mirror of https://github.com/PCSX2/pcsx2.git
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GS.h"
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#include "GSLocalMemory.h"
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class GSUtil
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{
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public:
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static GS_PRIM_CLASS GetPrimClass(uint32 prim);
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static bool HasSharedBits(uint32 spsm, uint32 dpsm);
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static bool HasSharedBits(uint32 sbp, uint32 spsm, uint32 dbp, uint32 dpsm);
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static bool HasCompatibleBits(uint32 spsm, uint32 dpsm);
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static bool CheckDirectX();
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static bool CheckSSE();
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static void UnloadDynamicLibraries();
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static char* GetLibName();
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// These should probably be located more closely to their respective DX9/DX11 driver files,
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// and not here in GSUtil (which should be DirectX independent, generally speaking) --air
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static void* GetDX9Proc( const char* methodname );
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static bool IsDirect3D11Available();
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static bool HasD3D11Features();
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};
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