PCSX2 - The Playstation 2 Emulator
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sudonim1@gmail.com e8257df98d GSDX: made the paletted texture handling in the cache a bit more sensible to my eyes and implemented interpolation of palette entries for pixels in paletted textures when using the 8 bit textures option. Regressions in some games I think, such as Virtual On (which is very broken anyway), need to investigate what made them work (to some degree) before. Seems to change some performance characteristics favourably to my surprise, but I might just be bad at remembering framerates.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5287 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-11 03:27:16 +00:00
3rdparty gsdx-ogl: sync from trunk 5179:5091 2012-04-26 19:51:07 +00:00
bin zzogl: 2012-06-08 18:14:47 +00:00
cmake zzogl: rework dump test, to avoid bad mix between u32/u8 2012-05-27 08:13:27 +00:00
common Handle exceptions raised inside the access violation exception filter which we use for various emulation tasks. 2012-04-07 15:35:53 +00:00
debian-unstable-upstream debian: don't ship null plugins 2012-06-02 08:01:04 +00:00
fps2bios Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
linux_various zzogl: 2012-06-08 18:14:47 +00:00
locales i18n: 2012-06-03 11:29:13 +00:00
nsis NSIS Un/Installer: updates (for both full/web installers): 2012-06-06 14:55:15 +00:00
pcsx2 Revert original fix for Realta Nua as Pseudonym found the proper fix. This should get rid of the regression on Agressive Inline and one of the Matt Hoffman games having textureless graphics. 2012-06-07 21:41:00 +00:00
plugins GSDX: made the paletted texture handling in the cache a bit more sensible to my eyes and implemented interpolation of palette entries for pixels in paletted textures when using the 8 bit textures option. Regressions in some games I think, such as Virtual On (which is very broken anyway), need to investigate what made them work (to some degree) before. Seems to change some performance characteristics favourably to my surprise, but I might just be bad at remembering framerates. 2012-06-11 03:27:16 +00:00
tools GSdx: CRC hacks: "Aggressive" mode (and related stuff). 2012-05-23 06:38:37 +00:00
CMakeLists.txt cmake: apply some updated pathes of Micove 2012-05-07 16:29:06 +00:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv2.1 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
build.sh debian: don't ship null plugins 2012-06-02 08:01:04 +00:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
pcsx2-codeblocks.workspace zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
pcsx2_suite_2008.sln zzogl & VS: thanks Micove for the patch. 2012-04-21 16:13:45 +00:00
pcsx2_suite_2010.sln zzogl & VS: thanks Micove for the patch. 2012-04-21 16:13:45 +00:00
rebuild.sh copyright again: 2012-04-18 14:09:18 +00:00