mirror of https://github.com/PCSX2/pcsx2.git
260 lines
7.6 KiB
C++
260 lines
7.6 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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///
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/// General FIR digital filter routines with MMX optimization.
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///
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/// Note : MMX optimized functions reside in a separate, platform-specific file,
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/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2011-09-02 15:56:11 -0300 (sex, 02 set 2011) $
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// File revision : $Revision: 4 $
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//
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// $Id: FIRFilter.cpp 131 2011-09-02 18:56:11Z oparviai $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#include <memory.h>
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#include <assert.h>
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#include <math.h>
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#include <stdlib.h>
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#include "FIRFilter.h"
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#include "cpu_detect.h"
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using namespace soundtouch;
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/*****************************************************************************
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*
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* Implementation of the class 'FIRFilter'
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*
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*****************************************************************************/
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FIRFilter::FIRFilter()
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{
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resultDivFactor = 0;
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resultDivider = 0;
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length = 0;
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lengthDiv8 = 0;
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filterCoeffs = NULL;
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}
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FIRFilter::~FIRFilter()
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{
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delete[] filterCoeffs;
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}
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// Usual C-version of the filter routine for stereo sound
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uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
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{
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uint i, j, end;
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LONG_SAMPLETYPE suml, sumr;
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#ifdef SOUNDTOUCH_FLOAT_SAMPLES
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// when using floating point samples, use a scaler instead of a divider
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// because division is much slower operation than multiplying.
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double dScaler = 1.0 / (double)resultDivider;
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#endif
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assert(length != 0);
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assert(src != NULL);
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assert(dest != NULL);
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assert(filterCoeffs != NULL);
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end = 2 * (numSamples - length);
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for (j = 0; j < end; j += 2)
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{
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const SAMPLETYPE *ptr;
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suml = sumr = 0;
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ptr = src + j;
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for (i = 0; i < length; i += 4)
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{
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// loop is unrolled by factor of 4 here for efficiency
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suml += ptr[2 * i + 0] * filterCoeffs[i + 0] +
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ptr[2 * i + 2] * filterCoeffs[i + 1] +
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ptr[2 * i + 4] * filterCoeffs[i + 2] +
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ptr[2 * i + 6] * filterCoeffs[i + 3];
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sumr += ptr[2 * i + 1] * filterCoeffs[i + 0] +
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ptr[2 * i + 3] * filterCoeffs[i + 1] +
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ptr[2 * i + 5] * filterCoeffs[i + 2] +
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ptr[2 * i + 7] * filterCoeffs[i + 3];
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}
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#ifdef SOUNDTOUCH_INTEGER_SAMPLES
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suml >>= resultDivFactor;
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sumr >>= resultDivFactor;
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// saturate to 16 bit integer limits
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suml = (suml < -32768) ? -32768 : (suml > 32767) ? 32767 : suml;
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// saturate to 16 bit integer limits
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sumr = (sumr < -32768) ? -32768 : (sumr > 32767) ? 32767 : sumr;
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#else
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suml *= dScaler;
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sumr *= dScaler;
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#endif // SOUNDTOUCH_INTEGER_SAMPLES
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dest[j] = (SAMPLETYPE)suml;
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dest[j + 1] = (SAMPLETYPE)sumr;
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}
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return numSamples - length;
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}
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// Usual C-version of the filter routine for mono sound
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uint FIRFilter::evaluateFilterMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
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{
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uint i, j, end;
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LONG_SAMPLETYPE sum;
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#ifdef SOUNDTOUCH_FLOAT_SAMPLES
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// when using floating point samples, use a scaler instead of a divider
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// because division is much slower operation than multiplying.
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double dScaler = 1.0 / (double)resultDivider;
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#endif
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assert(length != 0);
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end = numSamples - length;
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for (j = 0; j < end; j ++)
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{
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sum = 0;
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for (i = 0; i < length; i += 4)
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{
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// loop is unrolled by factor of 4 here for efficiency
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sum += src[i + 0] * filterCoeffs[i + 0] +
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src[i + 1] * filterCoeffs[i + 1] +
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src[i + 2] * filterCoeffs[i + 2] +
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src[i + 3] * filterCoeffs[i + 3];
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}
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#ifdef SOUNDTOUCH_INTEGER_SAMPLES
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sum >>= resultDivFactor;
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// saturate to 16 bit integer limits
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sum = (sum < -32768) ? -32768 : (sum > 32767) ? 32767 : sum;
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#else
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sum *= dScaler;
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#endif // SOUNDTOUCH_INTEGER_SAMPLES
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dest[j] = (SAMPLETYPE)sum;
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src ++;
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}
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return end;
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}
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// Set filter coeffiecients and length.
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//
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// Throws an exception if filter length isn't divisible by 8
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void FIRFilter::setCoefficients(const SAMPLETYPE *coeffs, uint newLength, uint uResultDivFactor)
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{
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assert(newLength > 0);
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if (newLength % 8) ST_THROW_RT_ERROR("FIR filter length not divisible by 8");
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lengthDiv8 = newLength / 8;
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length = lengthDiv8 * 8;
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assert(length == newLength);
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resultDivFactor = uResultDivFactor;
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resultDivider = (SAMPLETYPE)::pow(2.0, (int)resultDivFactor);
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delete[] filterCoeffs;
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filterCoeffs = new SAMPLETYPE[length];
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memcpy(filterCoeffs, coeffs, length * sizeof(SAMPLETYPE));
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}
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uint FIRFilter::getLength() const
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{
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return length;
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}
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// Applies the filter to the given sequence of samples.
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//
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// Note : The amount of outputted samples is by value of 'filter_length'
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// smaller than the amount of input samples.
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uint FIRFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels) const
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{
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assert(numChannels == 1 || numChannels == 2);
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assert(length > 0);
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assert(lengthDiv8 * 8 == length);
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if (numSamples < length) return 0;
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if (numChannels == 2)
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{
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return evaluateFilterStereo(dest, src, numSamples);
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} else {
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return evaluateFilterMono(dest, src, numSamples);
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}
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}
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// Operator 'new' is overloaded so that it automatically creates a suitable instance
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// depending on if we've a MMX-capable CPU available or not.
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void * FIRFilter::operator new(size_t s)
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{
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// Notice! don't use "new FIRFilter" directly, use "newInstance" to create a new instance instead!
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ST_THROW_RT_ERROR("Error in FIRFilter::new: Don't use 'new FIRFilter', use 'newInstance' member instead!");
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return newInstance();
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}
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FIRFilter * FIRFilter::newInstance()
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{
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uint uExtensions;
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uExtensions = detectCPUextensions();
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// Check if MMX/SSE instruction set extensions supported by CPU
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#ifdef SOUNDTOUCH_ALLOW_MMX
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// MMX routines available only with integer sample types
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if (uExtensions & SUPPORT_MMX)
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{
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return ::new FIRFilterMMX;
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}
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else
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#endif // SOUNDTOUCH_ALLOW_MMX
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#ifdef SOUNDTOUCH_ALLOW_SSE
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if (uExtensions & SUPPORT_SSE)
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{
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// SSE support
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return ::new FIRFilterSSE;
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}
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else
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#endif // SOUNDTOUCH_ALLOW_SSE
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{
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// ISA optimizations not supported, use plain C version
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return ::new FIRFilter;
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}
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}
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