pcsx2/pcsx2/x86/sVU_Debug.h

57 lines
1.6 KiB
C

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define REC_VUOP(VU, f) { \
_freeXMMregs(/*&VU*/); \
_freeMMXregs(); \
SetFPUstate();) \
MOV32ItoM((uptr)&VU.code, (u32)VU.code); \
CALLFunc((uptr)VU##MI_##f); \
}
#define REC_VUOPs(VU, f) { \
_freeXMMregs(); \
_freeMMXregs(); \
SetFPUstate();) \
if (VU==&VU1) { \
MOV32ItoM((uptr)&VU1.code, (u32)VU1.code); \
CALLFunc((uptr)VU1MI_##f); \
} \
else { \
MOV32ItoM((uptr)&VU0.code, (u32)VU0.code); \
CALLFunc((uptr)VU0MI_##f); \
} \
}
#define REC_VUOPFLAGS(VU, f) { \
_freeXMMregs(/*&VU*/); \
_freeMMXregs(); \
SetFPUstate(); \
MOV32ItoM((uptr)&VU.code, (u32)VU.code); \
CALLFunc((uptr)VU##MI_##f); \
}
#define REC_VUBRANCH(VU, f) { \
_freeXMMregs(/*&VU*/); \
_freeMMXregs(); \
SetFPUstate(); \
MOV32ItoM((uptr)&VU.code, (u32)VU.code); \
MOV32ItoM((uptr)&VU.VI[REG_TPC].UL, (u32)pc); \
CALLFunc((uptr)VU##MI_##f); \
branch = 1; \
}