mirror of https://github.com/PCSX2/pcsx2.git
431 lines
8.6 KiB
C++
431 lines
8.6 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSdx.h"
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#include "GSWnd.h"
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#ifdef _WINDOWS
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GSWnd::GSWnd()
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: m_hWnd(NULL)
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, m_managed(true)
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, m_frame(true)
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{
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}
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GSWnd::~GSWnd()
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{
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}
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LRESULT CALLBACK GSWnd::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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GSWnd* wnd = NULL;
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if(message == WM_NCCREATE)
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{
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wnd = (GSWnd*)((LPCREATESTRUCT)lParam)->lpCreateParams;
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SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)wnd);
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wnd->m_hWnd = hWnd;
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}
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else
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{
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wnd = (GSWnd*)GetWindowLongPtr(hWnd, GWLP_USERDATA);
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}
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if(wnd == NULL)
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{
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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return wnd->OnMessage(message, wParam, lParam);
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}
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LRESULT GSWnd::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch(message)
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{
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case WM_CLOSE:
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Hide();
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// DestroyWindow(m_hWnd);
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return 0;
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case WM_DESTROY:
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// This kills the emulator when GS is closed, which *really* isn't desired behavior,
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// especially in STGS mode (worked in MTGS mode since it only quit the thread, but even
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// that wasn't needed).
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//PostQuitMessage(0);
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return 0;
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default:
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break;
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}
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return DefWindowProc((HWND)m_hWnd, message, wParam, lParam);
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}
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bool GSWnd::Create(const string& title, int w, int h)
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{
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if(m_hWnd) return false;
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WNDCLASS wc;
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memset(&wc, 0, sizeof(wc));
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
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wc.lpfnWndProc = WndProc;
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wc.hInstance = theApp.GetModuleHandle();
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// TODO: wc.hIcon = ;
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
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wc.lpszClassName = "GSWnd";
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if(!GetClassInfo(wc.hInstance, wc.lpszClassName, &wc))
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{
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if(!RegisterClass(&wc))
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{
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return false;
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}
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}
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DWORD style = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_OVERLAPPEDWINDOW | WS_BORDER;
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GSVector4i r;
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GetWindowRect(GetDesktopWindow(), r);
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bool remote = !!GetSystemMetrics(SM_REMOTESESSION);
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if(w <= 0 || h <= 0 || remote)
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{
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w = r.width() / 3;
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h = r.width() / 4;
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if(!remote)
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{
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w *= 2;
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h *= 2;
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}
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}
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r.left = (r.left + r.right - w) / 2;
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r.top = (r.top + r.bottom - h) / 2;
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r.right = r.left + w;
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r.bottom = r.top + h;
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AdjustWindowRect(r, style, FALSE);
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m_hWnd = CreateWindow(wc.lpszClassName, title.c_str(), style, r.left, r.top, r.width(), r.height(), NULL, NULL, wc.hInstance, (LPVOID)this);
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return m_hWnd != NULL;
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}
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bool GSWnd::Attach(void* handle, bool managed)
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{
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// TODO: subclass
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m_hWnd = (HWND)handle;
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m_managed = managed;
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return true;
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}
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void GSWnd::Detach()
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{
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if(m_hWnd && m_managed)
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{
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// close the window, since it's under GSdx care. It's not taking messages anyway, and
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// that means its big, ugly, and in the way.
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DestroyWindow(m_hWnd);
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}
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m_hWnd = NULL;
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m_managed = true;
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}
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GSVector4i GSWnd::GetClientRect()
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{
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GSVector4i r;
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::GetClientRect(m_hWnd, r);
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return r;
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}
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// Returns FALSE if the window has no title, or if th window title is under the strict
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// management of the emulator.
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bool GSWnd::SetWindowText(const char* title)
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{
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if(!m_managed) return false;
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::SetWindowText(m_hWnd, title);
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return m_frame;
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}
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void GSWnd::Show()
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{
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if(!m_managed) return;
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SetForegroundWindow(m_hWnd);
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ShowWindow(m_hWnd, SW_SHOWNORMAL);
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UpdateWindow(m_hWnd);
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}
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void GSWnd::Hide()
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{
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if(!m_managed) return;
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ShowWindow(m_hWnd, SW_HIDE);
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}
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void GSWnd::HideFrame()
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{
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if(!m_managed) return;
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SetWindowLong(m_hWnd, GWL_STYLE, GetWindowLong(m_hWnd, GWL_STYLE) & ~(WS_CAPTION|WS_THICKFRAME));
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SetWindowPos(m_hWnd, NULL, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
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SetMenu(m_hWnd, NULL);
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m_frame = false;
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}
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#else
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/*
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GSWnd::GSWnd()
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: m_display(NULL)
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, m_window(0)
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, m_managed(true)
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, m_frame(true)
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{
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}
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GSWnd::~GSWnd()
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{
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if(m_display != NULL)
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{
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if(m_window != 0)
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{
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XDestroyWindow(m_display, m_window);
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}
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XCloseDisplay(m_display);
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}
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}
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bool GSWnd::Create(const string& title, int w, int h)
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{
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if(m_display != NULL) return false;
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if(!XInitThreads()) return false;
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m_display = XOpenDisplay(0);
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if(m_display == NULL) return false;
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m_window = XCreateSimpleWindow(m_display, RootWindow(m_display, 0), 0, 0, 640, 480, 0, BlackPixel(m_display, 0), BlackPixel(m_display, 0));
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XFlush(m_display);
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return true;
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}
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GSVector4i GSWnd::GetClientRect()
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{
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int x, y;
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unsigned int w, h;
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unsigned int border, depth;
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Window root;
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XLockDisplay(m_display);
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XGetGeometry(m_display, m_window, &root, &x, &y, &w, &h, &border, &depth);
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XUnlockDisplay(m_display);
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return GSVector4i(0, 0, w, h);
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}
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// Returns FALSE if the window has no title, or if th window title is under the strict
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// management of the emulator.
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bool GSWnd::SetWindowText(const char* title)
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{
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if(!m_managed) return false;
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XTextProperty p;
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p.value = (unsigned char*)title;
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p.encoding = XA_STRING;
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p.format = 8;
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p.nitems = strlen(title);
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XSetWMName(m_display, m_window, &p);
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XFlush(m_display);
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return m_frame;
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}
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void GSWnd::Show()
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{
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if(!m_managed) return;
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XMapWindow(m_display, m_window);
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XFlush(m_display);
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}
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void GSWnd::Hide()
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{
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if(!m_managed) return;
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XUnmapWindow(m_display, m_window);
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XFlush(m_display);
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}
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void GSWnd::HideFrame()
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{
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if(!m_managed) return;
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// TODO
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m_frame = false;
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}
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*/
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GSWnd::GSWnd()
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: m_window(NULL)
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{
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}
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GSWnd::~GSWnd()
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{
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if(m_window != NULL)
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{
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SDL_DestroyWindow(m_window);
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m_window = NULL;
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}
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}
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// Actually the destructor is not called when there is a GSclose or GSshutdown
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// The window still need to be closed
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void GSWnd::Detach()
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{
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if(m_window != NULL)
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{
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SDL_DestroyWindow(m_window);
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m_window = NULL;
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}
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}
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bool GSWnd::Create(const string& title, int w, int h)
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{
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if(m_window != NULL) return false;
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if(w <= 0 || h <= 0) {
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w = theApp.GetConfig("ModeWidth", 640);
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h = theApp.GetConfig("ModeHeight", 480);
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}
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#ifdef _LINUX
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// When you reconfigure the plugins during the play, SDL is shutdown so SDL_GetNumVideoDisplays return 0
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// and the plugins is badly closed. NOTE: SDL is initialized in SDL_CreateWindow.
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//
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// I'm not sure this sanity check is still useful, normally (I hope) SDL_CreateWindow will return a null
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// hence a false for this current function.
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// For the moment do an init -- Gregory
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if(!SDL_WasInit(SDL_INIT_VIDEO))
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if(SDL_Init(SDL_INIT_VIDEO) < 0) return false;
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// Sanity check; if there aren't any video displays available, we can't create a window.
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if (SDL_GetNumVideoDisplays() <= 0) return false;
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#endif
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m_window = SDL_CreateWindow(title.c_str(), 100, 100, w, h, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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return (m_window != NULL);
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}
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Display* GSWnd::GetDisplay()
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{
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SDL_SysWMinfo wminfo;
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memset(&wminfo, 0, sizeof(wminfo));
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wminfo.version.major = SDL_MAJOR_VERSION;
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wminfo.version.minor = SDL_MINOR_VERSION;
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SDL_GetWindowWMInfo(m_window, &wminfo);
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return wminfo.subsystem == SDL_SYSWM_X11 ? wminfo.info.x11.display : NULL;
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}
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GSVector4i GSWnd::GetClientRect()
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{
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// Get all SDL events. It refreshes the window parameter do not ask why.
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// Anyway it allow to properly resize the window surface
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// FIXME: it does not feel a good solution -- Gregory
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SDL_PumpEvents();
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int h = 480;
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int w = 640;
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if (m_window) SDL_GetWindowSize(m_window, &w, &h);
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return GSVector4i(0, 0, w, h);
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}
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// Returns FALSE if the window has no title, or if th window title is under the strict
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// management of the emulator.
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bool GSWnd::SetWindowText(const char* title)
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{
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// Do not find anyway to check the current fullscreen status
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// Better than nothing heuristic, check the window position. Fullscreen = (0,0)
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// if(!(m_window->flags & SDL_WINDOW_FULLSCREEN) ) // Do not compile
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//
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// Same as GetClientRect. We call SDL_PumpEvents to refresh x and y value
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// FIXME: it does not feel a good solution -- Gregory
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SDL_PumpEvents();
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int x,y = 0;
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SDL_GetWindowPosition(m_window, &x, &y);
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if ( x && y )
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SDL_SetWindowTitle(m_window, title);
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return true;
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}
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void GSWnd::Show()
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{
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SDL_ShowWindow(m_window);
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}
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void GSWnd::Hide()
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{
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SDL_HideWindow(m_window);
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}
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void GSWnd::HideFrame()
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{
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// TODO
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}
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#endif
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