mirror of https://github.com/PCSX2/pcsx2.git
71 lines
2.5 KiB
C#
71 lines
2.5 KiB
C#
/*
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* Copyright (C) 2009-2011 Ferreri Alessio
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* Copyright (C) 2009-2019 PCSX2 Dev Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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using System.Collections.Generic;
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using System.IO;
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using GSDumpGUI.Forms.Entities;
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namespace GSDumpGUI.Forms.Helper
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{
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public class GsdxDllFinder : IGsdxDllFinder
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{
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private readonly ILogger _logger;
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public GsdxDllFinder(ILogger logger)
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{
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_logger = logger;
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}
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public IEnumerable<GsFile> GetEnrichedPathToValidGsdxDlls(DirectoryInfo directory)
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{
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var availableDlls = directory.GetFiles("*.dll", SearchOption.TopDirectoryOnly);
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var wrap = new GSDXWrapper();
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foreach (var availableDll in availableDlls)
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{
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GsFile dll;
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try
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{
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wrap.Load(availableDll.FullName);
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dll = new GsFile
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{
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DisplayText = availableDll.Name + " | " + wrap.PSEGetLibName(),
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File = availableDll
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};
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_logger.Information($"'{availableDll}' correctly identified as '{wrap.PSEGetLibName()}'");
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wrap.Unload();
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}
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catch (InvalidGSPlugin)
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{
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_logger.Warning($"Failed to load '{availableDll}'. Is it really a GSdx DLL?");
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continue;
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}
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yield return dll;
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}
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}
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}
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}
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