mirror of https://github.com/PCSX2/pcsx2.git
374 lines
8.2 KiB
C++
374 lines
8.2 KiB
C++
// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
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// SPDX-License-Identifier: LGPL-3.0+
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#include "SPU2/Global.h"
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#include "SPU2/Debug.h"
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#include "SPU2/spu2.h"
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#include "SPU2/Dma.h"
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#include "GS/GSCapture.h"
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#include "MTGS.h"
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#include "R3000A.h"
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namespace SPU2
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{
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static void InitSndBuffer();
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static void UpdateSampleRate();
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static void InternalReset(bool psxmode);
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} // namespace SPU2
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static double s_device_sample_rate_multiplier = 1.0;
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static bool s_psxmode = false;
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int SampleRate = 48000;
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u32 lClocks = 0;
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s32 SPU2::GetConsoleSampleRate()
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{
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return s_psxmode ? 44100 : 48000;
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}
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// --------------------------------------------------------------------------------------
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// DMA 4/7 Callbacks from Core Emulator
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// --------------------------------------------------------------------------------------
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void SPU2readDMA4Mem(u16* pMem, u32 size) // size now in 16bit units
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{
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TimeUpdate(psxRegs.cycle);
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SPU2::FileLog("[%10d] SPU2 readDMA4Mem size %x\n", Cycles, size << 1);
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Cores[0].DoDMAread(pMem, size);
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}
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void SPU2writeDMA4Mem(u16* pMem, u32 size) // size now in 16bit units
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{
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TimeUpdate(psxRegs.cycle);
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SPU2::FileLog("[%10d] SPU2 writeDMA4Mem size %x at address %x\n", Cycles, size << 1, Cores[0].TSA);
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Cores[0].DoDMAwrite(pMem, size);
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}
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void SPU2interruptDMA4()
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{
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SPU2::FileLog("[%10d] SPU2 interruptDMA4\n", Cycles);
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if (Cores[0].DmaMode)
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Cores[0].Regs.STATX |= 0x80;
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Cores[0].Regs.STATX &= ~0x400;
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Cores[0].TSA = Cores[0].ActiveTSA;
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}
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void SPU2interruptDMA7()
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{
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SPU2::FileLog("[%10d] SPU2 interruptDMA7\n", Cycles);
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if (Cores[1].DmaMode)
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Cores[1].Regs.STATX |= 0x80;
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Cores[1].Regs.STATX &= ~0x400;
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Cores[1].TSA = Cores[1].ActiveTSA;
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}
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void SPU2readDMA7Mem(u16* pMem, u32 size)
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{
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TimeUpdate(psxRegs.cycle);
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SPU2::FileLog("[%10d] SPU2 readDMA7Mem size %x\n", Cycles, size << 1);
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Cores[1].DoDMAread(pMem, size);
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}
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void SPU2writeDMA7Mem(u16* pMem, u32 size)
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{
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TimeUpdate(psxRegs.cycle);
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SPU2::FileLog("[%10d] SPU2 writeDMA7Mem size %x at address %x\n", Cycles, size << 1, Cores[1].TSA);
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Cores[1].DoDMAwrite(pMem, size);
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}
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void SPU2::InitSndBuffer()
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{
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Console.WriteLn("Initializing SndBuffer at sample rate of %u...", SampleRate);
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if (SndBuffer::Init(EmuConfig.SPU2.OutputModule.c_str()))
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return;
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if (SampleRate != GetConsoleSampleRate())
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{
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// It'll get stretched instead..
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const int original_sample_rate = SampleRate;
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Console.Error("Failed to init SPU2 at adjusted sample rate %u, trying console rate.", SampleRate);
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SampleRate = GetConsoleSampleRate();
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if (SndBuffer::Init(EmuConfig.SPU2.OutputModule.c_str()))
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return;
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SampleRate = original_sample_rate;
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}
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// just use nullout
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if (!SndBuffer::Init("nullout"))
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pxFailRel("Failed to initialize nullout.");
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}
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void SPU2::UpdateSampleRate()
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{
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const int new_sample_rate = static_cast<int>(std::round(static_cast<double>(GetConsoleSampleRate()) * s_device_sample_rate_multiplier));
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if (SampleRate == new_sample_rate)
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return;
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SndBuffer::Cleanup();
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SampleRate = new_sample_rate;
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InitSndBuffer();
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// Can't be capturing when the sample rate changes.
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if (IsAudioCaptureActive())
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{
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MTGS::RunOnGSThread(&GSEndCapture);
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MTGS::WaitGS(false, false, false);
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}
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}
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void SPU2::InternalReset(bool psxmode)
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{
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s_psxmode = psxmode;
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if (!s_psxmode)
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{
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memset(spu2regs, 0, 0x010000);
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memset(_spu2mem, 0, 0x200000);
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memset(_spu2mem + 0x2800, 7, 0x10); // from BIOS reversal. Locks the voices so they don't run free.
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memset(_spu2mem + 0xe870, 7, 0x10); // Loop which gets left over by the BIOS, Megaman X7 relies on it being there.
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Spdif.Info = 0; // Reset IRQ Status if it got set in a previously run game
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Cores[0].Init(0);
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Cores[1].Init(1);
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}
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}
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void SPU2::Reset(bool psxmode)
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{
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InternalReset(psxmode);
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UpdateSampleRate();
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}
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void SPU2::OnTargetSpeedChanged()
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{
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if (EmuConfig.SPU2.SynchMode != Pcsx2Config::SPU2Options::SynchronizationMode::TimeStretch)
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SndBuffer::ResetBuffers();
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}
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void SPU2::SetDeviceSampleRateMultiplier(double multiplier)
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{
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if (s_device_sample_rate_multiplier == multiplier)
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return;
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s_device_sample_rate_multiplier = multiplier;
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if (SndBuffer::IsOpen())
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UpdateSampleRate();
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}
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bool SPU2::Open()
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{
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#ifdef PCSX2_DEVBUILD
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if (SPU2::AccessLog())
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SPU2::OpenFileLog();
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#endif
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#ifdef PCSX2_DEVBUILD
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DMALogOpen();
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FileLog("[%10d] SPU2 Open\n", Cycles);
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#endif
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lClocks = psxRegs.cycle;
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InternalReset(false);
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SampleRate = static_cast<int>(std::round(static_cast<double>(GetConsoleSampleRate()) * s_device_sample_rate_multiplier));
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InitSndBuffer();
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#ifdef PCSX2_DEVBUILD
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WaveDump::Open();
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#endif
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SetOutputVolume(EmuConfig.SPU2.FinalVolume);
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return true;
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}
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void SPU2::Close()
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{
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FileLog("[%10d] SPU2 Close\n", Cycles);
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SndBuffer::Cleanup();
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#ifdef PCSX2_DEVBUILD
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WaveDump::Close();
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DMALogClose();
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DoFullDump();
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CloseFileLog();
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#endif
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}
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bool SPU2::IsRunningPSXMode()
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{
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return s_psxmode;
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}
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void SPU2async()
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{
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TimeUpdate(psxRegs.cycle);
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}
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u16 SPU2read(u32 rmem)
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{
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u16 ret = 0xDEAD;
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u32 core = 0;
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const u32 mem = rmem & 0xFFFF;
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u32 omem = mem;
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if (mem & 0x400)
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{
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omem ^= 0x400;
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core = 1;
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}
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if (omem == 0x1f9001AC)
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{
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Cores[core].ActiveTSA = Cores[core].TSA;
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for (int i = 0; i < 2; i++)
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{
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if (Cores[i].IRQEnable && (Cores[i].IRQA == Cores[core].ActiveTSA))
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{
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SetIrqCall(i);
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}
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}
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ret = Cores[core].DmaRead();
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}
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else
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{
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TimeUpdate(psxRegs.cycle);
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if (rmem >> 16 == 0x1f80)
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{
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ret = Cores[0].ReadRegPS1(rmem);
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}
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else if (mem >= 0x800)
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{
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ret = spu2Ru16(mem);
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if (SPU2::MsgToConsole())
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SPU2::ConLog("* SPU2: Read from reg>=0x800: %x value %x\n", mem, ret);
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}
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else
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{
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ret = *(regtable[(mem >> 1)]);
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#ifdef PCSX2_DEVBUILD
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//FileLog("[%10d] SPU2 read mem %x (core %d, register %x): %x\n",Cycles, mem, core, (omem & 0x7ff), ret);
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SPU2::WriteRegLog("read", rmem, ret);
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#endif
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}
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}
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return ret;
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}
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void SPU2write(u32 rmem, u16 value)
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{
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// Note: Reverb/Effects are very sensitive to having precise update timings.
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// If the SPU2 isn't in in sync with the IOP, samples can end up playing at rather
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// incorrect pitches and loop lengths.
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TimeUpdate(psxRegs.cycle);
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if (rmem >> 16 == 0x1f80)
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Cores[0].WriteRegPS1(rmem, value);
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else
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{
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#ifdef PCSX2_DEVBUILD
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SPU2::WriteRegLog("write", rmem, value);
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#endif
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SPU2_FastWrite(rmem, value);
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}
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}
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s32 SPU2freeze(FreezeAction mode, freezeData* data)
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{
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pxAssume(data != nullptr);
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if (!data)
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{
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printf("SPU2 savestate null pointer!\n");
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return -1;
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}
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if (mode == FreezeAction::Size)
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{
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data->size = SPU2Savestate::SizeIt();
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return 0;
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}
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pxAssume(mode == FreezeAction::Load || mode == FreezeAction::Save);
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if (data->data == nullptr)
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{
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printf("SPU2 savestate null pointer!\n");
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return -1;
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}
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auto& spud = (SPU2Savestate::DataBlock&)*(data->data);
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switch (mode)
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{
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case FreezeAction::Load:
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return SPU2Savestate::ThawIt(spud);
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case FreezeAction::Save:
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return SPU2Savestate::FreezeIt(spud);
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jNO_DEFAULT;
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}
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// technically unreachable, but kills a warning:
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return 0;
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}
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void SPU2::CheckForConfigChanges(const Pcsx2Config& old_config)
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{
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if (EmuConfig.SPU2 == old_config.SPU2)
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return;
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const Pcsx2Config::SPU2Options& opts = EmuConfig.SPU2;
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const Pcsx2Config::SPU2Options& oldopts = old_config.SPU2;
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// No need to reinit for volume change.
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if (opts.FinalVolume != oldopts.FinalVolume)
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SetOutputVolume(opts.FinalVolume);
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// Wipe buffer out when changing sync mode, so e.g. TS->none doesn't have a huge delay.
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if (opts.SynchMode != oldopts.SynchMode)
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SndBuffer::ResetBuffers();
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// Things which require re-initialzing the output.
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if (opts.Latency != oldopts.Latency ||
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opts.OutputLatency != oldopts.OutputLatency ||
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opts.OutputLatencyMinimal != oldopts.OutputLatencyMinimal ||
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opts.OutputModule != oldopts.OutputModule ||
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opts.BackendName != oldopts.BackendName ||
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opts.DeviceName != oldopts.DeviceName ||
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opts.SpeakerConfiguration != oldopts.SpeakerConfiguration ||
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opts.DplDecodingLevel != oldopts.DplDecodingLevel ||
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opts.SequenceLenMS != oldopts.SequenceLenMS ||
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opts.SeekWindowMS != oldopts.SeekWindowMS ||
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opts.OverlapMS != oldopts.OverlapMS)
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{
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SndBuffer::Cleanup();
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InitSndBuffer();
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}
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#ifdef PCSX2_DEVBUILD
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// AccessLog controls file output.
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if (opts.AccessLog != oldopts.AccessLog)
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{
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if (AccessLog())
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OpenFileLog();
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else
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CloseFileLog();
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}
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#endif
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}
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