pcsx2/plugins/zzogl-pg/opengl/CRC.h

278 lines
9.0 KiB
C

#ifndef CRC_H_INCLUDED
#define CRC_H_INCLUDED
// don't change these values!
enum GAME_HACK_OPTIONS
{
GAME_TEXTURETARGS = 0x00000001,
GAME_AUTORESET = 0x00000002,
GAME_INTERLACE2X = 0x00000004,
GAME_TEXAHACK = 0x00000008, // apply texa to non textured polys
GAME_NOTARGETRESOLVE = 0x00000010,
GAME_EXACTCOLOR = 0x00000020,
GAME_NOCOLORCLAMP = 0x00000040,
GAME_FFXHACK = 0x00000080,
GAME_NOALPHAFAIL = 0x00000100,
GAME_NODEPTHUPDATE = 0x00000200,
GAME_QUICKRESOLVE1 = 0x00000400,
GAME_NOQUICKRESOLVE = 0x00000800,
GAME_NOTARGETCLUT = 0x00001000, // full 16 bit resolution
GAME_NOSTENCIL = 0x00002000,
GAME_VSSHACKOFF = 0x00004000, // vertical stripe syndrome
GAME_NODEPTHRESOLVE = 0x00008000,
GAME_FULL16BITRES = 0x00010000,
GAME_RESOLVEPROMOTED = 0x00020000,
GAME_FASTUPDATE = 0x00040000,
GAME_NOALPHATEST = 0x00080000,
GAME_DISABLEMRTDEPTH = 0x00100000,
GAME_32BITTARGS = 0x00200000,
GAME_PATH3HACK = 0x00400000,
GAME_DOPARALLELCTX = 0x00800000, // tries to parallelize both contexts so that render calls are reduced (xenosaga)
// makes the game faster, but can be buggy
GAME_XENOSPECHACK = 0x01000000, // xenosaga specularity hack (ignore any zmask=1 draws)
GAME_PARTIALPOINTERS = 0x02000000, // whenver the texture or render target are small, tries to look for bigger ones to read from
GAME_PARTIALDEPTH = 0x04000000, // tries to save depth targets as much as possible across height changes
GAME_REGETHACK = 0x08000000, // some sort of weirdness in ReGet() code
GAME_GUSTHACK = 0x10000000, // Needed for Gustgames fast update.
GAME_NOLOGZ = 0x20000000 // Intended for linux -- not logarithmic Z.
};
#define USEALPHATESTING (!(conf.settings().no_alpha_test))
// CRC Information
enum Title_Info
{
Unknown_Title,
MetalSlug6,
TomoyoAfter,
Clannad,
Lamune,
KyuuketsuKitanMoonties,
PiaCarroteYoukosoGPGakuenPrincess,
KazokuKeikakuKokoroNoKizuna,
DuelSaviorDestiny,
FFX,
FFX2,
FFXII,
ShadowHearts,
Okami,
MetalGearSolid3,
DBZBT2,
DBZBT3,
SFEX3,
Bully,
BullyCC,
SoTC,
OnePieceGrandAdventure,
OnePieceGrandBattle,
ICO,
GT4,
WildArms5,
Manhunt2,
CrashBandicootWoC,
ResidentEvil4,
Spartan,
AceCombat4,
Drakengard2,
Tekken5,
IkkiTousen,
GodOfWar,
GodOfWar2,
JackieChanAdv,
HarvestMoon,
NamcoXCapcom,
GiTS,
Onimusha3,
MajokkoALaMode2,
TalesOfAbyss,
SonicUnleashed,
SimpsonsGame,
Genji,
StarOcean3,
ValkyrieProfile2,
RadiataStories,
SMTNocturne,
SMTDDS1,
SMTDDS2,
RozenMaidenGebetGarden,
Xenosaga,
Espgaluda,
OkageShadowKing,
ShadowTheHedgehog,
AtelierIris1,
AtelierIris2,
AtelierIris3,
AtelierJudie,
AtelierLilie,
AtelierViorate,
ArTonelico1,
ArTonelico2,
ManaKhemia1,
ManaKhemia2,
DarkCloud1,
DarkCloud2,
GhostInTheShell,
TitleCount,
Disgaea,
Disgaea2,
Gradius,
KingdomHearts,
KingdomHeartsFM,
KingdomHearts2,
KingdomHearts2FM,
KingdomHeartsCOM,
Tekken4,
Kaena,
Sims_The_Urbz,
MarvelxCapcom2,
NeoPets_Darkest_Faerie,
CrashnBurn,
Xenosaga2,
HauntingGround,
NightmareBeforeChristmas,
PowershotPinball,
BioHazard4
};
enum Region_Info
{
Unknown_Region,
US,
EU,
JP,
JPUNDUB,
RU,
FR,
DE,
IT,
ES,
ASIA,
RegionCount,
};
struct Game_Info
{
u32 crc;
Title_Info title;
Region_Info region;
u32 flags;
s32 v_thresh, t_thresh;
};
static const Game_Info crc_game_list[] =
{
{0xA3D63039, Xenosaga, JP, GAME_DOPARALLELCTX, 64, 32},
{0x0E7807B2, Xenosaga, US, GAME_DOPARALLELCTX, 64, 32},
{0x7D2FE035, Espgaluda, JP, 0/*GAME_BIGVALIDATE*/, 24, -1},
{0x21068223, Okami, US, GAME_XENOSPECHACK, -1, -1},
{0x891f223f, Okami, FR, GAME_XENOSPECHACK, -1, -1},
{0xC5DEFEA0, Okami, JP, GAME_XENOSPECHACK, -1, -1},
{0xe0426fc6, OkageShadowKing, Unknown_Region, GAME_XENOSPECHACK, -1, -1},
{0xD6385328, GodOfWar, US, GAME_FULL16BITRES, -1, -1},
{0xFB0E6D72, GodOfWar, EU, GAME_FULL16BITRES, -1, -1},
{0xEB001875, GodOfWar, EU, GAME_FULL16BITRES, -1, -1},
{0xA61A4C6D, GodOfWar, Unknown_Region, GAME_FULL16BITRES, -1, -1},
{0xE23D532B, GodOfWar, Unknown_Region, GAME_FULL16BITRES, -1, -1},
{0xDF1AF973, GodOfWar, Unknown_Region, GAME_FULL16BITRES, -1, -1},
{0xD6385328, GodOfWar, Unknown_Region, GAME_FULL16BITRES, -1, -1},
//{0x2F123FD8, GodOfWar2, Unknown_Region, GAME_FULL16BITRES, -1, -1},
//{0x44A8A22A, GodOfWar2, Unknown_Region, GAME_FULL16BITRES, -1, -1},
//{0x4340C7C6, GodOfWar2, Unknown_Region, GAME_FULL16BITRES, -1, -1},
//{0xF8CD3DF6, GodOfWar2, Unknown_Region, GAME_FULL16BITRES, -1, -1},
//{0x0B82BFF7, GodOfWar2, Unknown_Region, GAME_FULL16BITRES, -1, -1},
{0xF0A6D880, HarvestMoon, US, GAME_NOSTENCIL, -1, -1},
//{0x304C115C, HarvestMoon, Unknown, GAME_NOSTENCIL, -1, -1},
{0xFB236A46, SonicUnleashed, US, GAME_FASTUPDATE | GAME_NOALPHAFAIL, -1, -1},
{0xa5d29941, ShadowTheHedgehog, US, GAME_FASTUPDATE | GAME_NOALPHAFAIL, -1, -1},
{0x7acf7e03, AtelierIris1, Unknown_Region, GAME_GUSTHACK, -1, -1},
{0xF0457CEF, AtelierIris1, Unknown_Region, GAME_GUSTHACK, -1, -1},
{0xE3981DBB, AtelierIris1, US, GAME_GUSTHACK, -1, -1},
{0x9AC65D6A, AtelierIris2, US, GAME_GUSTHACK, -1, -1},
{0x4CCC9212, AtelierIris3, US, GAME_GUSTHACK, -1, -1},
{0xCA295E61, AtelierIris3, JP, GAME_GUSTHACK, -1, -1},
//{0x4437F4B1, ArTonelico1, US, GAME_GUSTHACK, -1, -1},
{0xF95F37EE, ArTonelico2, US, GAME_GUSTHACK, -1, -1},
{0xF46142D3, ArTonelico2, JPUNDUB, GAME_GUSTHACK, -1, -1},
{0x77b0236f, ManaKhemia1, US, GAME_GUSTHACK , -1, -1},
{0x433951e7, ManaKhemia2, US, GAME_GUSTHACK, -1, -1},
//{0xda11c6d4, AtelierJudie, JP, GAME_GUSTHACK, -1, -1},
//{0x3e72c085, AtelierLilie, JP, GAME_GUSTHACK, -1, -1},
//{0x6eac076b, AtelierViorate, JP, GAME_GUSTHACK, -1, -1},
{0xbaa8dd8, DarkCloud1, US, GAME_NOTARGETRESOLVE, -1, -1},
{0xA5C05C78, DarkCloud1, Unknown_Region, GAME_NOTARGETRESOLVE, -1, -1},
//{0x1DF41F33, DarkCloud2, US, 0, -1, -1},
{0x95cc86ef, GhostInTheShell, Unknown_Region, GAME_NOALPHAFAIL, -1, -1}
//{0xC164550A, WildArms5, JPUNDUB, 0, -1, -1},
//{0xC1640D2C, WildArms5, US, 0, -1, -1},
//{0x0FCF8FE4, WildArms5, EU, 0, -1, -1},
//{0x2294D322, WildArms5, JP, 0, -1, -1},
//{0x565B6170, WildArms5, JP, 0, -1, -1},
//{0xD7273511, SMTDDS1, US, 0, -1, -1}, // SMT Digital Devil Saga
//{0x1683A6BE, SMTDDS1, EU, 0, -1, -1}, // SMT Digital Devil Saga
//{0x44865CE1, SMTDDS1, JP, 0, -1, -1}, // SMT Digital Devil Saga
//{0xD382C164, SMTDDS2, US, 0, -1, -1}, // SMT Digital Devil Saga 2
//{0xE47C1A9C, SMTDDS2, JP, 0, -1, -1}, // SMT Digital Devil Saga 2
// Game settings that used to be in the Patches folder. Commented out until I decide what to do with them.
// {0x951555A0, Disgaea2, US, GAME_NODEPTHRESOLVE, -1, -1},
// {0x4334E17D, Disgaea2, JP, GAME_NODEPTHRESOLVE, -1, -1},
//
// {0x5EB127E7, Gradius, JP, GAME_INTERLACE2X, -1, -1},
// {0x6ADBC24B, Gradius, EU, GAME_INTERLACE2X, -1, -1},
// {0xF22CDDAF, Gradius, US, GAME_INTERLACE2X, -1, -1},
//
// {0xF52FB2BE, KingdomHearts, EU, GAME_QUICKRESOLVE1, -1, -1},
// {0xAE3EAA05, KingdomHearts, DE, GAME_QUICKRESOLVE1, -1, -1},
// {0xF6DC728D, KingdomHearts, FR, GAME_QUICKRESOLVE1, -1, -1},
// {0x0F6B6315, KingdomHearts, US, GAME_QUICKRESOLVE1, -1, -1},
// {0x3E68955A, KingdomHeartsFM, JP, GAME_QUICKRESOLVE1, -1, -1},
//
// {0xC398F477, KingdomHearts2, EU, GAME_NODEPTHRESOLVE, -1, -1},
// {0xDA0535FD, KingdomHearts2, US, GAME_NODEPTHRESOLVE, -1, -1},
// {0x93F8A60B, KingdomHearts2, JP, GAME_NODEPTHRESOLVE, -1, -1},
// {0xF266B00B, KingdomHearts2FM, JP, GAME_NODEPTHRESOLVE, -1, -1},
//
// //The patch claimed to stop characters appearing as wigs on GeForce 8x00 series cards (Disable Alpha Testing)
// {0x2251E14D, Tekken4, EU, GAME_NOALPHATEST, -1, -1},
//
// // This one is supposed to fix a refresh bug.
// {0x51F91783, Kaena, JP, GAME_NOTARGETRESOLVE, -1, -1},
//
// {0xDEFA4763, ShadowHearts, EU, GAME_NODEPTHRESOLVE | GAME_NOQUICKRESOLVE | GAME_NOTARGETRESOLVE | GAME_AUTORESET, -1, -1},
// {0x8BE3D7B2, ShadowHearts, US, GAME_NODEPTHUPDATE | GAME_AUTORESET | GAME_NOQUICKRESOLVE, -1, -1},
//
// {0x015314A2, Sims_The_Urbz, US, GAME_NOQUICKRESOLVE, -1, -1},
//
// // "Required fixes to visuals"
// {0x086273D2, MetalGearSolid3, US, GAME_FULL16BITRES | GAME_NODEPTHRESOLVE, -1, -1},
//
// {0x4D228733, MarvelxCapcom2, US, GAME_QUICKRESOLVE1, -1, -1},
// {0x934F9081, NeoPets_Darkest_Faerie, US, GAME_RESOLVEPROMOTED | GAME_FULL16BITRES | GAME_NODEPTHRESOLVE, -1, -1},
//
// {0x21068223, Okami, US, GAME_FULL16BITRES|GAME_NODEPTHRESOLVE|GAME_FASTUPDATE, -1, -1},
// {0xC5DEFEA0, Okami, JP, GAME_FULL16BITRES|GAME_NODEPTHRESOLVE|GAME_FASTUPDATE, -1, -1},
//
// // Speed up
// {0x6BA2F6B9, ResidentEvil4, EU, GAME_NOTARGETRESOLVE | GAME_32BITTARGS, -1, -1},
// {0x013E349D, ResidentEvil4, US, GAME_NOTARGETCLUT, -1, -1},
//
// {0x2088950A, Xenosaga2, JP, GAME_FULL16BITRES | GAME_NODEPTHRESOLVE, -1, -1},
// {0x901AAC09, HauntingGround, US, GAME_FULL16BITRES | GAME_NODEPTHRESOLVE, -1, -1},
// {0x625AF967, NightmareBeforeChristmas, JP, GAME_TEXAHACK, -1, -1},
//
// {0x3CFE3B37, PowershotPinball, EU, GAME_AUTORESET, -1, -1},
// {0x60FA8C69, BioHazard4, JP, GAME_NOTARGETCLUT, -1, -1}
// End of game settings from the patch folder.
};
#define GAME_INFO_INDEX (sizeof(crc_game_list)/sizeof(Game_Info))
#endif // CRC_H_INCLUDED