pcsx2/pcsx2/Patch.h

71 lines
1.7 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Pcsx2Defs.h"
#include "SysForwardDefs.h"
#define MAX_PATCH 512
#define MAX_CHEAT 1024
enum patch_cpu_type {
NO_CPU,
CPU_EE,
CPU_IOP
};
enum patch_data_type {
NO_TYPE,
BYTE_T,
SHORT_T,
WORD_T,
DOUBLE_T,
EXTENDED_T
};
typedef void PATCHTABLEFUNC( const wxString& text1, const wxString& text2 );
struct IniPatch
{
int enabled;
int group;
patch_data_type type;
patch_cpu_type cpu;
int placetopatch;
u32 addr;
u64 data;
};
namespace PatchFunc
{
PATCHTABLEFUNC comment;
PATCHTABLEFUNC gametitle;
PATCHTABLEFUNC patch;
PATCHTABLEFUNC cheat;
}
extern int InitCheats(const wxString& name);
extern void inifile_command(bool isCheat, const wxString& cmd);
extern void inifile_trim(wxString& buffer);
extern int InitPatches(const wxString& name, const Game_Data& game);
extern int AddPatch(int Mode, int Place, int Address, int Size, u64 data);
extern void ResetPatch(void);
extern void ApplyPatch(int place = 1);
extern void ApplyCheat(int place = 1);
extern void _ApplyPatch(IniPatch *p);