mirror of https://github.com/PCSX2/pcsx2.git
105 lines
3.7 KiB
Python
105 lines
3.7 KiB
Python
import argparse
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import glob
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import sys
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import os
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import subprocess
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import multiprocessing
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from pathlib import Path
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from functools import partial
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def get_gs_name(path):
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lpath = path.lower()
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for extension in [".gs", ".gs.xz", ".gs.zst"]:
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if lpath.endswith(extension):
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return os.path.basename(path)[:-len(extension)]
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return None
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def run_regression_test(runner, dumpdir, renderer, upscale, renderhacks, parallel, gspath):
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args = [runner]
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gsname = get_gs_name(gspath)
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real_dumpdir = os.path.join(dumpdir, gsname).strip()
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if not os.path.exists(real_dumpdir):
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os.mkdir(real_dumpdir)
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if renderer is not None:
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args.extend(["-renderer", renderer])
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if upscale != 1.0:
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args.extend(["-upscale", str(upscale)])
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if renderhacks is not None:
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args.extend(["-renderhacks", renderhacks])
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args.extend(["-dumpdir", real_dumpdir])
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args.extend(["-logfile", os.path.join(real_dumpdir, "emulog.txt")])
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# loop a couple of times for those stubborn merge/interlace dumps that don't render anything
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# the first time around
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args.extend(["-loop", "2"])
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# disable shader cache for parallel runs, otherwise it'll have sharing violations
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if parallel > 1:
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args.append("-noshadercache")
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# run surfaceless, we don't want tons of windows popping up
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args.append("-surfaceless");
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# disable output console entirely
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environ = os.environ.copy()
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environ["PCSX2_NOCONSOLE"] = "1"
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args.append("--")
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args.append(gspath)
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#print("Running '%s'" % (" ".join(args)))
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subprocess.run(args, env=environ, stdin=subprocess.DEVNULL, stderr=subprocess.DEVNULL, stdout=subprocess.DEVNULL)
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def run_regression_tests(runner, gsdir, dumpdir, renderer, upscale, renderhacks, parallel=1):
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paths = glob.glob(gsdir + "/*.*", recursive=True)
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gamepaths = list(filter(lambda x: get_gs_name(x) is not None, paths))
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if not os.path.isdir(dumpdir):
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os.mkdir(dumpdir)
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print("Found %u GS dumps" % len(gamepaths))
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if parallel <= 1:
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for game in gamepaths:
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run_regression_test(runner, dumpdir, renderer, upscale, renderhacks, parallel, game)
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else:
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print("Processing %u games on %u processors" % (len(gamepaths), parallel))
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func = partial(run_regression_test, runner, dumpdir, renderer, upscale, renderhacks, parallel)
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pool = multiprocessing.Pool(parallel)
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completed = 0
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for _ in pool.imap_unordered(func, gamepaths, chunksize=1):
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completed += 1
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print("Processed %u of %u GS dumps (%u%%)" % (completed, len(gamepaths), (completed * 100) // len(gamepaths)))
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pool.close()
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return True
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(description="Generate frame dump images for regression tests")
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parser.add_argument("-runner", action="store", required=True, help="Path to PCSX2 GS runner")
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parser.add_argument("-gsdir", action="store", required=True, help="Directory containing GS dumps")
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parser.add_argument("-dumpdir", action="store", required=True, help="Base directory to dump frames to")
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parser.add_argument("-renderer", action="store", required=False, help="Renderer to use")
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parser.add_argument("-upscale", action="store", type=float, default=1, help="Upscaling multiplier to use")
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parser.add_argument("-renderhacks", action="store", required=False, help="Enable HW Rendering hacks")
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parser.add_argument("-parallel", action="store", type=int, default=1, help="Number of proceeses to run")
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args = parser.parse_args()
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if not run_regression_tests(args.runner, os.path.realpath(args.gsdir), os.path.realpath(args.dumpdir), args.renderer, args.upscale, args.renderhacks, args.parallel):
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sys.exit(1)
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else:
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sys.exit(0)
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