mirror of https://github.com/PCSX2/pcsx2.git
145 lines
4.2 KiB
CMake
145 lines
4.2 KiB
CMake
#-------------------------------------------------------------------------------
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# Search all libraries on the system
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#-------------------------------------------------------------------------------
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# Do not search Lib in /usr/lib64. Hope it is not overwritten in find_package or others macro
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SET(FIND_LIBRARY_USE_LIB64_PATHS FALSE)
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# Linux libraries
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if(Linux)
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find_package(GTK2 REQUIRED gtk)
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find_package(X11)
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# Manually find Xxf86vm because it is not done in the module...
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FIND_LIBRARY(X11_Xxf86vm_LIB Xxf86vm ${X11_LIB_SEARCH_PATH})
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MARK_AS_ADVANCED(X11_Xxf86vm_LIB)
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endif(Linux)
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# Use cmake package to find module
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find_package(ALSA)
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find_package(BZip2)
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find_package(OpenGL)
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# Tell cmake that we use SDL as a library and not as an application
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set(SDL_BUILDING_LIBRARY TRUE)
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find_package(SDL)
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find_package(Subversion)
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find_package(wxWidgets REQUIRED base core adv)
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find_package(ZLIB)
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# Use pcsx2 package to find module
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include(FindA52)
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include(FindCg)
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include(FindGlew)
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include(FindPortAudio)
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include(FindSoundTouch)
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include(FindSparseHash)
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# Note for include_directory: The order is important to avoid a mess between include file from your system and the one of pcsx2
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# If you include first 3rdparty, all 3rdpary include will have a higer priority...
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# If you include first /usr/include, all system include will have a higer priority over the pcsx2 one...
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# Current implementation:
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# 1/ include 3rdparty sub-directory that we will used (either request or fallback)
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# 2/ include system one
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#----------------------------------------
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# Fallback on 3rdparty libraries
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#----------------------------------------
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# Note to avoid some conflict with system include, we must include 3rdparty first
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if(NOT ZLIB_FOUND OR FORCE_INTERNAL_ZLIB)
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# use project one
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set(projectZLIB TRUE)
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set(ZLIB_FOUND TRUE)
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# Set path
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set(ZLIB_LIBRARIES pcsx2_zlib)
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include_directories(${PROJECT_SOURCE_DIR}/3rdparty/zlib)
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endif(NOT ZLIB_FOUND OR FORCE_INTERNAL_ZLIB)
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if(NOT SOUNDTOUCH_FOUND OR FORCE_INTERNAL_SOUNDTOUCH)
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# use project one
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set(projectSoundTouch TRUE)
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set(SOUNDTOUCH_FOUND TRUE)
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# Set path
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set(SOUNDTOUCH_LIBRARIES pcsx2_SoundTouch)
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# include_directories(${PROJECT_SOURCE_DIR}/3rdparty/SoundTouch)
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include_directories(${PROJECT_SOURCE_DIR}/3rdparty/soundtouch_linux_include)
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endif(NOT SOUNDTOUCH_FOUND OR FORCE_INTERNAL_SOUNDTOUCH)
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#----------------------------------------
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# Use system include (if not 3rdparty one)
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#----------------------------------------
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if(Linux)
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# GTK2
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if(GTK2_FOUND)
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include_directories(${GTK2_INCLUDE_DIRS})
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endif(GTK2_FOUND)
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# x11
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if(X11_FOUND)
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include_directories(${X11_INCLUDE_DIR})
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endif(X11_FOUND)
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endif(Linux)
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# A52
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if(A52_FOUND)
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include_directories(${A52_INCLUDE_DIR})
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endif(A52_FOUND)
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# ALSA
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if(ALSA_FOUND)
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include_directories(${ALSA_INCLUDE_DIRS})
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endif(ALSA_FOUND)
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# bzip2
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if(BZIP2_FOUND)
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include_directories(${BZIP2_INCLUDE_DIR})
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endif(BZIP2_FOUND)
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# Cg
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if(CG_FOUND)
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include_directories(${CG_INCLUDE_DIR})
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endif(CG_FOUND)
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# GLEW
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if(GLEW_FOUND)
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include_directories(${GLEW_INCLUDE_PATH})
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endif(GLEW_FOUND)
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# OpenGL
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if(OPENGL_FOUND)
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include_directories(${OPENGL_INCLUDE_DIR})
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endif(OPENGL_FOUND)
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# PortAudio
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if(PORTAUDIO_FOUND)
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include_directories(${PORTAUDIO_INCLUDE_DIR})
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endif(PORTAUDIO_FOUND)
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# SDL
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if(SDL_FOUND)
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include_directories(${SDL_INCLUDE_DIR})
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endif(SDL_FOUND)
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# SoundTouch
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if(SOUNDTOUCH_FOUND AND NOT projectSoundTouch)
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include_directories(${SOUNDTOUCH_INCLUDE_DIR})
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endif(SOUNDTOUCH_FOUND AND NOT projectSoundTouch)
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# SPARSEHASH
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if(SPARSEHASH_FOUND)
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include_directories(${SPARSEHASH_INCLUDE_DIR})
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endif(SPARSEHASH_FOUND)
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# Wx
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if(wxWidgets_FOUND)
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if(Linux)
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# Force the use of 32 bit library configuration on
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# 64 bits machine with 32 bits library in /usr/lib32
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if(CMAKE_SIZEOF_VOID_P MATCHES "8" AND EXISTS "/usr/lib32")
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STRING(REGEX REPLACE "/usr/lib/wx" "/usr/lib32/wx"
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wxWidgets_INCLUDE_DIRS "${wxWidgets_INCLUDE_DIRS}")
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endif(CMAKE_SIZEOF_VOID_P MATCHES "8" AND EXISTS "/usr/lib32")
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endif(Linux)
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include(${wxWidgets_USE_FILE})
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endif(wxWidgets_FOUND)
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# Zlib
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if(ZLIB_FOUND AND NOT projectZLIB)
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include_directories(${ZLIB_INCLUDE_DIRS})
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endif(ZLIB_FOUND AND NOT projectZLIB)
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