pcsx2/plugins/GSdx/res
ramapcsx2.code 5a53b682f0 GSdx:
Added a simple scanlines filter (2nd one activated by F7). No tweaking done yet. 
It shows how to get scanlines that aren't affected by input resolution or scaling.
A good next step would be determining the exact number of dark lines to show :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5770 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-22 15:36:47 +00:00
..
convert.fx GSdx: 2013-12-22 15:36:47 +00:00
convert.glsl gsdx ogl: Flush various pending work 2013-10-24 20:54:27 +00:00
cs.fx Set some svn:eol-style properties. 2012-04-23 18:56:22 +00:00
fxaa.fx gsdx ogl: Flush various pending work 2013-10-24 20:54:27 +00:00
glsl_source.h gsdx ogl: Flush various pending work 2013-10-24 20:54:27 +00:00
interlace.fx GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
interlace.glsl gsdx ogl: Flush various pending work 2013-10-24 20:54:27 +00:00
logo-ogl.bmp gsdx-ogl: All the Windows versions get a fancy logo on top, so... 2012-01-08 04:59:29 +00:00
logo9.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
logo10.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
merge.fx gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
merge.glsl gsdx ogl: Flush various pending work 2013-10-24 20:54:27 +00:00
shadeboost.fx Set some svn:eol-style properties. 2012-04-23 18:56:22 +00:00
shadeboost.glsl gsdx ogl: Flush various pending work 2013-10-24 20:54:27 +00:00
tfx.fx GSdx: DX9 hardware fix for the new hack. 2013-02-12 12:08:46 +00:00
tfx.glsl gsdx ogl: Flush various pending work 2013-10-24 20:54:27 +00:00