mirror of https://github.com/PCSX2/pcsx2.git
119 lines
2.5 KiB
CMake
119 lines
2.5 KiB
CMake
# Check that people use the good file
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if(NOT TOP_CMAKE_WAS_SOURCED)
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message(FATAL_ERROR "
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You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
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It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
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endif(NOT TOP_CMAKE_WAS_SOURCED)
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# plugin name
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set(zerospu2Name zerospu2)
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set(CommonFlags
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-Wall
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-m32
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-fPIC
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-msse2
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)
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set(OptimizationFlags
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-O2
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-DNDEBUG
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)
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# Debug - Build
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if(CMAKE_BUILD_TYPE STREQUAL Debug)
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# add defines
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add_definitions(${CommonFlags} -g)
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endif(CMAKE_BUILD_TYPE STREQUAL Debug)
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# Devel - Build
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if(CMAKE_BUILD_TYPE STREQUAL Devel)
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# add defines
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add_definitions(${CommonFlags} ${OptimizationFlags})
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endif(CMAKE_BUILD_TYPE STREQUAL Devel)
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# Release - Build
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if(CMAKE_BUILD_TYPE STREQUAL Release)
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# add defines
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add_definitions(${CommonFlags} ${OptimizationFlags})
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endif(CMAKE_BUILD_TYPE STREQUAL Release)
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# zerospu2 sources
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set(zerospu2Sources
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voices.cpp
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zerodma.cpp
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zerospu2.cpp
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zeroworker.cpp)
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# zerospu2 headers
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set(zerospu2Headers
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misc.h
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reg.h
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zerodma.h
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zerospu2.h
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zeroworker.h)
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# zerospu2 Linux sources
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set(zerospu2LinuxSources
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Linux/Linux.cpp
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Targets/Alsa.cpp
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Targets/OSS.cpp
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# Targets/PortAudio.cpp
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Targets/SoundTargets.cpp)
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# zerospu2 Linux headers
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set(zerospu2LinuxHeaders
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Linux/Linux.h
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Targets/Alsa.h
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Targets/OSS.h
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# Targets/PortAudio.h
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Targets/SoundTargets.h)
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# zerospu2 Windows sources
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set(zerospu2WindowsSources
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Targets/dsound51.cpp
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Windows/Win32.cpp
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Windows/ZeroSPU2.def
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Windows/ZeroSPU2.rc)
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# zerospu2 Windows headers
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set(zerospu2WindowsHeaders
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resources.h
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Targets/dsound51.h)
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# add additional include directories
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include_directories(.
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Linux
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Targets)
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# add library
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add_library(${zerospu2Name} SHARED
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${zerospu2Sources}
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${zerospu2Headers}
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${zerospu2LinuxSources}
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${zerospu2LinuxHeaders})
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# set output directory
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set_target_properties(${zerospu2Name} PROPERTIES
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LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin/plugins)
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# link target with ALSA
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target_link_libraries(${zerospu2Name} ${ALSA_LIBRARIES})
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if(PORTAUDIO_FOUND)
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# link target with PortAudio
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#target_link_libraries(${zerospu2Name} ${PORTAUDIO_LIBRARIES})
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endif(PORTAUDIO_FOUND)
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# link target with SoundTouch
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target_link_libraries(${zerospu2Name} ${SOUNDTOUCH_LIBRARIES})
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# Force the linker into 32 bits mode
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target_link_libraries(${zerospu2Name} -m32)
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# Linker strip option
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if (CMAKE_BUILD_STRIP)
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target_link_libraries(${zerospu2Name} -s)
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endif (CMAKE_BUILD_STRIP)
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