pcsx2/plugins/GSdx/GSWnd.cpp

431 lines
8.6 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSdx.h"
#include "GSWnd.h"
#ifdef _WINDOWS
GSWnd::GSWnd()
: m_hWnd(NULL)
, m_managed(true)
, m_frame(true)
{
}
GSWnd::~GSWnd()
{
}
LRESULT CALLBACK GSWnd::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
GSWnd* wnd = NULL;
if(message == WM_NCCREATE)
{
wnd = (GSWnd*)((LPCREATESTRUCT)lParam)->lpCreateParams;
SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)wnd);
wnd->m_hWnd = hWnd;
}
else
{
wnd = (GSWnd*)GetWindowLongPtr(hWnd, GWLP_USERDATA);
}
if(wnd == NULL)
{
return DefWindowProc(hWnd, message, wParam, lParam);
}
return wnd->OnMessage(message, wParam, lParam);
}
LRESULT GSWnd::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
{
switch(message)
{
case WM_CLOSE:
Hide();
// DestroyWindow(m_hWnd);
return 0;
case WM_DESTROY:
// This kills the emulator when GS is closed, which *really* isn't desired behavior,
// especially in STGS mode (worked in MTGS mode since it only quit the thread, but even
// that wasn't needed).
//PostQuitMessage(0);
return 0;
default:
break;
}
return DefWindowProc((HWND)m_hWnd, message, wParam, lParam);
}
bool GSWnd::Create(const string& title, int w, int h)
{
if(m_hWnd) return false;
WNDCLASS wc;
memset(&wc, 0, sizeof(wc));
wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
wc.lpfnWndProc = WndProc;
wc.hInstance = theApp.GetModuleHandle();
// TODO: wc.hIcon = ;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wc.lpszClassName = "GSWnd";
if(!GetClassInfo(wc.hInstance, wc.lpszClassName, &wc))
{
if(!RegisterClass(&wc))
{
return false;
}
}
DWORD style = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_OVERLAPPEDWINDOW | WS_BORDER;
GSVector4i r;
GetWindowRect(GetDesktopWindow(), r);
bool remote = !!GetSystemMetrics(SM_REMOTESESSION);
if(w <= 0 || h <= 0 || remote)
{
w = r.width() / 3;
h = r.width() / 4;
if(!remote)
{
w *= 2;
h *= 2;
}
}
r.left = (r.left + r.right - w) / 2;
r.top = (r.top + r.bottom - h) / 2;
r.right = r.left + w;
r.bottom = r.top + h;
AdjustWindowRect(r, style, FALSE);
m_hWnd = CreateWindow(wc.lpszClassName, title.c_str(), style, r.left, r.top, r.width(), r.height(), NULL, NULL, wc.hInstance, (LPVOID)this);
return m_hWnd != NULL;
}
bool GSWnd::Attach(void* handle, bool managed)
{
// TODO: subclass
m_hWnd = (HWND)handle;
m_managed = managed;
return true;
}
void GSWnd::Detach()
{
if(m_hWnd && m_managed)
{
// close the window, since it's under GSdx care. It's not taking messages anyway, and
// that means its big, ugly, and in the way.
DestroyWindow(m_hWnd);
}
m_hWnd = NULL;
m_managed = true;
}
GSVector4i GSWnd::GetClientRect()
{
GSVector4i r;
::GetClientRect(m_hWnd, r);
return r;
}
// Returns FALSE if the window has no title, or if th window title is under the strict
// management of the emulator.
bool GSWnd::SetWindowText(const char* title)
{
if(!m_managed) return false;
::SetWindowText(m_hWnd, title);
return m_frame;
}
void GSWnd::Show()
{
if(!m_managed) return;
SetForegroundWindow(m_hWnd);
ShowWindow(m_hWnd, SW_SHOWNORMAL);
UpdateWindow(m_hWnd);
}
void GSWnd::Hide()
{
if(!m_managed) return;
ShowWindow(m_hWnd, SW_HIDE);
}
void GSWnd::HideFrame()
{
if(!m_managed) return;
SetWindowLong(m_hWnd, GWL_STYLE, GetWindowLong(m_hWnd, GWL_STYLE) & ~(WS_CAPTION|WS_THICKFRAME));
SetWindowPos(m_hWnd, NULL, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
SetMenu(m_hWnd, NULL);
m_frame = false;
}
#else
/*
GSWnd::GSWnd()
: m_display(NULL)
, m_window(0)
, m_managed(true)
, m_frame(true)
{
}
GSWnd::~GSWnd()
{
if(m_display != NULL)
{
if(m_window != 0)
{
XDestroyWindow(m_display, m_window);
}
XCloseDisplay(m_display);
}
}
bool GSWnd::Create(const string& title, int w, int h)
{
if(m_display != NULL) return false;
if(!XInitThreads()) return false;
m_display = XOpenDisplay(0);
if(m_display == NULL) return false;
m_window = XCreateSimpleWindow(m_display, RootWindow(m_display, 0), 0, 0, 640, 480, 0, BlackPixel(m_display, 0), BlackPixel(m_display, 0));
XFlush(m_display);
return true;
}
GSVector4i GSWnd::GetClientRect()
{
int x, y;
unsigned int w, h;
unsigned int border, depth;
Window root;
XLockDisplay(m_display);
XGetGeometry(m_display, m_window, &root, &x, &y, &w, &h, &border, &depth);
XUnlockDisplay(m_display);
return GSVector4i(0, 0, w, h);
}
// Returns FALSE if the window has no title, or if th window title is under the strict
// management of the emulator.
bool GSWnd::SetWindowText(const char* title)
{
if(!m_managed) return false;
XTextProperty p;
p.value = (unsigned char*)title;
p.encoding = XA_STRING;
p.format = 8;
p.nitems = strlen(title);
XSetWMName(m_display, m_window, &p);
XFlush(m_display);
return m_frame;
}
void GSWnd::Show()
{
if(!m_managed) return;
XMapWindow(m_display, m_window);
XFlush(m_display);
}
void GSWnd::Hide()
{
if(!m_managed) return;
XUnmapWindow(m_display, m_window);
XFlush(m_display);
}
void GSWnd::HideFrame()
{
if(!m_managed) return;
// TODO
m_frame = false;
}
*/
GSWnd::GSWnd()
: m_window(NULL)
{
}
GSWnd::~GSWnd()
{
if(m_window != NULL)
{
SDL_DestroyWindow(m_window);
m_window = NULL;
}
}
// Actually the destructor is not called when there is a GSclose or GSshutdown
// The window still need to be closed
void GSWnd::Detach()
{
if(m_window != NULL)
{
SDL_DestroyWindow(m_window);
m_window = NULL;
}
}
bool GSWnd::Create(const string& title, int w, int h)
{
if(m_window != NULL) return false;
if(w <= 0 || h <= 0) {
w = theApp.GetConfig("ModeWidth", 640);
h = theApp.GetConfig("ModeHeight", 480);
}
#ifdef _LINUX
// When you reconfigure the plugins during the play, SDL is shutdown so SDL_GetNumVideoDisplays return 0
// and the plugins is badly closed. NOTE: SDL is initialized in SDL_CreateWindow.
//
// I'm not sure this sanity check is still useful, normally (I hope) SDL_CreateWindow will return a null
// hence a false for this current function.
// For the moment do an init -- Gregory
if(!SDL_WasInit(SDL_INIT_VIDEO))
if(SDL_Init(SDL_INIT_VIDEO) < 0) return false;
// Sanity check; if there aren't any video displays available, we can't create a window.
if (SDL_GetNumVideoDisplays() <= 0) return false;
#endif
m_window = SDL_CreateWindow(title.c_str(), 100, 100, w, h, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
return (m_window != NULL);
}
Display* GSWnd::GetDisplay()
{
SDL_SysWMinfo wminfo;
memset(&wminfo, 0, sizeof(wminfo));
wminfo.version.major = SDL_MAJOR_VERSION;
wminfo.version.minor = SDL_MINOR_VERSION;
SDL_GetWindowWMInfo(m_window, &wminfo);
return wminfo.subsystem == SDL_SYSWM_X11 ? wminfo.info.x11.display : NULL;
}
GSVector4i GSWnd::GetClientRect()
{
// Get all SDL events. It refreshes the window parameter do not ask why.
// Anyway it allow to properly resize the window surface
// FIXME: it does not feel a good solution -- Gregory
SDL_PumpEvents();
int h = 480;
int w = 640;
if (m_window) SDL_GetWindowSize(m_window, &w, &h);
return GSVector4i(0, 0, w, h);
}
// Returns FALSE if the window has no title, or if th window title is under the strict
// management of the emulator.
bool GSWnd::SetWindowText(const char* title)
{
// Do not find anyway to check the current fullscreen status
// Better than nothing heuristic, check the window position. Fullscreen = (0,0)
// if(!(m_window->flags & SDL_WINDOW_FULLSCREEN) ) // Do not compile
//
// Same as GetClientRect. We call SDL_PumpEvents to refresh x and y value
// FIXME: it does not feel a good solution -- Gregory
SDL_PumpEvents();
int x,y = 0;
SDL_GetWindowPosition(m_window, &x, &y);
if ( x && y )
SDL_SetWindowTitle(m_window, title);
return true;
}
void GSWnd::Show()
{
SDL_ShowWindow(m_window);
}
void GSWnd::Hide()
{
SDL_HideWindow(m_window);
}
void GSWnd::HideFrame()
{
// TODO
}
#endif