mirror of https://github.com/PCSX2/pcsx2.git
214 lines
5.3 KiB
C++
214 lines
5.3 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __PCSX2TYPES_H__
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#define __PCSX2TYPES_H__
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// --------------------------------------------------------------------------------------
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// Forward declarations
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// --------------------------------------------------------------------------------------
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// Forward declarations for wxWidgets-supporting features.
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// If you aren't linking against wxWidgets libraries, then functions that
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// depend on these types will not be usable (they will yield linker errors).
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#ifdef __cplusplus
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class wxString;
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class FastFormatAscii;
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class FastFormatUnicode;
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#endif
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// --------------------------------------------------------------------------------------
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// Basic Atomic Types
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// --------------------------------------------------------------------------------------
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#if defined(_MSC_VER)
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// In doubt, we keep this define for VS2010
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typedef __int8 s8;
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typedef __int16 s16;
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typedef __int32 s32;
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typedef __int64 s64;
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typedef unsigned __int8 u8;
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typedef unsigned __int16 u16;
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typedef unsigned __int32 u32;
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typedef unsigned __int64 u64;
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#else // _MSC_VER*/
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#include "stdint.h"
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// Note: char does not have a default sign, unlike other types. As we actually want
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// char and not signed char in pcsx2, we define s8 to char
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typedef char s8;
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typedef int16_t s16;
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typedef int32_t s32;
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typedef int64_t s64;
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typedef uint8_t u8;
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typedef uint16_t u16;
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typedef uint32_t u32;
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typedef uint64_t u64;
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#define LONG long
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#endif //_MSC_VER
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typedef uintptr_t uptr;
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typedef intptr_t sptr;
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typedef unsigned int uint;
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// --------------------------------------------------------------------------------------
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// u128 / s128 - A rough-and-ready cross platform 128-bit datatype, Non-SSE style.
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// --------------------------------------------------------------------------------------
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// Note: These structs don't provide any additional constructors because C++ doesn't allow
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// the use of datatypes with constructors in unions (and since unions aren't the primary
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// uses of these types, that means we can't have constructors). Embedded functions for
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// performing explicit conversion from 64 and 32 bit values are provided instead.
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//
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#ifdef __cplusplus
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union u128
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{
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struct
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{
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u64 lo;
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u64 hi;
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};
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u64 _u64[2];
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u32 _u32[4];
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u16 _u16[8];
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u8 _u8[16];
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// Explicit conversion from u64. Zero-extends the source through 128 bits.
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static u128 From64( u64 src )
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{
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u128 retval;
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retval.lo = src;
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retval.hi = 0;
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return retval;
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}
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// Explicit conversion from u32. Zero-extends the source through 128 bits.
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static u128 From32( u32 src )
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{
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u128 retval;
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retval._u32[0] = src;
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retval._u32[1] = 0;
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retval.hi = 0;
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return retval;
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}
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operator u32() const { return _u32[0]; }
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operator u16() const { return _u16[0]; }
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operator u8() const { return _u8[0]; }
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bool operator==( const u128& right ) const
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{
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return (lo == right.lo) && (hi == right.hi);
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}
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bool operator!=( const u128& right ) const
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{
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return (lo != right.lo) || (hi != right.hi);
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}
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// In order for the following ToString() and WriteTo methods to be available, you must
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// be linking to both wxWidgets and the pxWidgets extension library. If you are not
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// using them, then you will need to provide your own implementations of these methods.
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wxString ToString() const;
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wxString ToString64() const;
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wxString ToString8() const;
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void WriteTo( FastFormatAscii& dest ) const;
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void WriteTo8( FastFormatAscii& dest ) const;
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void WriteTo64( FastFormatAscii& dest ) const;
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};
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struct s128
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{
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s64 lo;
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s64 hi;
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// explicit conversion from s64, with sign extension.
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static s128 From64( s64 src )
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{
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s128 retval = { src, (src < 0) ? -1 : 0 };
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return retval;
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}
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// explicit conversion from s32, with sign extension.
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static s128 From64( s32 src )
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{
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s128 retval = { src, (src < 0) ? -1 : 0 };
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return retval;
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}
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operator u32() const { return (s32)lo; }
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operator u16() const { return (s16)lo; }
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operator u8() const { return (s8)lo; }
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bool operator==( const s128& right ) const
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{
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return (lo == right.lo) && (hi == right.hi);
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}
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bool operator!=( const s128& right ) const
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{
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return (lo != right.lo) || (hi != right.hi);
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}
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};
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#else
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typedef union _u128_t
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{
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struct
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{
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u64 lo;
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u64 hi;
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};
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u64 _u64[2];
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u32 _u32[4];
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u16 _u16[8];
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u8 _u8[16];
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} u128;
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typedef union _s128_t
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{
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u64 lo;
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s64 hi;
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} s128;
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#endif
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// On linux sizes of long depends on the architecture (4B/x86 vs 86/amd64)
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// Windows compiler requires int/long type for _InterlockedExchange* function.
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// The best would be to port all _InterlockedExchange function to use
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// Theading::Atomic* function. Unfortunately Win version is not happy, until
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// code is properly fixed let's use a basic type alias.
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#ifdef WIN32
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typedef long vol_t;
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#else
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typedef s32 vol_t;
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#endif
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#endif
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