mirror of https://github.com/PCSX2/pcsx2.git
5a53b682f0
Added a simple scanlines filter (2nd one activated by F7). No tweaking done yet. It shows how to get scanlines that aren't affected by input resolution or scaling. A good next step would be determining the exact number of dark lines to show :) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5770 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
convert.fx | ||
convert.glsl | ||
cs.fx | ||
fxaa.fx | ||
glsl_source.h | ||
interlace.fx | ||
interlace.glsl | ||
logo-ogl.bmp | ||
logo9.bmp | ||
logo10.bmp | ||
merge.fx | ||
merge.glsl | ||
shadeboost.fx | ||
shadeboost.glsl | ||
tfx.fx | ||
tfx.glsl |