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glsl
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gsdx ogl: replace 4 VS shader variation by an AND mask
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2016-06-01 09:29:56 +02:00 |
convert.fx
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GSdx: Newest scanlines shader looks much nicer this way :)
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2014-01-13 18:23:53 +00:00 |
cs.fx
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- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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2014-12-02 00:16:33 +01:00 |
fxaa.fx
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gsdx glsl: create a common header definition
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2016-04-24 10:54:39 +02:00 |
glsl_source.h
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gsdx ogl: replace 4 VS shader variation by an AND mask
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2016-06-01 09:29:56 +02:00 |
interlace.fx
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
logo-null.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
logo-ogl.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
logo9.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
logo10.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
logo11.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
merge.fx
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
psx-logo-null.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
psx-logo9.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
psx-logo11.bmp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
shadeboost.fx
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sed -i -e 's/seperately/separately/'
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2014-12-07 12:46:16 +01:00 |
tfx.cl
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gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
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2015-08-02 20:21:49 +02:00 |
tfx.fx
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GSdx-DX: Modified shader slightly as some bits were incorrect.
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2015-07-01 09:30:20 +02:00 |