateNTSC) &&
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OpEqu(FrameratePAL) &&
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OpEqu(AspectRatio) &&
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OpEqu(FMVAspectRatioSwitch) &&
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OptionsAreEqual(right));
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}
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bool Pcsx2Config::GSOptions::OptionsAreEqual(const GSOptions& right) const
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{
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return (
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OpEqu(bitset) &&
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OpEqu(VsyncEnable) &&
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OpEqu(InterlaceMode) &&
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OpEqu(LinearPresent) &&
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OpEqu(StretchY) &&
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OpEqu(Crop[0]) &&
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OpEqu(Crop[1]) &&
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OpEqu(Crop[2]) &&
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OpEqu(Crop[3]) &&
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OpEqu(OsdScale) &&
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OpEqu(Renderer) &&
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OpEqu(UpscaleMultiplier) &&
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OpEqu(HWMipmap) &&
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OpEqu(AccurateBlendingUnit) &&
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OpEqu(CRCHack) &&
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OpEqu(TextureFiltering) &&
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OpEqu(TexturePreloading) &&
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OpEqu(GSDumpCompression) &&
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OpEqu(HWDownloadMode) &&
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OpEqu(CASMode) &&
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OpEqu(Dithering) &&
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OpEqu(MaxAnisotropy) &&
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OpEqu(SWExtraThreads) &&
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OpEqu(SWExtraThreadsHeight) &&
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OpEqu(TriFilter) &&
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OpEqu(TVShader) &&
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OpEqu(SkipDrawEnd) &&
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OpEqu(SkipDrawStart) &&
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OpEqu(UserHacks_HalfBottomOverride) &&
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OpEqu(UserHacks_HalfPixelOffset) &&
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OpEqu(UserHacks_RoundSprite) &&
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OpEqu(UserHacks_TCOffsetX) &&
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OpEqu(UserHacks_TCOffsetY) &&
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OpEqu(UserHacks_CPUSpriteRenderBW) &&
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OpEqu(UserHacks_CPUCLUTRender) &&
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OpEqu(OverrideTextureBarriers) &&
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OpEqu(OverrideGeometryShaders) &&
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OpEqu(CAS_Sharpness) &&
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OpEqu(ShadeBoost_Brightness) &&
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OpEqu(ShadeBoost_Contrast) &&
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OpEqu(ShadeBoost_Saturation) &&
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OpEqu(SaveN) &&
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OpEqu(SaveL) &&
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OpEqu(ScreenshotSize) &&
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OpEqu(ScreenshotFormat) &&
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OpEqu(ScreenshotQuality) &&
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OpEqu(Adapter));
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}
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bool Pcsx2Config::GSOptions::operator!=(const GSOptions& right) const
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{
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return !operator==(right);
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}
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bool Pcsx2Config::GSOptions::RestartOptionsAreEqual(const GSOptions& right) const
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{
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return OpEqu(Renderer) &&
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OpEqu(Adapter) &&
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OpEqu(UseDebugDevice) &&
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OpEqu(UseBlitSwapChain) &&
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OpEqu(DisableShaderCache) &&
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OpEqu(DisableDualSourceBlend) &&
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OpEqu(DisableFramebufferFetch) &&
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OpEqu(ThreadedPresentation) &&
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OpEqu(OverrideTextureBarriers) &&
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OpEqu(OverrideGeometryShaders);
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}
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void Pcsx2Config::GSOptions::LoadSave(SettingsWrapper& wrap)
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{
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SettingsWrapSection("EmuCore/GS");
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#ifdef PCSX2_DEVBUILD
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SettingsWrapEntry(SynchronousMTGS);
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#endif
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SettingsWrapEntry(VsyncQueueSize);
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SettingsWrapEntry(FrameLimitEnable);
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wrap.EnumEntry(CURRENT_SETTINGS_SECTION, "VsyncEnable", VsyncEnable, NULL, VsyncEnable);
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// LimitScalar is set at runtime.
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SettingsWrapEntry(FramerateNTSC);
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SettingsWrapEntry(FrameratePAL);
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#ifdef PCSX2_CORE
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// These are loaded from GSWindow in wx.
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SettingsWrapBitBool(SyncToHostRefreshRate);
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SettingsWrapEnumEx(AspectRatio, "AspectRatio", AspectRatioNames);
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SettingsWrapEnumEx(FMVAspectRatioSwitch, "FMVAspectRatioSwitch", FMVAspectRatioSwitchNames);
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SettingsWrapIntEnumEx(ScreenshotSize, "ScreenshotSize");
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SettingsWrapIntEnumEx(ScreenshotFormat, "ScreenshotFormat");
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SettingsWrapEntry(ScreenshotQuality);
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SettingsWrapEntry(StretchY);
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SettingsWrapEntryEx(Crop[0], "CropLeft");
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SettingsWrapEntryEx(Crop[1], "CropTop");
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SettingsWrapEntryEx(Crop[2], "CropRight");
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SettingsWrapEntryEx(Crop[3], "CropBottom");
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#endif
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#ifndef PCSX2_CORE
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if (wrap.IsLoading())
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ReloadIniSettings();
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#else
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LoadSaveIniSettings(wrap);
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#endif
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}
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#ifdef PCSX2_CORE
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void Pcsx2Config::GSOptions::LoadSaveIniSettings(SettingsWrapper& wrap)
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{
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SettingsWrapSection("EmuCore/GS");
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#define GSSettingInt(var) SettingsWrapBitfield(var)
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#define GSSettingIntEx(var, name) SettingsWrapBitfieldEx(var, name)
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#define GSSettingBool(var) SettingsWrapBitBool(var)
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#define GSSettingBoolEx(var, name) SettingsWrapBitBoolEx(var, name)
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#define GSSettingFloat(var) SettingsWrapEntry(var)
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#define GSSettingFloatEx(var, name) SettingsWrapEntryEx(var, name)
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#define GSSettingIntEnumEx(var, name) SettingsWrapIntEnumEx(var, name)
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#define GSSettingString(var) SettingsWrapEntry(var)
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#define GSSettingStringEx(var, name) SettingsWrapEntryEx(var, name)
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#else
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void Pcsx2Config::GSOptions::ReloadIniSettings()
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{
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// ensure theApp is loaded.
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GSinitConfig();
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#define GSSettingInt(var) var = theApp.GetConfigI(#var)
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#define GSSettingIntEx(var, name) var = theApp.GetConfigI(name)
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#define GSSettingBool(var) var = theApp.GetConfigB(#var)
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#define GSSettingBoolEx(var, name) var = theApp.GetConfigB(name)
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#define GSSettingFloat(var) var = static_cast<float>(theApp.GetConfigI(#var))
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#define GSSettingFloatEx(var, name) var = static_cast<float>(theApp.GetConfigI(name))
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#define GSSettingIntEnumEx(var, name) var = static_cast<decltype(var)>(theApp.GetConfigI(name))
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#define GSSettingString(var) var = theApp.GetConfigS(#var)
|
|
#define GSSettingStringEx(var, name) var = theApp.GetConfigS(name)
|
|
#endif
|
|
|
|
// Unfortunately, because code in the GS still reads the setting by key instead of
|
|
// using these variables, we need to use the old names. Maybe post 2.0 we can change this.
|
|
GSSettingBoolEx(PCRTCAntiBlur, "pcrtc_antiblur");
|
|
GSSettingBoolEx(DisableInterlaceOffset, "disable_interlace_offset");
|
|
GSSettingBoolEx(PCRTCOffsets, "pcrtc_offsets");
|
|
GSSettingBoolEx(PCRTCOverscan, "pcrtc_overscan");
|
|
GSSettingBool(IntegerScaling);
|
|
GSSettingBool(UseDebugDevice);
|
|
GSSettingBool(UseBlitSwapChain);
|
|
GSSettingBoolEx(DisableShaderCache, "disable_shader_cache");
|
|
GSSettingBool(DisableDualSourceBlend);
|
|
GSSettingBool(DisableFramebufferFetch);
|
|
GSSettingBool(ThreadedPresentation);
|
|
GSSettingBool(SkipDuplicateFrames);
|
|
GSSettingBool(OsdShowMessages);
|
|
GSSettingBool(OsdShowSpeed);
|
|
GSSettingBool(OsdShowFPS);
|
|
GSSettingBool(OsdShowCPU);
|
|
GSSettingBool(OsdShowGPU);
|
|
GSSettingBool(OsdShowResolution);
|
|
GSSettingBool(OsdShowGSStats);
|
|
GSSettingBool(OsdShowIndicators);
|
|
GSSettingBool(OsdShowSettings);
|
|
GSSettingBool(OsdShowInputs);
|
|
GSSettingBool(OsdShowFrameTimes);
|
|
|
|
GSSettingBool(HWSpinGPUForReadbacks);
|
|
GSSettingBool(HWSpinCPUForReadbacks);
|
|
GSSettingBoolEx(GPUPaletteConversion, "paltex");
|
|
GSSettingBoolEx(AutoFlushSW, "autoflush_sw");
|
|
GSSettingBoolEx(PreloadFrameWithGSData, "preload_frame_with_gs_data");
|
|
GSSettingBoolEx(Mipmap, "mipmap");
|
|
GSSettingBoolEx(ManualUserHacks, "UserHacks");
|
|
GSSettingBoolEx(UserHacks_AlignSpriteX, "UserHacks_align_sprite_X");
|
|
GSSettingBoolEx(UserHacks_AutoFlush, "UserHacks_AutoFlush");
|
|
GSSettingBoolEx(UserHacks_CPUFBConversion, "UserHacks_CPU_FB_Conversion");
|
|
GSSettingBoolEx(UserHacks_DisableDepthSupport, "UserHacks_DisableDepthSupport");
|
|
GSSettingBoolEx(UserHacks_DisablePartialInvalidation, "UserHacks_DisablePartialInvalidation");
|
|
GSSettingBoolEx(UserHacks_DisableSafeFeatures, "UserHacks_Disable_Safe_Features");
|
|
GSSettingBoolEx(UserHacks_MergePPSprite, "UserHacks_merge_pp_sprite");
|
|
GSSettingBoolEx(UserHacks_WildHack, "UserHacks_WildHack");
|
|
GSSettingBoolEx(UserHacks_TextureInsideRt, "UserHacks_TextureInsideRt");
|
|
GSSettingBoolEx(FXAA, "fxaa");
|
|
GSSettingBool(ShadeBoost);
|
|
GSSettingBoolEx(DumpGSData, "dump");
|
|
GSSettingBoolEx(SaveRT, "save");
|
|
GSSettingBoolEx(SaveFrame, "savef");
|
|
GSSettingBoolEx(SaveTexture, "savet");
|
|
GSSettingBoolEx(SaveDepth, "savez");
|
|
GSSettingBool(DumpReplaceableTextures);
|
|
GSSettingBool(DumpReplaceableMipmaps);
|
|
GSSettingBool(DumpTexturesWithFMVActive);
|
|
GSSettingBool(DumpDirectTextures);
|
|
GSSettingBool(DumpPaletteTextures);
|
|
GSSettingBool(LoadTextureReplacements);
|
|
GSSettingBool(LoadTextureReplacementsAsync);
|
|
GSSettingBool(PrecacheTextureReplacements);
|
|
|
|
GSSettingIntEnumEx(LinearPresent, "linear_present_mode");
|
|
GSSettingIntEnumEx(InterlaceMode, "deinterlace_mode");
|
|
|
|
GSSettingFloat(OsdScale);
|
|
|
|
GSSettingIntEnumEx(Renderer, "Renderer");
|
|
GSSettingFloatEx(UpscaleMultiplier, "upscale_multiplier");
|
|
|
|
// ~51x would the upper bound here for 32768x32768 textures, but you'll run out VRAM long before then.
|
|
UpscaleMultiplier = std::clamp(UpscaleMultiplier, 0.5f, 50.0f);
|
|
|
|
GSSettingIntEnumEx(HWMipmap, "mipmap_hw");
|
|
GSSettingIntEnumEx(AccurateBlendingUnit, "accurate_blending_unit");
|
|
GSSettingIntEnumEx(CRCHack, "crc_hack_level");
|
|
GSSettingIntEnumEx(TextureFiltering, "filter");
|
|
GSSettingIntEnumEx(TexturePreloading, "texture_preloading");
|
|
GSSettingIntEnumEx(GSDumpCompression, "GSDumpCompression");
|
|
GSSettingIntEnumEx(HWDownloadMode, "HWDownloadMode");
|
|
GSSettingIntEnumEx(CASMode, "CASMode");
|
|
GSSettingIntEx(CAS_Sharpness, "CASSharpness");
|
|
GSSettingIntEx(Dithering, "dithering_ps2");
|
|
GSSettingIntEx(MaxAnisotropy, "MaxAnisotropy");
|
|
GSSettingIntEx(SWExtraThreads, "extrathreads");
|
|
GSSettingIntEx(SWExtraThreadsHeight, "extrathreads_height");
|
|
GSSettingIntEx(TVShader, "TVShader");
|
|
GSSettingIntEx(SkipDrawStart, "UserHacks_SkipDraw_Start");
|
|
GSSettingIntEx(SkipDrawEnd, "UserHacks_SkipDraw_End");
|
|
SkipDrawEnd = std::max(SkipDrawStart, SkipDrawEnd);
|
|
|
|
GSSettingIntEx(UserHacks_HalfBottomOverride, "UserHacks_Half_Bottom_Override");
|
|
GSSettingIntEx(UserHacks_HalfPixelOffset, "UserHacks_HalfPixelOffset");
|
|
GSSettingIntEx(UserHacks_RoundSprite, "UserHacks_round_sprite_offset");
|
|
GSSettingIntEx(UserHacks_TCOffsetX, "UserHacks_TCOffsetX");
|
|
GSSettingIntEx(UserHacks_TCOffsetY, "UserHacks_TCOffsetY");
|
|
GSSettingIntEx(UserHacks_CPUSpriteRenderBW, "UserHacks_CPUSpriteRenderBW");
|
|
GSSettingIntEx(UserHacks_CPUCLUTRender, "UserHacks_CPUCLUTRender");
|
|
GSSettingIntEnumEx(TriFilter, "TriFilter");
|
|
GSSettingIntEx(OverrideTextureBarriers, "OverrideTextureBarriers");
|
|
GSSettingIntEx(OverrideGeometryShaders, "OverrideGeometryShaders");
|
|
|
|
GSSettingInt(ShadeBoost_Brightness);
|
|
GSSettingInt(ShadeBoost_Contrast);
|
|
GSSettingInt(ShadeBoost_Saturation);
|
|
GSSettingIntEx(SaveN, "saven");
|
|
GSSettingIntEx(SaveL, "savel");
|
|
|
|
GSSettingString(Adapter);
|
|
|
|
#undef GSSettingInt
|
|
#undef GSSettingIntEx
|
|
#undef GSSettingBool
|
|
#undef GSSettingBoolEx
|
|
#undef GSSettingFloat
|
|
#undef GSSettingEnumEx
|
|
#undef GSSettingIntEnumEx
|
|
#undef GSSettingString
|
|
#undef GSSettingStringEx
|
|
}
|
|
|
|
void Pcsx2Config::GSOptions::MaskUserHacks()
|
|
{
|
|
if (ManualUserHacks)
|
|
return;
|
|
|
|
UserHacks_AlignSpriteX = false;
|
|
UserHacks_MergePPSprite = false;
|
|
UserHacks_WildHack = false;
|
|
UserHacks_DisableSafeFeatures = false;
|
|
UserHacks_HalfBottomOverride = -1;
|
|
UserHacks_HalfPixelOffset = 0;
|
|
UserHacks_RoundSprite = 0;
|
|
UserHacks_AutoFlush = false;
|
|
PreloadFrameWithGSData = false;
|
|
WrapGSMem = false;
|
|
UserHacks_DisablePartialInvalidation = false;
|
|
UserHacks_DisableDepthSupport = false;
|
|
UserHacks_CPUFBConversion = false;
|
|
UserHacks_TextureInsideRt = false;
|
|
UserHacks_TCOffsetX = 0;
|
|
UserHacks_TCOffsetY = 0;
|
|
UserHacks_CPUSpriteRenderBW = 0;
|
|
UserHacks_CPUCLUTRender = 0;
|
|
SkipDrawStart = 0;
|
|
SkipDrawEnd = 0;
|
|
}
|
|
|
|
void Pcsx2Config::GSOptions::MaskUpscalingHacks()
|
|
{
|
|
if (UpscaleMultiplier > 1.0f && ManualUserHacks)
|
|
return;
|
|
|
|
UserHacks_AlignSpriteX = false;
|
|
UserHacks_MergePPSprite = false;
|
|
UserHacks_WildHack = false;
|
|
UserHacks_HalfPixelOffset = 0;
|
|
UserHacks_RoundSprite = 0;
|
|
UserHacks_TCOffsetX = 0;
|
|
UserHacks_TCOffsetY = 0;
|
|
}
|
|
|
|
bool Pcsx2Config::GSOptions::UseHardwareRenderer() const
|
|
{
|
|
return (Renderer != GSRendererType::Null && Renderer != GSRendererType::SW);
|
|
}
|
|
|
|
Pcsx2Config::SPU2Options::SPU2Options()
|
|
{
|
|
bitset = 0;
|
|
OutputModule = "cubeb";
|
|
}
|
|
|
|
void Pcsx2Config::SPU2Options::LoadSave(SettingsWrapper& wrap)
|
|
{
|
|
{
|
|
SettingsWrapSection("SPU2/Mixing");
|
|
|
|
Interpolation = static_cast<InterpolationMode>(wrap.EntryBitfield(CURRENT_SETTINGS_SECTION, "Interpolation", static_cast<int>(Interpolation), static_cast<int>(Interpolation)));
|
|
SettingsWrapEntry(FinalVolume);
|
|
|
|
SettingsWrapEntry(VolumeAdjustC);
|
|
SettingsWrapEntry(VolumeAdjustFL);
|
|
SettingsWrapEntry(VolumeAdjustFR);
|
|
SettingsWrapEntry(VolumeAdjustBL);
|
|
SettingsWrapEntry(VolumeAdjustBR);
|
|
SettingsWrapEntry(VolumeAdjustSL);
|
|
SettingsWrapEntry(VolumeAdjustSR);
|
|
SettingsWrapEntry(VolumeAdjustLFE);
|
|
}
|
|
|
|
{
|
|
SettingsWrapSection("SPU2/Output");
|
|
|
|
SettingsWrapEntry(OutputModule);
|
|
SettingsWrapEntry(BackendName);
|
|
SettingsWrapEntry(Latency);
|
|
SynchMode = static_cast<SynchronizationMode>(wrap.EntryBitfield(CURRENT_SETTINGS_SECTION, "SynchMode", static_cast<int>(SynchMode), static_cast<int>(SynchMode)));
|
|
SettingsWrapEntry(SpeakerConfiguration);
|
|
SettingsWrapEntry(DplDecodingLevel);
|
|
}
|
|
}
|
|
|
|
const char* Pcsx2Config::DEV9Options::NetApiNames[] = {
|
|
"Unset",
|
|
"PCAP Bridged",
|
|
"PCAP Switched",
|
|
"TAP",
|
|
"Sockets",
|
|
nullptr};
|
|
|
|
const char* Pcsx2Config::DEV9Options::DnsModeNames[] = {
|
|
"Manual",
|
|
"Auto",
|
|
"Internal",
|
|
nullptr};
|
|
|
|
Pcsx2Config::DEV9Options::DEV9Options()
|
|
{
|
|
HddFile = "DEV9hdd.raw";
|
|
}
|
|
|
|
void Pcsx2Config::DEV9Options::LoadSave(SettingsWrapper& wrap)
|
|
{
|
|
{
|
|
SettingsWrapSection("DEV9/Eth");
|
|
SettingsWrapEntry(EthEnable);
|
|
SettingsWrapEnumEx(EthApi, "EthApi", NetApiNames);
|
|
SettingsWrapEntry(EthDevice);
|
|
SettingsWrapEntry(EthLogDNS);
|
|
|
|
SettingsWrapEntry(InterceptDHCP);
|
|
|
|
std::string ps2IPStr = "0.0.0.0";
|
|
std::string maskStr = "0.0.0.0";
|
|
std::string gatewayStr = "0.0.0.0";
|
|
std::string dns1Str = "0.0.0.0";
|
|
std::string dns2Str = "0.0.0.0";
|
|
if (wrap.IsSaving())
|
|
{
|
|
ps2IPStr = SaveIPHelper(PS2IP);
|
|
maskStr = SaveIPHelper(Mask);
|
|
gatewayStr = SaveIPHelper(Gateway);
|
|
dns1Str = SaveIPHelper(DNS1);
|
|
dns2Str = SaveIPHelper(DNS2);
|
|
}
|
|
SettingsWrapEntryEx(ps2IPStr, "PS2IP");
|
|
SettingsWrapEntryEx(maskStr, "Mask");
|
|
SettingsWrapEntryEx(gatewayStr, "Gateway");
|
|
SettingsWrapEntryEx(dns1Str, "DNS1");
|
|
SettingsWrapEntryEx(dns2Str, "DNS2");
|
|
if (wrap.IsLoading())
|
|
{
|
|
LoadIPHelper(PS2IP, ps2IPStr);
|
|
LoadIPHelper(Mask, maskStr);
|
|
LoadIPHelper(Gateway, gatewayStr);
|
|
LoadIPHelper(DNS1, dns1Str);
|
|
LoadIPHelper(DNS1, dns1Str);
|
|
}
|
|
|
|
SettingsWrapEntry(AutoMask);
|
|
SettingsWrapEntry(AutoGateway);
|
|
SettingsWrapEnumEx(ModeDNS1, "ModeDNS1", DnsModeNames);
|
|
SettingsWrapEnumEx(ModeDNS2, "ModeDNS2", DnsModeNames);
|
|
}
|
|
|
|
#ifdef PCSX2_CORE
|
|
if (wrap.IsLoading())
|
|
EthHosts.clear();
|
|
|
|
int hostCount = static_cast<int>(EthHosts.size());
|
|
{
|
|
SettingsWrapSection("DEV9/Eth/Hosts");
|
|
SettingsWrapEntryEx(hostCount, "Count");
|
|
}
|
|
|
|
for (int i = 0; i < hostCount; i++)
|
|
{
|
|
std::string section = "DEV9/Eth/Hosts/Host" + std::to_string(i);
|
|
SettingsWrapSection(section.c_str());
|
|
|
|
HostEntry entry;
|
|
if (wrap.IsSaving())
|
|
entry = EthHosts[i];
|
|
|
|
SettingsWrapEntryEx(entry.Url, "Url");
|
|
SettingsWrapEntryEx(entry.Desc, "Desc");
|
|
|
|
std::string addrStr = "0.0.0.0";
|
|
if (wrap.IsSaving())
|
|
addrStr = SaveIPHelper(entry.Address);
|
|
SettingsWrapEntryEx(addrStr, "Address");
|
|
if (wrap.IsLoading())
|
|
LoadIPHelper(entry.Address, addrStr);
|
|
|
|
SettingsWrapEntryEx(entry.Enabled, "Enabled");
|
|
|
|
if (wrap.IsLoading())
|
|
{
|
|
EthHosts.push_back(entry);
|
|
|
|
if (EthLogDNS && entry.Enabled)
|
|
Console.WriteLn("DEV9: Host entry %i: url %s mapped to %s", i, entry.Url.c_str(), addrStr.c_str());
|
|
}
|
|
}
|
|
#endif
|
|
|
|
{
|
|
SettingsWrapSection("DEV9/Hdd");
|
|
SettingsWrapEntry(HddEnable);
|
|
SettingsWrapEntry(HddFile);
|
|
SettingsWrapEntry(HddSizeSectors);
|
|
}
|
|
}
|
|
|
|
void Pcsx2Config::DEV9Options::LoadIPHelper(u8* field, const std::string& setting)
|
|
{
|
|
if (4 == sscanf(setting.c_str(), "%hhu.%hhu.%hhu.%hhu", &field[0], &field[1], &field[2], &field[3]))
|
|
return;
|
|
Console.Error("Invalid IP address in settings file");
|
|
std::fill(field, field + 4, 0);
|
|
}
|
|
std::string Pcsx2Config::DEV9Options::SaveIPHelper(u8* field)
|
|
{
|
|
return StringUtil::StdStringFromFormat("%u.%u.%u.%u", field[0], field[1], field[2], field[3]);
|
|
}
|
|
|
|
static const char* const tbl_GamefixNames[] =
|
|
{
|
|
"FpuMul",
|
|
"FpuNegDiv",
|
|
"GoemonTlb",
|
|
"SoftwareRendererFMV",
|
|
"SkipMPEG",
|
|
"OPHFlag",
|
|
"EETiming",
|
|
"InstantDMA",
|
|
"DMABusy",
|
|
"GIFFIFO",
|
|
"VIFFIFO",
|
|
"VIF1Stall",
|
|
"VuAddSub",
|
|
"Ibit",
|
|
"VUSync",
|
|
"VUOverflow",
|
|
"XGKick",
|
|
"BlitInternalFPS",
|
|
"FullVU0Sync",
|
|
};
|
|
|
|
const char* EnumToString(GamefixId id)
|
|
{
|
|
return tbl_GamefixNames[id];
|
|
}
|
|
|
|
// all gamefixes are disabled by default.
|
|
Pcsx2Config::GamefixOptions::GamefixOptions()
|
|
{
|
|
DisableAll();
|
|
}
|
|
|
|
Pcsx2Config::GamefixOptions& Pcsx2Config::GamefixOptions::DisableAll()
|
|
{
|
|
bitset = 0;
|
|
return *this;
|
|
}
|
|
|
|
void Pcsx2Config::GamefixOptions::Set(GamefixId id, bool enabled)
|
|
{
|
|
pxAssert(EnumIsValid(id));
|
|
switch (id)
|
|
{
|
|
case Fix_VuAddSub: VuAddSubHack = enabled; break;
|
|
case Fix_FpuMultiply: FpuMulHack = enabled; break;
|
|
case Fix_FpuNegDiv: FpuNegDivHack = enabled; break;
|
|
case Fix_XGKick: XgKickHack = enabled; break;
|
|
case Fix_EETiming: EETimingHack = enabled; break;
|
|
case Fix_InstantDMA: InstantDMAHack = enabled; break;
|
|
case Fix_SoftwareRendererFMV: SoftwareRendererFMVHack = enabled; break;
|
|
case Fix_SkipMpeg: SkipMPEGHack = enabled; break;
|
|
case Fix_OPHFlag: OPHFlagHack = enabled; break;
|
|
case Fix_DMABusy: DMABusyHack = enabled; break;
|
|
case Fix_VIFFIFO: VIFFIFOHack = enabled; break;
|
|
case Fix_VIF1Stall: VIF1StallHack = enabled; break;
|
|
case Fix_GIFFIFO: GIFFIFOHack = enabled; break;
|
|
case Fix_GoemonTlbMiss: GoemonTlbHack = enabled; break;
|
|
case Fix_Ibit: IbitHack = enabled; break;
|
|
case Fix_VUSync: VUSyncHack = enabled; break;
|
|
case Fix_VUOverflow: VUOverflowHack = enabled; break;
|
|
case Fix_BlitInternalFPS: BlitInternalFPSHack = enabled; break;
|
|
case Fix_FullVU0Sync: FullVU0SyncHack = enabled; break;
|
|
jNO_DEFAULT;
|
|
}
|
|
}
|
|
|
|
bool Pcsx2Config::GamefixOptions::Get(GamefixId id) const
|
|
{
|
|
pxAssert(EnumIsValid(id));
|
|
switch (id)
|
|
{
|
|
case Fix_VuAddSub: return VuAddSubHack;
|
|
case Fix_FpuMultiply: return FpuMulHack;
|
|
case Fix_FpuNegDiv: return FpuNegDivHack;
|
|
case Fix_XGKick: return XgKickHack;
|
|
case Fix_EETiming: return EETimingHack;
|
|
case Fix_InstantDMA: return InstantDMAHack;
|
|
case Fix_SoftwareRendererFMV: return SoftwareRendererFMVHack;
|
|
case Fix_SkipMpeg: return SkipMPEGHack;
|
|
case Fix_OPHFlag: return OPHFlagHack;
|
|
case Fix_DMABusy: return DMABusyHack;
|
|
case Fix_VIFFIFO: return VIFFIFOHack;
|
|
case Fix_VIF1Stall: return VIF1StallHack;
|
|
case Fix_GIFFIFO: return GIFFIFOHack;
|
|
case Fix_GoemonTlbMiss: return GoemonTlbHack;
|
|
case Fix_Ibit: return IbitHack;
|
|
case Fix_VUSync: return VUSyncHack;
|
|
case Fix_VUOverflow: return VUOverflowHack;
|
|
case Fix_BlitInternalFPS: return BlitInternalFPSHack;
|
|
case Fix_FullVU0Sync: return FullVU0SyncHack;
|
|
jNO_DEFAULT;
|
|
}
|
|
return false; // unreachable, but we still need to suppress warnings >_<
|
|
}
|
|
|
|
void Pcsx2Config::GamefixOptions::LoadSave(SettingsWrapper& wrap)
|
|
{
|
|
SettingsWrapSection("EmuCore/Gamefixes");
|
|
|
|
SettingsWrapBitBool(VuAddSubHack);
|
|
SettingsWrapBitBool(FpuMulHack);
|
|
SettingsWrapBitBool(FpuNegDivHack);
|
|
SettingsWrapBitBool(XgKickHack);
|
|
SettingsWrapBitBool(EETimingHack);
|
|
SettingsWrapBitBool(InstantDMAHack);
|
|
SettingsWrapBitBool(SoftwareRendererFMVHack);
|
|
SettingsWrapBitBool(SkipMPEGHack);
|
|
SettingsWrapBitBool(OPHFlagHack);
|
|
SettingsWrapBitBool(DMABusyHack);
|
|
SettingsWrapBitBool(VIFFIFOHack);
|
|
SettingsWrapBitBool(VIF1StallHack);
|
|
SettingsWrapBitBool(GIFFIFOHack);
|
|
SettingsWrapBitBool(GoemonTlbHack);
|
|
SettingsWrapBitBool(IbitHack);
|
|
SettingsWrapBitBool(VUSyncHack);
|
|
SettingsWrapBitBool(VUOverflowHack);
|
|
SettingsWrapBitBool(BlitInternalFPSHack);
|
|
SettingsWrapBitBool(FullVU0SyncHack);
|
|
}
|
|
|
|
|
|
Pcsx2Config::DebugOptions::DebugOptions()
|
|
{
|
|
ShowDebuggerOnStart = false;
|
|
AlignMemoryWindowStart = true;
|
|
FontWidth = 8;
|
|
FontHeight = 12;
|
|
WindowWidth = 0;
|
|
WindowHeight = 0;
|
|
MemoryViewBytesPerRow = 16;
|
|
}
|
|
|
|
void Pcsx2Config::DebugOptions::LoadSave(SettingsWrapper& wrap)
|
|
{
|
|
SettingsWrapSection("EmuCore/Debugger");
|
|
|
|
SettingsWrapBitBool(ShowDebuggerOnStart);
|
|
SettingsWrapBitBool(AlignMemoryWindowStart);
|
|
SettingsWrapBitfield(FontWidth);
|
|
SettingsWrapBitfield(FontHeight);
|
|
SettingsWrapBitfield(WindowWidth);
|
|
SettingsWrapBitfield(WindowHeight);
|
|
SettingsWrapBitfield(MemoryViewBytesPerRow);
|
|
}
|
|
|
|
Pcsx2Config::FilenameOptions::FilenameOptions()
|
|
{
|
|
}
|
|
|
|
void Pcsx2Config::FilenameOptions::LoadSave(SettingsWrapper& wrap)
|
|
{
|
|
SettingsWrapSection("Filenames");
|
|
|
|
wrap.Entry(CURRENT_SETTINGS_SECTION, "BIOS", Bios, Bios);
|
|
}
|
|
|
|
void Pcsx2Config::FramerateOptions::SanityCheck()
|
|
{
|
|
// Ensure Conformation of various options...
|
|
|
|
NominalScalar = std::clamp(NominalScalar, 0.05f, 10.0f);
|
|
TurboScalar = std::clamp(TurboScalar, 0.05f, 10.0f);
|
|
SlomoScalar = std::clamp(SlomoScalar, 0.05f, 10.0f);
|
|
}
|
|
|
|
void Pcsx2Config::FramerateOptions::LoadSave(SettingsWrapper& wrap)
|
|
{
|
|
SettingsWrapSection("Framerate");
|
|
|
|
SettingsWrapEntry(NominalScalar);
|
|
SettingsWrapEntry(TurboScalar);
|
|
SettingsWrapEntry(SlomoScalar);
|
|
}
|
|
|
|
#ifdef ENABLE_ACHIEVEMENTS
|
|
|
|
Pcsx2Config::AchievementsOptions::AchievementsOptions()
|
|
{
|
|
Enabled = false;
|
|
TestMode = false;
|
|
UnofficialTestMode = false;
|
|
RichPresence = true;
|
|
ChallengeMode = false;
|
|
Leaderboards = true;
|
|
Notifications = true;
|
|
SoundEffects = true;
|
|
PrimedIndicators = true;
|
|
}
|
|
|
|
void Pcsx2Config::AchievementsOptions::LoadSave(SettingsWrapper& wrap)
|
|
{
|
|
SettingsWrapSection("Achievements");
|
|
|
|
SettingsWrapBitBool(Enabled);
|
|
SettingsWrapBitBool(TestMode);
|
|
SettingsWrapBitBool(UnofficialTestMode);
|
|
SettingsWrapBitBool(RichPresence);
|
|
SettingsWrapBitBool(ChallengeMode);
|
|
SettingsWrapBitBool(Leaderboards);
|
|
SettingsWrapBitBool(Notifications);
|
|
SettingsWrapBitBool(SoundEffects);
|
|
SettingsWrapBitBool(PrimedIndicators);
|
|
}
|
|
|
|
#endif
|
|
|
|
Pcsx2Config::Pcsx2Config()
|
|
{
|
|
bitset = 0;
|
|
// Set defaults for fresh installs / reset settings
|
|
McdEnableEjection = true;
|
|
McdFolderAutoManage = true;
|
|
EnablePatches = true;
|
|
EnableRecordingTools = true;
|
|
#ifdef PCSX2_CORE
|
|
EnableGameFixes = true;
|
|
InhibitScreensaver = true;
|
|
#endif
|
|
BackupSavestate = true;
|
|
SavestateZstdCompression = true;
|
|
|
|
#ifdef __WXMSW__
|
|
McdCompressNTFS = true;
|
|
#endif
|
|
|
|
WarnAboutUnsafeSettings = true;
|
|
|
|
// To be moved to FileMemoryCard pluign (someday)
|
|
for (uint slot = 0; slot < 8; ++slot)
|
|
{
|
|
Mcd[slot].Enabled = !FileMcd_IsMultitapSlot(slot); // enables main 2 slots
|
|
Mcd[slot].Filename = FileMcd_GetDefaultName(slot);
|
|
|
|
// Folder memory card is autodetected later.
|
|
Mcd[slot].Type = MemoryCardType::File;
|
|
}
|
|
|
|
GzipIsoIndexTemplate = "$(f).pindex.tmp";
|
|
}
|
|
|
|
void Pcsx2Config::LoadSave(SettingsWrapper& wrap)
|
|
{
|
|
// Switch the rounding mode back to the system default for loading settings.
|
|
// That way, we'll get exactly the same values as what we loaded when we first started.
|
|
const SSE_MXCSR prev_mxcsr(SSE_MXCSR::GetCurrent());
|
|
SSE_MXCSR::SetCurrent(SSE_MXCSR{SYSTEM_sseMXCSR});
|
|
|
|
SettingsWrapSection("EmuCore");
|
|
|
|
SettingsWrapBitBool(CdvdVerboseReads);
|
|
SettingsWrapBitBool(CdvdDumpBlocks);
|
|
SettingsWrapBitBool(CdvdShareWrite);
|
|
SettingsWrapBitBool(EnablePatches);
|
|
SettingsWrapBitBool(EnableCheats);
|
|
SettingsWrapBitBool(EnablePINE);
|
|
SettingsWrapBitBool(EnableWideScreenPatches);
|
|
SettingsWrapBitBool(EnableNoInterlacingPatches);
|
|
SettingsWrapBitBool(EnableRecordingTools);
|
|
#ifdef PCSX2_CORE
|
|
SettingsWrapBitBool(EnableGameFixes);
|
|
SettingsWrapBitBool(SaveStateOnShutdown);
|
|
SettingsWrapBitBool(EnableDiscordPresence);
|
|
SettingsWrapBitBool(InhibitScreensaver);
|
|
#endif
|
|
SettingsWrapBitBool(ConsoleToStdio);
|
|
SettingsWrapBitBool(HostFs);
|
|
|
|
SettingsWrapBitBool(BackupSavestate);
|
|
SettingsWrapBitBool(SavestateZstdCompression);
|
|
SettingsWrapBitBool(McdEnableEjection);
|
|
SettingsWrapBitBool(McdFolderAutoManage);
|
|
#ifndef PCSX2_CORE
|
|
// We put mtap in the Pad section for Qt to make it easier to manually edit input profiles.
|
|
SettingsWrapBitBool(MultitapPort0_Enabled);
|
|
SettingsWrapBitBool(MultitapPort1_Enabled);
|
|
#endif
|
|
|
|
SettingsWrapBitBool(WarnAboutUnsafeSettings);
|
|
|
|
// Process various sub-components:
|
|
|
|
Speedhacks.LoadSave(wrap);
|
|
Cpu.LoadSave(wrap);
|
|
GS.LoadSave(wrap);
|
|
#ifdef PCSX2_CORE
|
|
// SPU2 is in a separate ini in wx.
|
|
SPU2.LoadSave(wrap);
|
|
#endif
|
|
DEV9.LoadSave(wrap);
|
|
Gamefixes.LoadSave(wrap);
|
|
Profiler.LoadSave(wrap);
|
|
|
|
Debugger.LoadSave(wrap);
|
|
Trace.LoadSave(wrap);
|
|
|
|
#ifdef ENABLE_ACHIEVEMENTS
|
|
Achievements.LoadSave(wrap);
|
|
#endif
|
|
|
|
SettingsWrapEntry(GzipIsoIndexTemplate);
|
|
|
|
// For now, this in the derived config for backwards ini compatibility.
|
|
#ifdef PCSX2_CORE
|
|
SettingsWrapEntryEx(CurrentBlockdump, "BlockDumpSaveDirectory");
|
|
|
|
BaseFilenames.LoadSave(wrap);
|
|
Framerate.LoadSave(wrap);
|
|
LoadSaveMemcards(wrap);
|
|
|
|
#ifdef __WXMSW__
|
|
SettingsWrapEntry(McdCompressNTFS);
|
|
#endif
|
|
#endif
|
|
|
|
if (wrap.IsLoading())
|
|
{
|
|
CurrentAspectRatio = GS.AspectRatio;
|
|
}
|
|
|
|
SSE_MXCSR::SetCurrent(prev_mxcsr);
|
|
}
|
|
|
|
void Pcsx2Config::LoadSaveMemcards(SettingsWrapper& wrap)
|
|
{
|
|
for (uint slot = 0; slot < 2; ++slot)
|
|
{
|
|
wrap.Entry("MemoryCards", StringUtil::StdStringFromFormat("Slot%u_Enable", slot + 1).c_str(),
|
|
Mcd[slot].Enabled, Mcd[slot].Enabled);
|
|
wrap.Entry("MemoryCards", StringUtil::StdStringFromFormat("Slot%u_Filename", slot + 1).c_str(),
|
|
Mcd[slot].Filename, Mcd[slot].Filename);
|
|
}
|
|
|
|
for (uint slot = 2; slot < 8; ++slot)
|
|
{
|
|
int mtport = FileMcd_GetMtapPort(slot) + 1;
|
|
int mtslot = FileMcd_GetMtapSlot(slot) + 1;
|
|
|
|
wrap.Entry("MemoryCards", StringUtil::StdStringFromFormat("Multitap%u_Slot%u_Enable", mtport, mtslot).c_str(),
|
|
Mcd[slot].Enabled, Mcd[slot].Enabled);
|
|
wrap.Entry("MemoryCards", StringUtil::StdStringFromFormat("Multitap%u_Slot%u_Filename", mtport, mtslot).c_str(),
|
|
Mcd[slot].Filename, Mcd[slot].Filename);
|
|
}
|
|
}
|
|
|
|
bool Pcsx2Config::MultitapEnabled(uint port) const
|
|
{
|
|
pxAssert(port < 2);
|
|
return (port == 0) ? MultitapPort0_Enabled : MultitapPort1_Enabled;
|
|
}
|
|
|
|
std::string Pcsx2Config::FullpathToBios() const
|
|
{
|
|
std::string ret;
|
|
if (!BaseFilenames.Bios.empty())
|
|
ret = Path::Combine(EmuFolders::Bios, BaseFilenames.Bios);
|
|
return ret;
|
|
}
|
|
|
|
std::string Pcsx2Config::FullpathToMcd(uint slot) const
|
|
{
|
|
return Path::Combine(EmuFolders::MemoryCards, Mcd[slot].Filename);
|
|
}
|
|
|
|
bool Pcsx2Config::operator==(const Pcsx2Config& right) const
|
|
{
|
|
bool equal =
|
|
OpEqu(bitset) &&
|
|
OpEqu(Cpu) &&
|
|
OpEqu(GS) &&
|
|
OpEqu(DEV9) &&
|
|
OpEqu(Speedhacks) &&
|
|
OpEqu(Gamefixes) &&
|
|
OpEqu(Profiler) &&
|
|
OpEqu(Debugger) &&
|
|
OpEqu(Framerate) &&
|
|
OpEqu(Trace) &&
|
|
OpEqu(BaseFilenames) &&
|
|
OpEqu(GzipIsoIndexTemplate);
|
|
for (u32 i = 0; i < sizeof(Mcd) / sizeof(Mcd[0]); i++)
|
|
{
|
|
equal &= OpEqu(Mcd[i].Enabled);
|
|
equal &= OpEqu(Mcd[i].Filename);
|
|
}
|
|
|
|
return equal;
|
|
}
|
|
|
|
void Pcsx2Config::CopyConfig(const Pcsx2Config& cfg)
|
|
{
|
|
Cpu = cfg.Cpu;
|
|
GS = cfg.GS;
|
|
DEV9 = cfg.DEV9;
|
|
Speedhacks = cfg.Speedhacks;
|
|
Gamefixes = cfg.Gamefixes;
|
|
Profiler = cfg.Profiler;
|
|
Debugger = cfg.Debugger;
|
|
Trace = cfg.Trace;
|
|
BaseFilenames = cfg.BaseFilenames;
|
|
Framerate = cfg.Framerate;
|
|
|
|
for (u32 i = 0; i < sizeof(Mcd) / sizeof(Mcd[0]); i++)
|
|
{
|
|
// Type will be File here, even if it's a folder, so we preserve the old value.
|
|
// When the memory card is re-opened, it should redetect anyway.
|
|
Mcd[i].Enabled = cfg.Mcd[i].Enabled;
|
|
Mcd[i].Filename = cfg.Mcd[i].Filename;
|
|
}
|
|
|
|
GzipIsoIndexTemplate = cfg.GzipIsoIndexTemplate;
|
|
|
|
CdvdVerboseReads = cfg.CdvdVerboseReads;
|
|
CdvdDumpBlocks = cfg.CdvdDumpBlocks;
|
|
CdvdShareWrite = cfg.CdvdShareWrite;
|
|
EnablePatches = cfg.EnablePatches;
|
|
EnableCheats = cfg.EnableCheats;
|
|
EnablePINE = cfg.EnablePINE;
|
|
EnableWideScreenPatches = cfg.EnableWideScreenPatches;
|
|
EnableNoInterlacingPatches = cfg.EnableNoInterlacingPatches;
|
|
EnableRecordingTools = cfg.EnableRecordingTools;
|
|
UseBOOT2Injection = cfg.UseBOOT2Injection;
|
|
BackupSavestate = cfg.BackupSavestate;
|
|
SavestateZstdCompression = cfg.SavestateZstdCompression;
|
|
McdEnableEjection = cfg.McdEnableEjection;
|
|
McdFolderAutoManage = cfg.McdFolderAutoManage;
|
|
MultitapPort0_Enabled = cfg.MultitapPort0_Enabled;
|
|
MultitapPort1_Enabled = cfg.MultitapPort1_Enabled;
|
|
ConsoleToStdio = cfg.ConsoleToStdio;
|
|
HostFs = cfg.HostFs;
|
|
#ifdef __WXMSW__
|
|
McdCompressNTFS = cfg.McdCompressNTFS;
|
|
#endif
|
|
|
|
LimiterMode = cfg.LimiterMode;
|
|
}
|
|
|
|
void Pcsx2Config::CopyRuntimeConfig(Pcsx2Config& cfg)
|
|
{
|
|
GS.LimitScalar = cfg.GS.LimitScalar;
|
|
UseBOOT2Injection = cfg.UseBOOT2Injection;
|
|
CurrentBlockdump = std::move(cfg.CurrentBlockdump);
|
|
CurrentIRX = std::move(cfg.CurrentIRX);
|
|
CurrentGameArgs = std::move(cfg.CurrentGameArgs);
|
|
CurrentAspectRatio = cfg.CurrentAspectRatio;
|
|
LimiterMode = cfg.LimiterMode;
|
|
|
|
for (u32 i = 0; i < sizeof(Mcd) / sizeof(Mcd[0]); i++)
|
|
{
|
|
Mcd[i].Type = cfg.Mcd[i].Type;
|
|
}
|
|
}
|
|
|
|
void EmuFolders::SetDefaults(SettingsInterface& si)
|
|
{
|
|
si.SetStringValue("Folders", "Bios", "bios");
|
|
si.SetStringValue("Folders", "Snapshots", "snaps");
|
|
si.SetStringValue("Folders", "Savestates", "sstates");
|
|
si.SetStringValue("Folders", "MemoryCards", "memcards");
|
|
si.SetStringValue("Folders", "Logs", "logs");
|
|
si.SetStringValue("Folders", "Cheats", "cheats");
|
|
si.SetStringValue("Folders", "CheatsWS", "cheats_ws");
|
|
si.SetStringValue("Folders", "CheatsNI", "cheats_ni");
|
|
si.SetStringValue("Folders", "Cache", "cache");
|
|
si.SetStringValue("Folders", "Textures", "textures");
|
|
si.SetStringValue("Folders", "InputProfiles", "inputprofiles");
|
|
}
|
|
|
|
static std::string LoadPathFromSettings(SettingsInterface& si, const std::string& root, const char* name, const char* def)
|
|
{
|
|
std::string value = si.GetStringValue("Folders", name, def);
|
|
if (!Path::IsAbsolute(value))
|
|
value = Path::Combine(root, value);
|
|
return value;
|
|
}
|
|
|
|
void EmuFolders::LoadConfig(SettingsInterface& si)
|
|
{
|
|
Bios = LoadPathFromSettings(si, DataRoot, "Bios", "bios");
|
|
Snapshots = LoadPathFromSettings(si, DataRoot, "Snapshots", "snaps");
|
|
Savestates = LoadPathFromSettings(si, DataRoot, "Savestates", "sstates");
|
|
MemoryCards = LoadPathFromSettings(si, DataRoot, "MemoryCards", "memcards");
|
|
Logs = LoadPathFromSettings(si, DataRoot, "Logs", "logs");
|
|
Cheats = LoadPathFromSettings(si, DataRoot, "Cheats", "cheats");
|
|
CheatsWS = LoadPathFromSettings(si, DataRoot, "CheatsWS", "cheats_ws");
|
|
CheatsNI = LoadPathFromSettings(si, DataRoot, "CheatsNI", "cheats_ni");
|
|
Covers = LoadPathFromSettings(si, DataRoot, "Covers", "covers");
|
|
GameSettings = LoadPathFromSettings(si, DataRoot, "GameSettings", "gamesettings");
|
|
Cache = LoadPathFromSettings(si, DataRoot, "Cache", "cache");
|
|
Textures = LoadPathFromSettings(si, DataRoot, "Textures", "textures");
|
|
InputProfiles = LoadPathFromSettings(si, DataRoot, "InputProfiles", "inputprofiles");
|
|
|
|
Console.WriteLn("BIOS Directory: %s", Bios.c_str());
|
|
Console.WriteLn("Snapshots Directory: %s", Snapshots.c_str());
|
|
Console.WriteLn("Savestates Directory: %s", Savestates.c_str());
|
|
Console.WriteLn("MemoryCards Directory: %s", MemoryCards.c_str());
|
|
Console.WriteLn("Logs Directory: %s", Logs.c_str());
|
|
Console.WriteLn("Cheats Directory: %s", Cheats.c_str());
|
|
Console.WriteLn("CheatsWS Directory: %s", CheatsWS.c_str());
|
|
Console.WriteLn("CheatsNI Directory: %s", CheatsNI.c_str());
|
|
Console.WriteLn("Covers Directory: %s", Covers.c_str());
|
|
Console.WriteLn("Game Settings Directory: %s", GameSettings.c_str());
|
|
Console.WriteLn("Cache Directory: %s", Cache.c_str());
|
|
Console.WriteLn("Textures Directory: %s", Textures.c_str());
|
|
Console.WriteLn("Input Profile Directory: %s", InputProfiles.c_str());
|
|
}
|
|
|
|
bool EmuFolders::EnsureFoldersExist()
|
|
{
|
|
bool result = FileSystem::CreateDirectoryPath(Bios.c_str(), false);
|
|
result = FileSystem::CreateDirectoryPath(Settings.c_str(), false) && result;
|
|
result = FileSystem::CreateDirectoryPath(Snapshots.c_str(), false) && result;
|
|
result = FileSystem::CreateDirectoryPath(Savestates.c_str(), false) && result;
|
|
result = FileSystem::CreateDirectoryPath(MemoryCards.c_str(), false) && result;
|
|
result = FileSystem::CreateDirectoryPath(Logs.c_str(), false) && result;
|
|
result = FileSystem::CreateDirectoryPath(Cheats.c_str(), false) && result;
|
|
result = FileSystem::CreateDirectoryPath(CheatsWS.c_str(), false) && result;
|
|
result = FileSystem::CreateDirectoryPath(CheatsNI.c_str(), false) && result;
|
|
result = FileSystem::CreateDirectoryPath(Covers.c_str(), false) && result;
|
|
result = FileSystem::CreateDirectoryPath(GameSettings.c_str(), false) && result;
|
|
result = FileSystem::CreateDirectoryPath(Cache.c_str(), false) && result;
|
|
result = FileSystem::CreateDirectoryPath(Textures.c_str(), false) && result;
|
|
result = FileSystem::CreateDirectoryPath(InputProfiles.c_str(), false) && result;
|
|
return result;
|
|
}
|