mirror of https://github.com/PCSX2/pcsx2.git
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSDeviceSW.h"
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#include "../../3rdparty/SDL-1.3.0-5387/include/SDL.h"
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class GSDeviceSDL : public GSDeviceSW
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{
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bool m_free_window;
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SDL_Window* m_window;
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SDL_Renderer* m_renderer;
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SDL_Texture* m_texture;
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int m_format;
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class GSDummyTexture : public GSTexture
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{
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public:
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GSDummyTexture(int w, int h) {m_size.x = w; m_size.y = h; }
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virtual ~GSDummyTexture() {}
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virtual bool Update(const GSVector4i& r, const void* data, int pitch) {return false;}
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virtual bool Map(GSMap& m, const GSVector4i* r = NULL) {return false;}
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virtual void Unmap() {}
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virtual bool Save(const string& fn, bool dds = false) {return false;}
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};
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public:
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GSDeviceSDL();
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virtual ~GSDeviceSDL();
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bool Create(GSWnd* wnd);
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bool Reset(int w, int h);
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void Present(GSTexture* st, GSTexture* dt, const GSVector4& dr, int shader = 0);
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void Flip();
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}; |